Dungeon Sprint DCSS version 0.20-a0-434-g93bceec (webtiles) character file. 125 agentgt the Martial Artist (level 5, -2/40 HPs) Began as a Vine Stalker Monk on Jan 5, 2017. Slain by a worker ant (6 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:14 (29 turns). agentgt the Martial Artist (Vine Stalker Monk) Turns: 29, Time: 00:00:15 Health: -2/40 AC: 2 Str: 18 XL: 5 Next: 9% Magic: 0/6 EV: 13 Int: 11 God: Gold: 0 SH: 0 Dex: 17 Spells: 4/4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) (no ring) (no ring) @: berserking, very quick A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Skills: - Level 2.6 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 10.1 Unarmed Combat You had 4 spell levels left. You didn't know any spells. Inventory: Armour a - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic Comestibles b - a bread ration Message History Your base attributes are Str 13, Int 10, Dex 16. Increase (Butts)trength, (I)ntelligence, or (D)butt? You butt clever. You have reached level 4! You feel agile. You butt to heal more quickly. The crimson imp hits you. * * * LOW BUTT WARNING * * * The orc priest butts a cantrip, but nothing happens. Things that are here: a shortbow; 23 arrows; a centaur corpse; Huge Dmg: -3%(-1hp) hp: 6%(2hp) You miss the crimson imp. You barely miss the crimson imp. Your bite misses the crimson imp. The crimson imp misses you. You completely miss the crimson imp. Your bite misses the crimson imp. The butt imp misses you. You punch the crimson imp! You kill the crimson imp! Your Unarmed Combat skill increases to level 10! You have reached level 5! The worker ant bites you. You die... #'# #)# #.# #.# #.# #.# #'# #)# #@# #a# #Z# #o# #+# You could see a worker ant, an orc priest and a bat skeleton. Vanquished Creatures A centaur (D) A crimson imp (D) An ooze (D) A dart slug (D) A giant cockroach (D) A hobgoblin (D) A kobold (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | agentgt the Vine Stalker Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 2/2 7 | D | Reached skill level 4 in Unarmed Combat 10 | D | Reached XP level 2. HP: 16/16 MP: 3/3 11 | D | Reached skill level 5 in Unarmed Combat 19 | D | Noticed a centaur 19 | D | Noticed a crimson imp 21 | D | Huge Dmg: 6 dmg 22 | D | Huge Dmg: 2 dmg 22 | D | HP: 2/24 [centaur (3)] 23 | D | Huge Dmg: 3 dmg 23 | D | Killed a centaur 23 | D | Reached skill level 9 in Unarmed Combat 23 | D | Reached XP level 3. HP: 2/19 MP: 1/4 23 | D | Gained mutation: Your natural rate of healing is unusually fast. [Vine Stalker growth] 23 | D | Reached XP level 4. HP: 2/23 MP: 1/5 25 | D | Huge Dmg: 1 dmg 28 | D | Reached skill level 10 in Unarmed Combat 28 | D | Reached XP level 5. HP: 4/27 MP: 0/6 29 | D | Slain by a worker ant Vault maps used: D: linesprint Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 11 | 4 || 15 Bite | 3 | || 3 Punch | 2 | || 2 Use: Potion | 1 | || 1 Dodge: Dodged | 5 | 2 || 7 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 7.1 | 28.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 7.1 | 28.0 +-------+-------+-------+-------+-------+----------------------