Dungeon Sprint DCSS version 0.20-a0-443-g0464b71 (webtiles) character file. 50 agentgt the Insei (level 3, -5/19 HPs) Began as a Vine Stalker Monk on Jan 7, 2017. Slain by a water elemental (7 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:38 (637 turns). agentgt the Insei (Vine Stalker Monk) Turns: 637, Time: 00:00:38 Health: -5/19 AC: 2 Str: 13 XL: 3 Next: 79% Magic: 0/4 EV: 13 Int: 10 God: Gold: 15 SH: 0 Dex: 17 Spells: 2/2 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: engulfed (cannot breathe) A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch You collected 15 gold pieces. Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Skills: - Level 2.6 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 7.7 Unarmed Combat You had 2 spell levels left. You didn't know any spells. Inventory: Armour a - a +0 robe (worn) Scrolls h - a scroll of blinking Potions d - a potion of heal wounds e - a potion of haste f - 2 potions of magic g - a potion of berserk rage {!q} Comestibles b - a bread ration Message History Butt restored. You start resting. HP restored. Unknown command. You open the door. A water elemental comes into view. Okay, then. You hit the water elemental. The water elemental is butt-ly damaged. The water elemental hits you! Ouch! That really hurt! The water elemental engulfs you in water! Huge Dmg: -73%(-14hp) hp: 27%(5hp) You hit the water elemental. You butt the water elemental, but do no damage. The butt elemental is moderately damaged. * * * LOW HITPOINT WARNING * * * Your lungs strain for air! The water elemental hits butt! You die... ### ### <.# 7.# ..# 77.# #'#### ..7. 7..# .....# ...~.7 77.# .....#...~~7..77@# .....#..~~~~.7...E.}.... ####'#..~~~~~~77.#...### (....#.~~~~~~....#.}.# ...).#.~~~~~.....# ..# .....#.~~~.......# ### '#####...........# .................# ################## You could see a water elemental. Vanquished Creatures Jessica (D) A human (D) An ooze (D) 2 rats (D) 5 creatures vanquished. Vanquished Creatures (others) 2 draconian scorchers (D) A yaktaur (D) 6 hellions (D) A plant (D) 10 creatures vanquished. Grand Total: 15 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | agentgt the Vine Stalker Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 2/2 7 | D | Huge Dmg: 3 dmg 10 | D | Reached skill level 4 in Unarmed Combat 11 | D | Huge Dmg: 2 dmg 100 | D | Killed a hellion 100 | D | Killed a hellion 101 | D | Killed a hellion 124 | D | Killed a hellion 199 | D | Killed a hellion 234 | D | Noticed Jessica 236 | D | Killed a hellion 238 | D | Huge Dmg: 3 dmg 238 | D | Killed Jessica 238 | D | Reached skill level 6 in Unarmed Combat 238 | D | Reached XP level 2. HP: 10/16 MP: 1/3 238 | D | Reached XP level 3. HP: 12/19 MP: 1/4 238 | D | Killed a white draconian scorcher 240 | D | Huge Dmg: 4 dmg 243 | D | HP: 3/19 [poisoned by Jessica] 244 | D | Huge Dmg: 1 dmg 411 | D | Killed a white draconian scorcher 491 | D | Killed a yaktaur 523 | D | Huge Dmg: 6 dmg 525 | D | Reached skill level 7 in Unarmed Combat 634 | D | Noticed a water elemental 637 | D | Huge Dmg: 14 dmg 637 | D | HP: 2/19 [drowned by a water elemental (3)] 637 | D | Slain by a water elemental Vault maps used: D: dungeon_sprint_mu Action || total -------------------------++------- Melee: Unarmed || 26 Bite || 6 Use: Potion || 1 Stab: Sleeping || 1 Armor: Robe || 1 Dodge: Dodged || 14 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 21.4 | 5.7 | 70.0 Dungeon | 100.0 | 100.0 | 0.0 | 21.4 | 5.7 | 70.0 +-------+-------+-------+-------+-------+----------------------