Dungeon Sprint DCSS version 0.21-a0-81-gc5150db (webtiles) character file. 8 agentgt the Ducker (level 2, -7/18 HPs) Began as a Deep Elf Air Elementalist on June 24, 2017. Was an Initiate of Vehumet. Mangled by a jumping spider (16 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:30 (166 turns). agentgt the Ducker (Deep Elf Air Elementalist) Turns: 166, Time: 00:01:31 Health: -7/18 AC: 2 Str: 10 XL: 2 Next: 0% Magic: 14/14 EV: 8 Int: 25 God: Vehumet [......] Gold: 0 SH: 0 Dex: 15 Spells: 6/7 levels left rFire . . . SeeInvis . H - +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.14/turn (no ring) @: mighty, very slightly contaminated, held, invisible A: no striking features a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were not hungry. You visited 1 branch Skills: + Level 2.4 Fighting + Level 3.0 Staves + Level 4.6 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 3.5 Conjurations + Level 4.4 Air Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #### 1% 1 None Inventory: Hand Weapons H - the +6 Majin-Bo (weapon) {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). J - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. P - a +5 lajatang Armour a - a +0 robe (worn) I - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. O - +5 ice dragon scales Magical Staves L - an uncursed staff of energy {!a} Jewellery y - a +6 ring of dexterity z - a +6 ring of dexterity A - a +6 ring of intelligence B - a +6 ring of intelligence C - a +6 ring of strength D - a +6 ring of strength Wands E - a wand of disintegration (7/24) F - a wand of iceblast (5/15) G - a wand of acid (5/15) N - a wand of lightning (5/15) Scrolls i - 4 scrolls of blinking p - 4 scrolls of amnesia q - 3 scrolls of recharging r - 7 scrolls of fog s - a scroll of holy word t - 5 scrolls of identify u - 5 scrolls of remove curse v - 2 scrolls of fear Potions d - 10 potions of curing e - 9 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage {!q} j - 2 potions of brilliance k - a potion of invisibility l - 4 potions of resistance n - 5 potions of agility o - 4 potions of might Books b - a book of Air Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Airstrike Air 4 e - Lightning Bolt Conjuration/Air 5 Miscellaneous K - a lightning rod (4/4) M - a crystal ball of energy Comestibles c - 4 bread rations w - 42 fruits x - 4 meat rations Message History Found two items. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You fade into invisibility! You are very lightly contaminated with residual magic. You feel very mighty all of a sudden. The helpless jumping spider fails to defend itself. You hit the jumping spider. The jumping spider is lightly wounded. The butt spider pounces on you! Ouch! That really butt! * * * LOW HITPOINT WARNING * * * The jumping spider misses you. Huge Dmg: -94%(-17hp) hp: 6%(1hp) You feel much better. The jumping spider pounces on you. You are caught in a butt! The jumping butt bites you. The scorpion stings you. The jumping spider pounces on you! Ouch! That really hurt! You die... ####### #.8^8.# #.....# #.s.s.# #..@..# #.....# #.....# ####### You could see a jumping spider and a scorpion (wandering). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | agentgt the Deep Elf Air Elementalist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D | Found a deep blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 83 | D | Reached skill level 3 in Staves 83 | D | Reached skill level 3 in Conjurations 83 | D | Reached XP level 2. HP: 18/18 MP: 7/8 147 | D | Became a worshipper of Vehumet 160 | D | Entered arena 2. 160 | D | Noticed a jumping spider 160 | D | Noticed a scorpion 160 | D | Found a transporter. 165 | D | HP: 1/18 [jumping spider (17)] 166 | D | Huge Dmg: 17 dmg 166 | D | Mangled by a jumping spider Vault maps used: D: sprint_v Action || total -------------------------++------- Melee: Quarterstaff || 1 Use: Potion || 4 Stab: Sleeping || 1 Eat: Bread ration || 1 Dodge: Dodged || 1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 2.0 | 5.9 | 101.0 Dungeon | 100.0 | 100.0 | 0.0 | 2.0 | 5.9 | 101.0 +-------+-------+-------+-------+-------+----------------------