Dungeon Crawl Stone Soup version 0.20.0-10-g0535bb4 (webtiles) character file. 5 agentgt the Gusty (level 1, 0/11 HPs) Began as an Octopode Air Elementalist on June 7, 2017. Slain by a ball python (1 damage) ... on level 2 of the Dungeon. The game lasted 00:01:08 (451 turns). agentgt the Gusty (Octopode Air Elementalist) Turns: 451, Time: 00:01:09 Health: 0/11 AC: 1 Str: 7 XL: 1 Next: 80% Magic: 0/3 EV: 10 Int: 17 God: Gold: 11 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) (no ring) (no ring) @: constricted A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 11 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Skills: + Level 0.0 Fighting + Level 2.0 Dodging - Level 2.6 Stealth * Level 1.3 Unarmed Combat - Level 2.0 Spellcasting - Level 1.0 Conjurations + Level 3.0 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 9% 1 #...... Inventory: Scrolls d - a scroll of magic mapping {unknown} Books a - a book of Air Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Airstrike Air 4 e - Lightning Bolt Conjuration/Air 5 Comestibles b - a bread ration Message History Terence butt-ly misses you. Huge Dmg: -27%(-3hp) hp: 10%(1hp) Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a trident and wearing a ring mail (butt-ly wounded) The zap hits the goblin. You kill the goblin! The zap hits Terence. Terence appears unharmed. Terence is lightly wounded. Terence barely misses you. You aren'butt carrying any items that you can evoke. Unknown command. You aren't carrying any potions. The ball python bites you but does no damage. The ball python misses you. A dart slug comes into view. The ball python closely misses you. The ball python grabs you. You die... ... ##.# ... #... ..##.w# .....# ........# .........# .....##..# #...##@.# .. #...##S.# ....###...##..# #.........@.# ##<..##.## #.#######...##.##.# #...........).....# ###.........####### ...........## You could see Terence, a dart slug (sleeping) and a ball python. Vanquished Creatures A dart slug (D:1) A goblin (D:2) A bat (D:1) A frilled lizard (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | agentgt the Octopode Air Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 24 | D:1 | Huge Dmg: 3 dmg 108 | D:1 | Reached skill level 1 in Unarmed Combat 183 | D:1 | Huge Dmg: 1 dmg 183 | D:1 | HP: 2/11 [bat (1)] 184 | D:1 | Huge Dmg: 1 dmg 188 | D:1 | Huge Dmg: 1 dmg 431 | D:2 | Noticed Terence 439 | D:2 | Huge Dmg: 2 dmg 444 | D:2 | Huge Dmg: 3 dmg 444 | D:2 | HP: 1/11 [goblin/dagger (3)] 445 | D:2 | Huge Dmg: 3 dmg 451 | D:2 | Slain by a ball python Vault maps used: D:1: lightli_arrival_isolated_outpost D:2: uniq_terence Action || total -------------------------++------- Melee: Unarmed || 16 Tentacles || 5 Constrict || 4 Cast: Shock || 3 Stab: Sleeping || 2 Armor: Skin || 11 Dodge: Dodged || 37 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 3.4 | 5.2 | 58.0 Dungeon | 100.0 | 100.0 | 0.0 | 3.4 | 5.2 | 58.0 +-------+-------+-------+-------+-------+----------------------