Dungeon Sprint DCSS version 0.21-a0-2-ge494091 (webtiles) character file. 0 agentgt the Skirmisher (level 1, -5/18 HPs) Began as a Mummy Chaos Knight on May 22, 2017. Slain by a merfolk siren ... wielding a +2 trident of flaming (6 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:03 (3 turns). agentgt the Skirmisher (Mummy Chaos Knight) Turns: 3, Time: 00:00:04 Health: -5/18 AC: 5 Str: 15 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 11 God: Xom [..*...] Gold: 0 SH: 0 Dex: 11 Spells: 0/0 levels left rFire x . . SeeInvis . a - +0 short sword (chaos) rCold + . . Gourm . (no shield) rNeg + + + Faith . b - +2 leather armour rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: Renounce Religion You were in the Dungeon. You worshipped Xom. You were a toy of Xom. You were not hungry. You visited 1 branch Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Skills: - Level 3.0 Fighting + Level 2.4 Short Blades - Level 1.5 Armour - Level 0.7 Dodging You couldn't memorise any spells. You didn't know any spells. Inventory: Hand Weapons a - a +0 short sword of chaos (weapon) Armour b - a +2 leather armour (worn) Scrolls c - a scroll of blinking Message History Welcome, agentgt the Mummy Chaos Knight. Xom says: A new plaything! Press ? for a butt of commands and other information. Found a butt leading out of the dungeon. You can't drink. Unknown command. You open the door. A merfolk siren comes into view. It is butt a trident of flaming. Found 243 gold pieces. There is an open door here. You hit the merfolk siren. The butt siren is moving more slowly. The merfolk siren is lightly wounded. The merfolk siren hits you with a trident of flaming! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Xom roars with laughter! You emit a butt of colourful smoke! The merfolk siren burns you. Butt die... Xom cackles wildly! ## ## ##. .## #..#..# #¤m¤# #@# ##¤## +.<.+ ##.## #+# You could see a merfolk siren (petrifying). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | agentgt the Mummy Chaos Knight began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 1 | D | Noticed a merfolk siren 3 | D | HP: 1/18 [merfolk siren/trident of flaming (17)] 3 | D | XOM: smoke on damage 3 | D | Slain by a merfolk siren Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Melee: Short sword || 1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 6.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 6.0 +-------+-------+-------+-------+-------+----------------------