Dungeon Sprint DCSS version 0.20-a0-443-g0464b71 (webtiles) character file. 0 agentgt the Ducker (level 1, 2/10 HPs) Began as a Felid Monk on Jan 6, 2017. Quit the game in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:12 (22 turns). agentgt the Ducker (Felid Monk) Turns: 22, Time: 00:00:12 Health: 2/10 AC: 1 Str: 7 XL: 1 Next: 0% Magic: 2/2 EV: 19 Int: 11 God: Gold: 0 SH: 0 Dex: 18 Spells: 0/0 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (armour unavailable) rNeg . . . Faith . (shield unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... NoTele + (boots unavailable) Stlth +++....... (no amulet) (no ring) (no ring) @: lethally poisoned (2 -> -9), quick A: no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore 3, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Skills: - Level 3.0 Fighting - Level 4.0 Dodging * Level 2.6 Stealth + Level 3.0 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Inventory: Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic f - a potion of berserk rage {!q} Comestibles a - a meat ration Message History You scratch Ijyb but do no damage. Ijyb is almost dead. Ijyb screams, "I dance on your bones!" Ijyb closely misses you. You scratch Ijyb but do no damage. Your bite misses Ijyb. Ijyb is almost dead. You closely miss Ijyb. Ijyb is almost dead. Ijyb hits you but does no damage. You are lethally poisoned! You scratch Ijyb but do no damage. Ijyb is almost dead. You feel sick. Ijyb misses you. Huge Dmg: -10%(-1hp) hp: 30%(3butt) You closely miss Ijyb. Butt is butt dead. * * * BUTT HITPOINT WARNING * * * You feel sick. Ijyb closely misses you. Huge Dmg: -10%(-1hp) hp: 20%(2hp) Are you sure you want to abandon butts character and quit the game? (Confirm with "yes".) ####### #<.#.g+ #..'@.# #..#### #..# #..# #..# #}}# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | agentgt the Felid Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 2/2 1 | D | Noticed Ijyb 12 | D | Huge Dmg: 2 dmg 14 | D | Huge Dmg: 3 dmg 21 | D | Huge Dmg: 1 dmg 21 | D | HP: 2/10 [poisoned by Ijyb] 22 | D | Huge Dmg: 1 dmg 22 | D | Quit the game Vault maps used: D: dungeon_sprint_1 Action || total -------------------------++------- Melee: Unarmed || 18 Bite || 3 Dodge: Dodged || 12 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 23.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 23.0 +-------+-------+-------+-------+-------+----------------------