Dungeon Sprint DCSS version 0.21-a0-81-gc5150db (webtiles) character file. 7 agentgt the Skirmisher (level 2, -7/33 HPs) Began as a Gargoyle Chaos Knight on June 23, 2017. Mangled by a war axe of electrocution (10 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:49 (98 turns). agentgt the Skirmisher (Gargoyle Chaos Knight) Turns: 98, Time: 00:00:50 Health: -7/33 AC: 30 Str: 20 XL: 2 Next: 0% Magic: 2/2 EV: 6 Int: 17 God: Xom [..*...] Gold: 0 SH: 0 Dex: 9 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 mace (chaos) rCold . . . Gourm . (no shield) rNeg + . . Faith . R - +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr + Harm . (no gloves) MR +.... NoTele + (no boots) Stlth ..........NoCast + (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.08/turn (no ring) @: brilliant, berserking (expiring), very slightly contaminated, hasted, invisible, very quick A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: Renounce Religion You were in the Dungeon. You worshipped Xom. You were a toy of Xom. You were not hungry. You visited 1 branch Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Skills: + Level 5.7 Fighting + Level 5.1 Maces & Flails + Level 5.1 Armour - Level 0.7 Dodging You had one spell level left. You didn't know any spells. Inventory: Hand Weapons a - a +0 mace of chaos (weapon) H - a +5 battleaxe I - a +5 broad axe J - a +5 executioner's axe Q - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. Armour b - a +2 leather armour K - a +5 crystal plate armour L - +5 gold dragon scales R - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. Jewellery y - a +6 ring of dexterity z - a +6 ring of dexterity A - a +6 ring of intelligence B - a +6 ring of intelligence C - a +6 ring of strength D - a +6 ring of strength N - an uncursed ring of flight Wands E - a wand of disintegration (7/24) F - a wand of iceblast (5/15) G - a wand of acid (5/15) P - a wand of lightning (5/15) Scrolls i - 4 scrolls of blinking p - 4 scrolls of amnesia q - 3 scrolls of recharging r - 7 scrolls of fog s - a scroll of holy word t - 5 scrolls of identify u - 5 scrolls of remove curse v - 2 scrolls of fear Potions d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 2 potions of berserk rage {!q} j - 2 potions of brilliance k - a potion of invisibility l - 4 potions of resistance n - 5 potions of agility o - 5 potions of might Miscellaneous M - a lightning rod (4/4) O - a crystal ball of energy Comestibles c - 5 bread rations w - 42 fruits x - 4 meat rations Message History The air elemental closely misses you. The air elemental hits you but does no damage. The air butt hits you but does no damage. The war axe of electrocution hits you but does no damage. You miss the war axe of butt. The war axe of electrocution is heavily damaged. The air elemental hits you. * * * LOW HITPOINT WARNING * * * The war axe of electrocution hits you. * * * LOW HITPOINT WARNING * * * Xom is highly amused! The air elemental hits you. * * * LOW HITPOINT WARNING * * * Huge Dmg: -18%(-6hp) hp: 10%(3hp) You closely miss the war axe of electrocution. The war axe of electrocution is heavily damaged. The air elemental hits you but does no damage. x2 The war butt of electrocution hits you! You die... Xom chuckles heartily! ####### #.8^8.# #.....# #.:.=.# #....(# #..E@.# #.....# ####### You could see an air elemental and a war axe of electrocution. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | agentgt the Gargoyle Chaos Knight began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 0 | D | Found a deep blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 81 | D | Reached XP level 2. HP: 22/22 MP: 2/2 85 | D | Entered arena 2. 85 | D | Noticed an air elemental 85 | D | Noticed a war axe of electrocution 85 | D | XOM: potion effect (brilliance) 85 | D | Found a transporter. 87 | D | Huge Dmg: 7 dmg 92 | D | XOM: potion effect (haste) 95 | D | Huge Dmg: 13 dmg 97 | D | HP: 4/33 [war axe of electrocution (4)] 98 | D | Huge Dmg: 6 dmg 98 | D | Mangled by a war axe of electrocution Vault maps used: D: sprint_v Action || total -------------------------++------- Melee: Mace || 11 Use: Potion || 3 Stab: Invisible || 1 Armor: Plate armour || 17 Dodge: Dodged || 11 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 11.3 | 62.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 11.3 | 62.0 +-------+-------+-------+-------+-------+----------------------