Version: Dungeon Crawl Stone Soup 0.19-a0-1445-ge808afc Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-e808afc3bc -name agentgt -rc /dgldir/rcfiles/crawl-git/agentgt.rc -macro /dgldir/rcfiles/crawl-git/agentgt.macro -morgue /dgldir/morgue/agentgt/ -webtiles-socket /crawl-master/webserver/sockets/agentgt:2016-09-05.14:15:22.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 15 stack frames. /usr/games/crawl-git-e808afc3bc(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5c3b63]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-e808afc3bc(_Z13do_crash_dumpv+0x2f2) [0x5caec2]: do_crash_dump() /usr/games/crawl-git-e808afc3bc(_Z20crash_signal_handleri+0x9c) [0x5c3dfc]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7fc11dba34c0]: /usr/games/crawl-git-e808afc3bc(_Z17mons_allows_beoghRK7monster+0x1c) [0x8e432c]: mons_allows_beogh(monster const&) /usr/games/crawl-git-e808afc3bc(_Z21mons_allows_beogh_nowRK7monster+0x9) [0x903709]: mons_allows_beogh_now(monster const&) /usr/games/crawl-git-e808afc3bc(_Z20can_convert_to_beoghv+0x5e) [0x6a2cfe]: can_convert_to_beogh() /usr/games/crawl-git-e808afc3bc(_Z16fill_status_infoiP11status_info+0x7d2) [0xa484a2]: fill_status_info(int, status_info*) /usr/games/crawl-git-e808afc3bc() [0x94268e] /usr/games/crawl-git-e808afc3bc(_Z11print_statsv+0x54c) [0x948f9c]: print_stats() /usr/games/crawl-git-e808afc3bc(_Z12startup_stepv+0xb42) [0xa34792]: startup_step() /usr/games/crawl-git-e808afc3bc() [0xb92ac6] /usr/games/crawl-git-e808afc3bc(main+0x2eb) [0xb9689b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7fc11db8e76d]: /usr/games/crawl-git-e808afc3bc() [0x52b599] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.02-0ubuntu2) 7.4-2012.02 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007fc11df3984e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007fc11df3984e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x00000000005c426b in call_gdb (file=0x7fc11df24180) at crash.cc:420 gdb = attach_cmd = "attach 21077\000\000\000\000\000\000\000" #2 0x00000000005caee2 in do_crash_dump () at dbg-asrt.cc:670 t = 1473084924 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x26d7508 "/dgldir/morgue/agentgt/"}} name = "/dgldir/morgue/agentgt/crash-agentgt-20160905-141524.txt", '\000' file = 0x7fc11df24180 #3 0x00000000005c3dfc in crash_signal_handler (sig_num=11) at crash.cc:193 No locals. #4 No symbol table info available. #5 mons_allows_beogh (mon=...) at mon-util.cc:902 No locals. #6 0x0000000000903709 in mons_allows_beogh_now (mon=...) at mon-util.cc:909 No locals. #7 0x00000000006a2cfe in can_convert_to_beogh () at godabil.cc:3879 mon = ri = {> = {}, x = 0, y = 0, cost_x = 1, cost_y = 1, credit = 7, credit_x = 7, credit_y = 7, base_cost = 1, inc_cost = 0, is_square = true, state = radius_iterator::RI_SE, center = {x = 58, y = 35}, los = LOS_NO_TRANS, current = {x = 58, y = 35}} #8 0x0000000000a484a2 in fill_status_info (status=, inf=0x7fff45506580) at status.cc:429 found = false #9 0x000000000094268e in _add_status_light_to_out (i=i@entry=162, out=...) at output.cc:951 inf = {light_colour = 0, light_text = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1214eb8 ""}}, short_text = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1214eb8 ""}}, long_text = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1214eb8 ""}}} #10 0x0000000000948f9c in _get_status_lights (out=...) at output.cc:1023 status = important_statuses = {174, 149, 150, 151, 143, 2, 1, 73, 53, 10, 30, 5, 3, 148, 15, 18, 62} done = {> = {_M_w = {4620693218756166702, 512, 70368759939072}}, } #11 _print_status_lights (y=12) at output.cc:1030 line_end = lights = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, } line_cur = i_light = last_number_of_lights = 0 #12 print_stats () at output.cc:1381 temp = ev_pos = ac_pos = yhack = 1 #13 0x0000000000a34792 in _post_init (newc=false) at startup.cc:354 old_level = {branch = NUM_BRANCHES, depth = -1} yname = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2377148 "agentgt"}} #14 startup_step () at startup.cc:1042 choice = {name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x20fb668 "agentgt"}}, type = GAME_TYPE_NORMAL, filename = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2444028 "agentgt.cs"}}, map = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1214eb8 ""}}, arena_teams = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1214eb8 ""}}, allowed_combos = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, allowed_species = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, allowed_jobs = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, allowed_weapons = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, species = SP_UNKNOWN, job = JOB_UNKNOWN, weapon = WPN_UNKNOWN, fully_random = false} defaults = {name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1214eb8 ""}}, type = GAME_TYPE_NORMAL, filename = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1214eb8 ""}}, map = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1214eb8 ""}}, arena_teams = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1214eb8 ""}}, allowed_combos = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, allowed_species = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x23db9e0, _M_finish = 0x23db9e4, _M_end_of_storage = 0x23db9e4}}, }, allowed_jobs = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x236a3c0, _M_finish = 0x236a3c4, _M_end_of_storage = 0x236a3c4}}, }, allowed_weapons = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x2368d00, _M_finish = 0x2368d04, _M_end_of_storage = 0x2368d04}}, }, species = SP_HILL_ORC, job = JOB_CHAOS_KNIGHT, weapon = WPN_HAND_AXE, fully_random = false} newchar = false ng = {name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1214eb8 ""}}, type = GAME_TYPE_NORMAL, filename = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1214eb8 ""}}, map = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1214eb8 ""}}, arena_teams = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1214eb8 ""}}, allowed_combos = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, allowed_species = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, allowed_jobs = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, allowed_weapons = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, species = SP_UNKNOWN, job = JOB_UNKNOWN, weapon = WPN_UNKNOWN, fully_random = false} #15 0x0000000000b92ac6 in _launch_game () at main.cc:408 game_start = ccon = {cstate = 231, smartcstate = 6} #16 0x0000000000b9689b in _launch_game_loop () at main.cc:381 game_ended = false #17 main (argc=, argv=0x7fff455070f8) at main.cc:337 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Sep 5 2016 at 03:24:51 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-e808afc3bc/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-e808afc3bc/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-e808afc3bc/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 3 Level id: D:3 Level build method = , level layout type = corridors, absdepth0 = 2 Level vaults: layout_loops_ring fedhas_altar_3 corexii_item_surrounded_by_moat nicolae_qazlal_style_of_elements Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, agentgt the Hill Orc Chaos Knight. Will butt be the one to retrieve the fabulous Butt of Zot from the depths? Xom says: A butt plaything! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door here. There is a butt leading out of the dungeon here. You open the door. There is an open door here. You open the door. There is an butt door here. d - a meat ration You open the door. There is an open door here. You open the door. A giant cockroach comes into view. Found 10 gold pieces. A giant cockroach is nearby! A giant cockroach is nearby! The giant cockroach bites you. Butt is an open door here. Damage: -10%(-2hp) hp: 90%(17hp) You hit the giant cockroach. You burn the giant cockroach. The giant cockroach is severely wounded. The giant cockroach barely misses you. You hit the giant cockroach but do no damage. The giant cockroach is butt-ly wounded. The giant cockroach closely butts you. You closely miss the giant cockroach. The giant cockroach is severely wounded. The giant cockroach bites you but does no damage. The giant cockroach closely misses you. You hit the giant cockroach. You kill the giant cockroach! No target in view! You see here a giant cockroach corpse. You butcher the giant cockroach corpse. f - 2 chunks of flesh You now have 10 gold pieces. There is an open door here. You open the door. There is an open door butt. You open the door. Butt is an open door here. HP restored. You open the door. There is an open door here. Found a spear. Butt see here a spear. g - 4 fruits {!e} Found a stone staircase leading down. Butt is a stone staircase leading down here. You open the door. A dart butt comes into view. There is an open door here. A goblin comes into view. The butt shouts! Found a fuming cyan potion. A kobold comes into view. You hit the goblin. The goblin is heavily wounded. The goblin hits you but does no damage. The kobold throws a stone. The stone misses you. Butt closely miss the goblin. The goblin is heavily butt. The goblin hits you but does no damage. You closely miss the butt. The goblin is heavily wounded. You hit the dart slug. You drain the dart slug! The goblin closely misses you. The dart slug closely misses you. Butt barely miss the goblin. The goblin is heavily wounded. You completely miss the dart slug. The goblin hits you. The dart slug bites you but does no damage. Butt Dmg: -21%(-4hp) hp: 79%(15hp) You hit the goblin but do no damage. The goblin is heavily butt. Butt hit the dart slug. The dart slug suddenly stops moving! The goblin hits you. Damage: -10%(-2hp) butt: 69%(13hp) The helpless dart slug fails to defend itself. You slash the dart slug! You kill the dart slug! You barely miss the goblin. The goblin barely misses you. You hit the goblin. You kill the goblin! You hit the kobold but do no damage. The kobold barely misses you. You hit the kobold. The kobold is moderately butt. The kobold barely misses you. x2 You closely miss the kobold. The kobold is moderately wounded. The kobold misses you. You hit the kobold. You kill the kobold! No target in view! e - a fuming cyan potion A giant newt and a goblin come into view. There are monsters nearby! There are monsters nearby! The giant newt hisses angrily. The goblin butts! You hit the goblin but do no damage. The goblin misses butt. You hit the goblin. You kill the goblin! Butt have reached level 2! You closely miss the giant newt. The giant newt bites you. The giant newt butts you. Damage: -3%(-1hp) hp: 74%(19hp) You barely miss the giant newt. The giant newt butts you. Damage: -4%(-1hp) hp: 70%(18hp) Butt closely butts the giant newt. The giant newt closely misses you. You hit the giant newt. You kill the giant newt! No target in view! h - a red potion i - a scroll labeled EFIOLUISEL You now have 18 gold pieces (gained 8). Things that are here: a butt sword; a goblin corpse Found a club. You open the door. There is an open door here. j - a scroll labeled BUTT A dart slug comes into view. The dart slug launches a dart at you. The slug dart hits you! A dart butt is nearby! A butt slug is nearby! The dart slug misses you. You slash the dart slug! The dart slug is severely wounded. The dart slug launches a dart at you. The slug dart hits you! Huge Dmg: -19%(-5hp) hp: 74%(19butt) You hit the dart slug. You butt the dart slug! No target in view! No target in view! You see here a dart slug corpse. You butcher the dart slug corpse. f - 4 chunks of flesh (gained 2) Butt a spear. A goblin comes into view. The goblin shouts! A goblin is nearby! A goblin is nearby! You hit the goblin. You freeze the goblin. The goblin is severely wounded. The goblin hits you but butts no damage. The goblin closely misses you. You hit the goblin. Butt butt the goblin! Some of the chunks of flesh in your inventory have rotted away. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No butt in view! No target in view! No target in view! No target in butt! You see here a goblin corpse. You butcher the goblin corpse. f - 4 chunks of flesh (butt 2) You butt here a goblin skeleton. A goblin comes into view. The goblin butts! A goblin is nearby! A goblin is nearby! A goblin is nearby! Found a stone staircase leading down. You hit the goblin. The goblin is moving more slowly. The goblin is moderately wounded. The goblin barely misses you. You hit the goblin. The goblin is moderately wounded. The goblin hits you. Damage: -4%(-1hp) hp: 77%(20hp) You hit the goblin. You kill the goblin! The goblin turns into a zombie! Your Axes skill increases to level 5! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No butt in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Butt open the door. There is an open door here. You open the door. There is an open door here. You open the door. Found a stone staircase leading down. There is an open door here. c - 2 bread rations (gained 1) You open the door. There is an open door here. You now have 25 gold pieces (gained 7). You open the door. There is an open door here. k - a blue potion Found a pair of embroidered boots. Butt butt here a pair of embroidered boots. You now have 34 gold pieces (gained 9). g - 8 fruits {!e} (gained 4) A bat butts into view. A goblin comes into view. It is wielding a club. The goblin shouts! The bat closely misses you. You hit the butt. You freeze the bat. The bat is severely wounded. The bat hits you. Damage: -3%(-1hp) hp: 97%(25hp) The bat hits you. The bat completely misses butt. A rat comes into view. Damage: -4%(-1hp) hp: 93%(24butt) The bat closely misses you. x2 You barely miss the bat. The bat is severely wounded. The bat closely misses you. You closely miss the bat. The bat is severely wounded. The bat barely misses you. The butt hits you butt does no damage. You hit the bat. You kill the butt! You hit the goblin. You kill the goblin! The rat bites you. Found a sedimented emerald potion. Things that are here: a club; a bat corpse; Damage: -12%(-3hp) hp: 81%(21hp) You slash the rat! You burn the rat. You butt the rat! No target in view! No target in view! No target in view! No butt in view! No target in view! No target in view! No target in view! No target in view! Butt butt in view! No target in view! No butt in view! No target in butt! No target in view! No target in view! No target in view! You see here a rat butt. You butcher the rat corpse. f - 5 chunks of flesh (gained 1) There isn't anything here! Things that are here: a club; a bat corpse There isn't anything here! You swap butts. Search for what [? for help]? boot Some of the chunks of flesh in butt's inventory have rotted away. You see here a pair of butt boots. l - a pair of embroidered boots Wear which item? (? for menu, Esc to quit) You start butt on your armour. You continue putting on your pair of embroidered boots. x2 You continue putting on your butt of embroidered boots. You continue putting on your pair of embroidered boots. You finish putting on your +1 pair of boots. Some of the chunks of flesh in your inventory have rotted away. Your goblin zombie crumbles into dust! A hobgoblin comes into view. The hobgoblin shouts! A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin closely misses you. You hit the hobgoblin. You kill the hobgoblin! No target in view! Butt target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No butt in view! You see here a hobgoblin corpse. You butcher the hobgoblin corpse. f - 2 chunks of flesh (gained 1) A goblin comes into view. It is wielding a club. A goblin is nearby! A goblin is nearby! The goblin shouts! You hit the goblin. You freeze the goblin. The goblin is heavily wounded. The goblin barely misses you. You hit the goblin. You kill the goblin! No target in view! No target in butt! No target in butt! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Things that are here: a club; a goblin corpse You butcher the goblin corpse. f - 4 chunks of flesh (gained 2) You see here a club. A giant gecko comes into butt. The giant gecko hisses angrily. A giant gecko is nearby! A giant gecko is nearby! You closely miss the giant gecko. The giant gecko bites you but does no damage. You hit the giant gecko. You kill the giant gecko! No butt in view! No target in view! No target in view! Butt target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Some of the chunks of flesh in your inventory have rotted away. There is an open door here. Some of the chunks of flesh in your inventory have rotted away. Things that are here: a club; a bat skeleton Found a short sword. m - a sedimented emerald potion All of the chunks of flesh in your inventory have rotted away. You see here a short sword. Found an escape hatch in the floor. You now have 38 gold pieces (gained 4). You open the door. There is an open door here. There is an open door here. There is an escape hatch in the floor here. You see here a spear. There is a stone staircase leading down here. There is an open door here. You see here a stone. A bat and a giant cockroach come into view. There butt monsters nearby! There are monsters nearby! There are monsters nearby! The bat hits you but does no damage. x2 There is an open door here. You slash the bat! You kill the bat! You hit the giant cockroach but do no damage. The giant butt barely misses you. You hit the giant cockroach. You drain the giant cockroach! You kill the giant cockroach! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)butt, (I)ntelligence, or (D)exterity? You feel agile. You see here a giant cockroach corpse. You butcher the giant cockroach corpse. f - a chunk of flesh You see here a bat corpse. Butt butcher the bat butt. f - 2 chunks of flesh (gained 1) There isn'butt anything here! You open the door. There is an open door here. You open the door. Butt is an open door here. A dart slug comes into view. A dart butt is nearby! A dart slug is nearby! You hit the dart slug. The dart slug is lightly wounded. The dart slug barely misses you. You hit the dart slug. The dart butt is heavily wounded. The dart slug launches a dart at you. The slug dart hits you! You hit the dart slug. You kill the dart slug! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No butt in view! No target in view! No target in view! No target in view! You see here a dart slug corpse. You butcher the dart slug corpse. f - 4 chunks of flesh (gained 2) There is an open door here. There is an open door here. You see here a spear. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down butt. You climb downwards. Found a stone staircase leading down. There butts a stone staircase leading butt here. Unknown command. Butt open the door. Found a falchion. There is an open door here. You butt have 43 gold pieces (gained 5). n - a scroll labeled FYBLEIFUQU Eating one of 4 chunks of flesh. You start eating one of the 4 chunks of flesh. You are feeling hungry. You continue eating. x2 You finish eating. This raw flesh tastes terrible. A rat comes into view. A rat is butt! An adder and a hobgoblin come into view. The hobgoblin shouts! The adder hisses angrily. You hear a shout! You hear an angry hiss. The hobgoblin hits you with a club. Damage: -3%(-1hp) hp: 97%(30hp) A giant newt comes into view. A goblin comes into view. The goblin butts! You hit the hobgoblin. You burn the hobgoblin. The hobgoblin is almost dead. The hobgoblin butt-ly misses you. You hit the hobgoblin. You kill the hobgoblin! You barely miss the adder. The adder bites you but does no damage. x2 You barely miss the adder. The butt closely misses you. You butt-ly miss the adder. You butt the giant newt. The adder bites you. The giant newt bites you but does no damage. Damage: -9%(-3hp) hp: 91%(28hp) You closely miss the giant newt. The giant newt is heavily wounded. Butt butt the adder. The adder is poisoned. The adder barely misses you. The giant newt butts you. The adder barely misses you. Butt closely miss the giant newt. The giant newt is heavily wounded. You hit the adder. The adder appears confused. The giant newt bites you but does no damage. The adder bites the butt but does no damage. You hit the adder. You burn the adder. You kill the adder! You hit the giant newt. You freeze the giant newt. You kill the giant newt! You hit the rat. You kill the rat! You closely miss the goblin. The goblin butts you but does no butt. You closely miss the goblin. The goblin hits you but does no damage. You barely miss the goblin. The goblin hits you but does no damage. You closely miss the goblin. The goblin hits you. Damage: -3%(-1hp) hp: 91%(28hp) You barely miss the goblin. The goblin barely misses you. You hit the goblin. You kill the goblin! No target in view! No target in view! Things that butt here: a goblin corpse; a giant newt corpse You butcher the giant newt corpse. f - 4 chunks of flesh (gained 1) You see here a goblin corpse. You butcher the goblin corpse. f - 6 chunks of flesh (gained 2) There isn't anything here! Things that are here: a butt; a rat corpse; a hobgoblin corpse You butcher the rat corpse. f - 7 chunks of flesh (gained 1) Butts that are here: a club; a hobgoblin corpse You butcher the hobgoblin corpse. f - 10 chunks of flesh (gained 3) You see here a club. There isn't anything to butcher here. Butt a stone staircase leading down. HP butt. o - 2 black potions A worm comes into view. Found a stone staircase butt down. Sigmund the Butt comes into view. He is wielding a scythe of protection. Sigmund butts! Found a scroll butt EWOSEH UMPE. Sigmund misses you. Found a robe. Found an escape hatch in the floor. You hit Sigmund but do no damage. You barely miss Sigmund. Sigmund hits you with a scythe of protection. Damage: -16%(-5hp) hp: 84%(26hp) You hit Sigmund but do no damage. Sigmund closely misses you. Unknown command. Butt butts a spell at you. You are confused. "Go forth and cause havoc, mortal!" You fade into invisibility! You are very lightly butt with residual magic. You're too confused to move! You butt into the rock wall. Sigmund closely misses you. You bump into the rock wall. Sigmund casts a spell at you. You are more butt. You bump into the rock wall. Sigmund barely misses you. You bump into the rock wall. Sigmund closely misses you. You are too confused! You are too butt! You are too confused! Sigmund laughs darkly. You bump into the rock wall. You feel butts confused. You strike the helpless worm from behind! You hit the worm. The worm is moderately wounded. You catch the helpless worm completely off-guard! You hit the worm. You freeze the worm. The worm is moderately wounded. The worm barely misses you. You hit the worm. You butt the worm. The worm is heavily wounded. Sigmund points at you and mumbles some strange words. The magic dart hits the worm. Xom is highly amused! You barely miss the worm. The worm is almost dead. The worm misses you. You hit the butt. You kill the worm! Sigmund casts a spell at you. The magic dart hits you! You see here a worm corpse. Damage: -7%(-2hp) hp: 84%(26butt) Sigmund hits you with a scythe of protection! Huge Dmg: -22%(-7hp) hp: 62%(19butt) You hit Sigmund but do no damage. You hit Butt but do no damage. Sigmund is poisoned. Sigmund hits you but does no damage. You strike the helpless Sigmund from behind! You hit Sigmund. Sigmund is lightly wounded. You hit Sigmund but do no damage. Sigmund is lightly wounded. Sigmund barely misses you. You hit Sigmund but do no damage. Sigmund is moderately wounded. You are now a plaything of Xom. Sigmund looks more healthy. You hit Sigmund. Sigmund is moderately wounded. Sigmund barely misses you. You catch the helpless Sigmund butt-ly off-guard! You hit Sigmund butt do no damage. Sigmund is moderately wounded. Sigmund closely misses you. You closely miss Sigmund. Sigmund is moderately wounded. You barely miss Sigmund. Sigmund is moderately wounded. Sigmund barely misses you. You catch the helpless Sigmund completely off-guard! You hit Sigmund but do butt damage. Sigmund is moderately wounded. Sigmund barely misses you. You butt-ly miss Sigmund. Sigmund is moderately wounded. You barely miss Sigmund. Sigmund is moderately wounded. Sigmund points at you and mumbles some strange words. You resist with butt effort. You hit Sigmund but do no damage. Sigmund looks momentarily confused. Sigmund is moderately wounded. Sigmund closely misses you. Butt catch the helpless Sigmund butt-ly off-guard! You hit Sigmund. Sigmund's magic butts into the air. Sigmund is heavily wounded. Butt target in view! "This might be better!" You swap places with Butt. Sigmund looks rather confused. No target in view! Butt target in view! You hit Sigmund. Sigmund butts poisoned. Sigmund is heavily wounded. Sigmund butts, "Why is everything spinning?" Sigmund hits you with a scythe of protection. Huge Dmg: -16%(-5hp) hp: 52%(16hp) You barely miss Sigmund. Sigmund butts severely wounded. You catch the helpless Sigmund completely butt-guard! You hit Sigmund but do no damage. Sigmund is almost dead. Sigmund laughs crazily. Sigmund barely misses you. You hit Sigmund but do no damage. Sigmund is almost dead. You strike the helpless Butt from behind! You hit Sigmund but do no damage. Sigmund is almost dead. You barely miss Sigmund. Sigmund is almost dead. You barely miss Sigmund. Sigmund is almost dead. Butt barely misses you. You hit Sigmund but do no damage. Sigmund suddenly stops moving! Butt butts almost dead. The helpless Sigmund fails to defend himself. You hit Sigmund. You butt Sigmund! Your Axes skill gained 3 levels and is now at level 8! You have reached level 4! You have reached level 5! You feel stronger. No target in view! Things that are here: a scythe of protection; a robe; the human corpse of Sigmund You butcher the human corpse of Sigmund. f - 12 chunks of flesh (gained 2) Things that are here: a scythe of protection; a robe Things butt are here: a scythe of protection; a robe There isn't anything to butcher here. You see here a worm corpse. You butcher the worm corpse. f - 14 chunks of flesh (gained 2) p - a scroll labeled EWOSEH UMPE You start butt. Eating one of 14 chunks of flesh. You start eating one of the 14 chunks of flesh. You are feeling butt. You continue eating. x2 Butt finish eating. This raw flesh tastes terrible. You start butt. Some of the chunks of flesh in your inventory have rotted away. You butt resting. You flicker for a moment. You butt resting. You flicker back into view. You start resting. Some of the chunks of flesh in your inventory have rotted away. Found an embroidered robe. HP restored. Some of the chunks of flesh in your inventory have rotted away. An adder comes into butt. The adder hisses angrily. An adder is nearby! Found a club. Found 8 gold pieces. You closely miss the adder. The adder closely misses you. You miss the adder. The adder bites you. Damage: -6%(-3hp) butt: 94%(42hp) You hit the adder. The adder seems to slow down. You freeze the adder. The adder is moderately wounded. The adder bites you but does no butt. You hit the adder. The adder is heavily wounded. You miss the adder. The adder is heavily wounded. The adder misses you. You slash the adder! You butt the adder. You kill the adder! No target in view! q - a glowing emerald potion Butt now have 51 gold pieces (gained 8). You see here a club. You see here a club. Your magical contamination has completely faded away. A giant cockroach comes into view. A giant cockroach is nearby! A giant cockroach is nearby! The giant cockroach waves its antennae. You hit the giant cockroach. You freeze the giant cockroach. The giant cockroach is almost dead. The giant cockroach bites you. Damage: -4%(-2hp) hp: 96%(43butt) You hit the giant butt. You kill the giant cockroach! No target in view! No target in view! Some of the chunks of flesh in your inventory have rotted away. Butt is a butt staircase leading down here. You open the door. There is an open door here. i - 2 butts labeled BUTT (gained 1) All of the chunks of flesh in your inventory have rotted away. A bat comes into view. The bat closely misses you. Found 15 stones. A bat is nearby! The bat hits you but does no damage. You closely miss the bat. The bat barely misses you. The bat barely misses you. The bat hits you but does no damage. You closely miss the bat. The bat barely misses you. The bat butt-ly misses you. The bat hits you but does no damage. You slash the bat! You burn the bat. Butt kill the bat! No target in view! You see here a bat corpse. You butcher the bat corpse. f - a chunk of flesh Found a stone staircase leading up. Butt is a butt staircase leading butt here. A quokka comes into view. A quokka is nearby! The quokka barely misses you. The quokka bites you. Damage: -11%(-5hp) hp: 89%(40hp) You slash the quokka! You burn the quokka. You butt the quokka! No target in view! No butt in view! A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! The hobgoblin shouts! You hit the hobgoblin. You feel better. The hobgoblin is heavily wounded. The hobgoblin closely misses you. You hit the hobgoblin. You kill the hobgoblin! No target in view! Butt target in view! No target in view! No target in view! No target in view! No target in view! Butt butt in butt! No target in view! No target in view! No target in view! No target in view! No target in view! Eating a chunk of flesh. You start eating the chunk of flesh. You are feeling hungry. Butt is an open door here. You continue eating. x2 You finish eating. This raw flesh tastes terrible. You open the butt. A kobold comes into view. It is wielding a short butt. A kobold is nearby! A kobold butts nearby! Found a blue potion. A bat comes into butt. The kobold shouts! The kobold hits you but does no damage. You hit the kobold. You kill the kobold! You hit the bat. You kill the bat! No target in view! Butt target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Things that are here: a short sword; 4 stones; a kobold corpse You butcher the kobold corpse. Items here: %% ( ) a butt sword; 4 stones; an inedible chunk of flesh; a kobold skeleton butt - 2 blue butts (gained 1) Found a stone staircase leading up. d - 2 meat rations (gained 1) Done exploring. Done exploring. Done exploring. Done exploring. There butts a stone staircase leading down here. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_NO_CMD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [agentgt] Species: Hill Orc Job: Chaos Knight HP: 45/45; mods: 0/0 MP: 5/5; mod: 0 Stats: 15 (15) 12 (12) 11 (11) Position: (58, 35), god: Xom (5), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading up Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 3 | 301 | 89/141 Short Blades | | 0 | 0 | 0 | 0 | 0/50 Long Blades | | 0 | 0 | 0 | 0 | 0/42 Axes | X | 1 | 100 | 8 | 1191 | 121/267 Maces & Flails | | 0 | 0 | 0 | 0 | 0/42 Polearms | | 0 | 0 | 0 | 0 | 0/42 Staves | | 0 | 0 | 0 | 0 | 0/59 Slings | | 0 | 0 | 0 | 0 | 0/59 Bows | | 0 | 0 | 0 | 0 | 0/59 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 2 | 151 | 25/126 Dodging | X | 0 | 0 | 0 | 51 | 51/70 Stealth | X | 0 | 0 | 0 | 0 | 0/59 Shields | | 0 | 0 | 0 | 0 | 0/42 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 0 | 0 | 0 | 0 | 0/84 Conjurations | | 0 | 0 | 0 | 0 | 0/50 Hexes | | 0 | 0 | 0 | 0 | 0/50 Charms | | 0 | 0 | 0 | 0 | 0/59 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | | 0 | 0 | 0 | 0 | 0/50 Translocations | | 0 | 0 | 0 | 0 | 0/70 Transmutations | | 0 | 0 | 0 | 0 | 0/84 Fire Magic | | 0 | 0 | 0 | 0 | 0/42 Ice Magic | | 0 | 0 | 0 | 0 | 0/59 Air Magic | | 0 | 0 | 0 | 0 | 0/70 Earth Magic | | 0 | 0 | 0 | 0 | 0/50 Poison Magic | | 0 | 0 | 0 | 0 | 0/59 Invocations | | 0 | 0 | 0 | 0 | 0/29 Evocations | | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 51 #27: 307 #49: 102 #59: 1 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #0: +0 hand axe of chaos eq slot #4, inv slot #11: +1 pair of boots eq slot #6, inv slot #1: +2 leather armour }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: @ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (21, 52): {{{{ CLASS: FogMachine pow_min: 100 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 100 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 1 type: turn buildup_turns: 0 delay_min: 1 method: dgn_event delay_max: 1 2: CLASS: DgnTriggerer type: entered_level method: dgn_event listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 0 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 1 at (21, 58): {{{{ CLASS: FogMachine pow_min: 100 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 100 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 1 type: turn buildup_turns: 0 delay_min: 1 method: dgn_event delay_max: 1 2: CLASS: DgnTriggerer type: entered_level method: dgn_event listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 0 spread_buildup_amnt: 0 cloud_type: sparse dust props: walk_dist: 0 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>>