Dungeon Sprint DCSS version 0.21-a0-81-gc5150db (webtiles) character file. 8 agentgt the Twirler (level 2, -2/18 HPs) Began as a Deep Elf Air Elementalist on June 24, 2017. Was an Initiate of Vehumet. Slain by a merfolk ... wielding a +0 trident (16 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:46 (140 turns). agentgt the Twirler (Deep Elf Air Elementalist) Turns: 140, Time: 00:02:47 Health: -2/18 AC: 2 Str: 5 XL: 2 Next: 0% Magic: 14/14 EV: 15 Int: 37 God: Vehumet [......] Gold: 0 SH: 0 Dex: 15 Spells: 6/7 levels left rFire . . . SeeInvis . K - +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn A - +6 ring of intelligence MPRegen 0.14/turn B - +6 ring of intelligence @: very slightly contaminated, invisible A: no striking features a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were full. You visited 1 branch Skills: + Level 2.8 Fighting * Level 5.0 Staves + Level 0.0 Armour + Level 4.9 Dodging - Level 2.4 Stealth + Level 3.0 Spellcasting - Level 1.1 Conjurations + Level 3.0 Air Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #### 1% 1 None Inventory: Hand Weapons H - a +5 lajatang I - a +5 executioner's axe J - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. K - the +6 Majin-Bo (weapon) {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). M - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. Armour a - a +0 robe (worn) m - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. L - +5 ice dragon scales Jewellery y - a +6 ring of dexterity z - a +6 ring of dexterity A - a +6 ring of intelligence (left hand) B - a +6 ring of intelligence (right hand) C - a +6 ring of strength D - a +6 ring of strength Wands E - a wand of disintegration (7/24) F - a wand of iceblast (5/15) G - a wand of acid (5/15) Scrolls i - 4 scrolls of blinking p - 4 scrolls of amnesia q - 3 scrolls of recharging r - 7 scrolls of fog s - a scroll of holy word t - 5 scrolls of identify u - 5 scrolls of remove curse v - 2 scrolls of fear Potions d - 10 potions of curing e - 9 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage {!q} j - 2 potions of brilliance k - a potion of invisibility l - 4 potions of resistance n - 5 potions of agility o - 5 potions of might Books b - a book of Air Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Airstrike Air 4 e - Lightning Bolt Conjuration/Air 5 Comestibles c - 5 bread rations w - 35 fruits x - 4 meat rations Message History You enter the transporter and appear at another place. 2 merfolk come into view. The merfolk shouts! x2 The merfolk unwields an uncursed trident. The merfolk drops an uncursed trident. The merfolk picks up a +2 broad axe of electrocution. The merfolk wields a +2 broad axe of electrocution. You hear the crackle of electricity. Found a +1 scale mail of poison resistance and an uncursed trident. You fade into invisibility! The merfolk hits you from afar with a trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The merfolk throws a tomahawk. The tomahawk barely misses you. You are very lightly contaminated with residual magic. Huge Dmg: -88%(-16hp) hp: 12%(2hp) You feel much better. The merfolk hits you from afar with a trident! Ouch! That really hurt! You die... ####### #.8^8.# #.....# #.).[.# #.mm..# #.....# #..@..# ####### You could see 2 merfolk. Vanquished Creatures (others) A spatial maelstrom (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | agentgt the Deep Elf Air Elementalist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D | Found a deep blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 18 | D | Banished a spatial maelstrom 97 | D | Became a worshipper of Vehumet 112 | D | Reached skill level 5 in Staves 112 | D | Reached XP level 2. HP: 18/18 MP: 8/8 138 | D | Entered arena 2. 138 | D | Noticed a merfolk 138 | D | Noticed a merfolk 138 | D | Found a transporter. 139 | D | HP: 2/18 [merfolk/trident (16)] 140 | D | Huge Dmg: 16 dmg 140 | D | Slain by a merfolk Vault maps used: D: sprint_v Action || total -------------------------++------- Use: Potion || 3 Eat: Fruit || 7 Dodge: Dodged || 1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.9 | 1.7 | 6.1 | 115.0 Dungeon | 100.0 | 100.0 | 0.9 | 1.7 | 6.1 | 115.0 +-------+-------+-------+-------+-------+----------------------