Dungeon Sprint DCSS version 0.21-a0-2-ge494091 (webtiles) character file. 0 agentgt the Skirmisher (level 1, -2/18 HPs) Began as a Mummy Chaos Knight on May 22, 2017. Slain by a merfolk siren ... wielding a +0 spear (12 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:03 (8 turns). agentgt the Skirmisher (Mummy Chaos Knight) Turns: 8, Time: 00:00:04 Health: -2/18 AC: 5 Str: 15 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 11 God: Xom [..*...] Gold: 0 SH: 0 Dex: 11 Spells: 0/0 levels left rFire x . . SeeInvis . a - +0 short sword (chaos) rCold + . . Gourm . (no shield) rNeg + + + Faith . b - +2 leather armour rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: mesmerised A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: Renounce Religion You were in the Dungeon. You worshipped Xom. You were a toy of Xom. You were not hungry. You visited 1 branch Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Skills: - Level 3.0 Fighting + Level 2.4 Short Blades - Level 1.5 Armour - Level 0.7 Dodging You couldn't memorise any spells. You didn't know any spells. Inventory: Hand Weapons a - a +0 short sword of chaos (weapon) Armour b - a +2 leather armour (worn) Scrolls c - a scroll of blinking Message History You completely miss the butt siren. The merfolk siren closely misses you. You hit the merfolk siren. You drain the merfolk siren! The merfolk siren is lightly wounded. You completely butts the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants a haunting song. You butt butt by the merfolk siren! You hit the merfolk siren but do no damage. Space bends around the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren butts moderately wounded. The merfolk siren chants its luring song. You hit the merfolk siren but do no damage. The merfolk siren is moderately wounded. The merfolk siren hits you with a spear! Ouch! That really hurt! You die... Xom bursts into laughter! ## ##.# #+# #...##.## #m@.<.+ #...##.## ##.# #+# ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | agentgt the Mummy Chaos Knight began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 1 | D | Noticed a merfolk siren 3 | D | Huge Dmg: 8 dmg 8 | D | Slain by a merfolk siren Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Melee: Short sword || 6 Dodge: Dodged || 1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 9.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 9.0 +-------+-------+-------+-------+-------+----------------------