Dungeon Sprint DCSS version 0.20-a0-443-g0464b71 (webtiles) character file. 74 agentgt the Martial Artist (level 4, -2/23 HPs) Began as a Vine Stalker Monk on Jan 7, 2017. Slain by a human (4 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:22 (82 turns). agentgt the Martial Artist (Vine Stalker Monk) Turns: 82, Time: 00:00:23 Health: -2/23 AC: 2 Str: 13 XL: 4 Next: 28% Magic: 0/5 EV: 13 Int: 10 God: Gold: 16 SH: 0 Dex: 18 Spells: 3/3 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch You collected 16 gold pieces. Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Skills: - Level 2.6 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 8.6 Unarmed Combat You had 3 spell levels left. You didn't know any spells. Inventory: Armour a - a +0 robe (worn) Wands j - a wand of digging (4/24) Scrolls h - 2 scrolls of blinking Potions d - a potion of heal wounds e - a potion of haste f - 2 potions of magic g - a potion of berserk rage {!q} Comestibles b - a bread ration i - 2 chunks of flesh Message History The human closely misses you. The human closely misses you. You punch the human! You punch the human. You bite the human, but do no damage. The human is moderately wounded. The human hits you. Huge Dmg: -13%(-3hp) hp: 35%(8hp) You punch the human! Your punch misses the human. The human is severely wounded. The butt hits you but does no damage. You hit the human. The human is severely wounded. The human hits you! * * * LOW HITPOINT WARNING * * * Huge Dmg: -30%(-7hp) hp: 5%(1hp) You barely miss the human. The human is severely wounded. You punch the human! The human is almost dead. The human hits you. You die... #<..#...#### .# #...#......## ..# #..##.......# ..# ###.##.#....# ..# ##.##.#.#..# #..# ##.####..#..# ...+ #.###..#...####...# ##.....#.).###....# ###..##...##@p...# ##%.##....#......# #..###..##.#.....# #..# #..#####....# #### #### ###### You could see a human. Vanquished Creatures A scorpion (D) Jessica (D) 3 rats (D) 5 creatures vanquished. Vanquished Creatures (others) 2 plants (D) 2 creatures vanquished. Grand Total: 7 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | agentgt the Vine Stalker Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 2/2 33 | D | Noticed Jessica 44 | D | Killed Jessica 44 | D | Reached skill level 6 in Unarmed Combat 44 | D | Reached XP level 2. HP: 16/16 MP: 3/3 44 | D | Reached XP level 3. HP: 19/19 MP: 4/4 65 | D | Noticed a scorpion 69 | D | Huge Dmg: 7 dmg 71 | D | Huge Dmg: 3 dmg 72 | D | Killed a scorpion 72 | D | Reached skill level 8 in Unarmed Combat 72 | D | Gained mutation: Your natural rate of healing is unusually fast. [Vine Stalker growth] 72 | D | Reached XP level 4. HP: 9/23 MP: 2/5 79 | D | Huge Dmg: 3 dmg 80 | D | HP: 1/23 [human (7)] 81 | D | Huge Dmg: 7 dmg 82 | D | Slain by a human Vault maps used: D: dungeon_sprint_mu Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 14 | 5 || 19 Bite | 3 | 1 || 4 Punch | | 1 || 1 Use: Potion | | 1 || 1 Stab: Sleeping | 4 | || 4 Armor: Robe | | 1 || 1 Dodge: Dodged | 4 | 2 || 6 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 8.5 | 59.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 8.5 | 59.0 +-------+-------+-------+-------+-------+----------------------