Dungeon Sprint DCSS version 0.16-a0-4112-g89a4107 (webtiles) character file. 600000 agentgt the Grave Robber (level 1, -26/7 HPs) Began as a Felid Necromancer on Feb 26, 2015. Annihilated by a bag of meat ... wielding a +9 war axe (33 damage) ... in the Dungeon (Sprint VIII: "Arena of Blood"). The game lasted 00:00:10 (6 turns). agentgt the Grave Robber (Felid Necromancer) Turns: 6, Time: 00:00:10 Health: -26/7 AC: 1 Str: 4 XL: 1 Next: 0% Magic: 4/4 EV: 18 Int: 16 God: Gold: 0 SH: 0 Dex: 16 Spells: 1 memorised, 3 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + (weapon unavailable) rCold . . . Clarity . (armour unavailable) rNeg . . . SustAb . (shield unavailable) rPois . Gourm . (helmet unavailable) rElec . Spirit . (cloak unavailable) rCorr . Warding . (gloves unavailable) rMut . NoTele + (boots unavailable) MR ..... (no amulet) Stlth +++....... (no ring) (no ring) @: quick, not resistant to hostile enchantments, fairly stealthy A: paw claws, no armour, no weapons or thrown items, fangs 3, see invisible, carnivore 3, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. You have razor-sharp teeth. You have supernaturally acute eyesight. You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur (AC +1). You have a slow metabolism. Your paws have sharp claws that are effective at stabbing. Skills: + Level 2.6 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 4% 1 #...... Inventory: Jewellery a - a +27000 ring of slaying {mikee} Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage {!q} Books b - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 Comestibles c - a meat ration Message History There is a staircase leading out of the dungeon here. You hear a shout! x6 2 orcs come into view. The bag of meat shouts! You hear a butt! You hear a shout! You hear a shout! You hear a shout! x4 A bag of meat comes into view. It is wielding a +9 war axe. A bag of meat comes into view. It is wielding a +9 war axe. The bag of meat shouts! You hear a shout! You hear a shout! You hear a butt! You hear a shout! x5 You hear a shout! x6 You hear a butt! You hear a shout! A meat berserker comes into view. It is wielding a +9 battleaxe. You closely miss the bag of meat. The bag of meat shouts! You hear a shout! You hear a shout! You hear a shout! You hear a shout! x7 The meat berserker appears out of thin air! A meat berserker comes into view. It is wielding a +9 battleaxe. The bag of butt hits you with a +9 war axe!! Ouch! That really hurt! You die... #... .# . #... ..# ..###... ..###. .O......###...... .#........_...... .......#.....# .......#_.<._# #.......#.....#... #...oo@.._....... ..o.......###...... ....###.... ..###. ... #.......# . #....O..# ......... ......... ........ .... You could see 2 meat berserkers and 3 bags of meat. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | agentgt, the Felid Necromancer, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 7/7 MP: 4/4 3 | D | Noticed a bag of meat 3 | D | Noticed a bag of meat 4 | D | Noticed a bag of meat 4 | D | Noticed a bag of meat 6 | D | Noticed a meat berserker 6 | D | Annihilated by a bag of meat Vault maps used: D: meatsprint Action || total -------------------------++------- Melee: Unarmed || 1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 5.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 5.0 +-------+-------+-------+-------+-------+----------------------