Dungeon Sprint DCSS version 0.20-a0-435-gf4ea4dd (webtiles) character file. 107 agentgt the Covert (level 4, 23/23 HPs) Began as a Vine Stalker Assassin on Jan 5, 2017. Quit the game in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:28 (18 turns). agentgt the Covert (Vine Stalker Assassin) Turns: 18, Time: 00:00:29 Health: 23/23 AC: 3 Str: 13 XL: 4 Next: 86% Magic: 5/5 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 17 Spells: 3/3 levels left rFire . . . SeeInvis . n - -2 dagger (curse) rCold . . . Gourm . c - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit + (no helmet) rElec . Reflect . d - +0 cloak rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++++...... (no amulet) (no ring) (no ring) @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Skills: - Level 1.7 Fighting + Level 5.1 Short Blades - Level 1.7 Throwing - Level 0.7 Dodging + Level 8.3 Stealth + Level 5.0 Unarmed Combat You had 3 spell levels left. You didn't know any spells. Inventory: Hand Weapons a - a +2 dagger b - a +0 blowgun n - a cursed -2 dagger (weapon) Missiles e - 8 poisoned needles f - 2 curare-tipped needles Armour c - a +0 robe (worn) d - a +0 cloak (worn) Scrolls m - a scroll of blinking Potions h - a potion of curing i - a potion of heal wounds j - a potion of haste k - 2 potions of magic l - a potion of berserk rage {!q} Comestibles g - a bread ration o - 5 chunks of flesh Message History Okay, then. You open the door. An ogre comes into view. It is wielding a giant club. There is an open door here. The helpless ogre fails to defend itself. You impale the ogre!! You kill the ogre! Your Short Blades skill gained 2 levels and is now at level 5! Your Stealth skill gained 2 levels and is now at level 8! Your Unarmed Combat skill gained 2 levels and is now at level 5! You have reached level 4! You feel agile. You begin to heal more quickly. Things that are here: a giant club; an ogre corpse You butcher the ogre corpse. o - 5 chunks of flesh Things that are here: a giant club; an ogre skeleton Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "butts".) ########## #<.#..'..# #..'..#.@+ #..#####+# #..# #..# #..# #}}# #### There were no monsters in sight! Vanquished Creatures An ogre (D) Ijyb (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | agentgt the Vine Stalker Assassin began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 2/2 1 | D | Noticed Ijyb 7 | D | Killed Ijyb 7 | D | Reached skill level 3 in Short Blades 7 | D | Reached skill level 6 in Stealth 7 | D | Reached skill level 3 in Unarmed Combat 7 | D | Reached XP level 2. HP: 15/15 MP: 3/3 7 | D | Reached XP level 3. HP: 18/18 MP: 4/4 11 | D | Noticed an ogre 14 | D | Killed an ogre 14 | D | Reached skill level 8 in Stealth 14 | D | Gained mutation: Your natural rate of healing is unusually fast. [Vine Stalker growth] 14 | D | Reached XP level 4. HP: 23/23 MP: 5/5 18 | D | Quit the game Vault maps used: D: dungeon_sprint_1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 5 | || 5 Stab: Sleeping | 2 | || 2 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 5.3 | 19.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 5.3 | 19.0 +-------+-------+-------+-------+-------+----------------------