Dungeon Crawl Stone Soup version 0.16-a0-4115-ga5ed934 (webtiles) character file. 3 agentgt the Grave Robber (level 1, -2/7 HPs) Began as a Felid Necromancer on Mar 2, 2015. Slain by a kobold ... wielding a +0 whip (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:47 (235 turns). agentgt the Grave Robber (Felid Necromancer) Turns: 235, Time: 00:00:47 Health: -2/7 AC: 1 Str: 4 XL: 1 Next: 41% Magic: 4/4 EV: 18 Int: 16 God: Gold: 0 SH: 0 Dex: 16 Spells: 2 memorised, 2 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + (weapon unavailable) rCold . . . Clarity . (armour unavailable) rNeg . . . SustAb . (shield unavailable) rPois . Gourm . (helmet unavailable) rElec . Spirit . (cloak unavailable) rCorr . Warding . (gloves unavailable) rMut . Stasis . (boots unavailable) MR ..... (no amulet) Stlth +++....... (no ring) (no ring) @: quick, not resistant to hostile enchantments, fairly stealthy A: paw claws, no armour, no weapons or thrown items, fangs 3, see invisible, carnivore 3, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. You have razor-sharp teeth. You have supernaturally acute eyesight. You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur (AC +1). You have a slow metabolism. Your paws have sharp claws that are effective at stabbing. Skills: - Level 2.6 Dodging + Level 2.9 Stealth + Level 0.6 Unarmed Combat - Level 2.0 Spellcasting - Level 4.0 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 4% 1 #...... n - Animate Skeleton Necr N/A 4% 1 #...... Inventory: Books b - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 Comestibles c - a meat ration Message History You finish memorising. Spell assigned to 'n'. Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... Before your eyes, flesh is ripped from the butt! The dead are walking! You see here a poisonous chunk of flesh. Casting: Animate Skeleton Confirm with . or Enter, or butts ? or * to list all spells. There is nothing here that can butt animated! You start resting. Magic restored. You start resting. A kobold comes into view. It is wielding a whip. Found an escape hatch in the floor. The kobold shouts! You scratch the kobold but do no damage. The kobold hits you with a whip. Butt! That really hurt! You die... #.... #########.. ........#####........ .............#.#.%.### ....................# # .....>...............# . .....................# . ...............#.#...##. ..................#...##. .......K@.Z.....###...##. ................# #...# . .######...###### #...# #...# # #...# #...# ##### You could see a kobold and a friendly kobold skeleton. Vanquished Creatures An ooze (D:1) A kobold (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | agentgt, the Felid Necromancer, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 64 | D:1 | Huge Dmg: 1 dmg 65 | D:1 | Huge Dmg: 1 dmg 67 | D:1 | HP: 1/7 [ooze (1)] 68 | D:1 | Huge Dmg: 1 dmg 108 | D:1 | Learned a level 1 spell: Animate Skeleton 235 | D:1 | Slain by a kobold Vault maps used: D:1: sevenhm_arrival_forest_fort_small_3, ashenzari_altar_1 Action || total -------------------------++------- Melee: Unarmed || 6 Cast: Pain || 4 Animate Skeleton || 1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 7.1 | 2.9 | 70.0 Dungeon | 100.0 | 100.0 | 0.0 | 7.1 | 2.9 | 70.0 +-------+-------+-------+-------+-------+----------------------