Dungeon Crawl Stone Soup version 0.25.0-10-g039870e (webtiles) character file. Game seed: 7770488334115767462 162 agentchuck the Chopper (level 5, -10/50 HPs) Began as a Deep Dwarf Fighter on June 23, 2020. Mangled by an ogre ... wielding a +0 giant club (20 damage) ... on level 4 of the Dungeon. The game lasted 00:01:57 (365 turns). agentchuck the Chopper (Deep Dwarf Fighter) Turns: 365, Time: 00:01:58 Health: -10/50 AC: 6 Str: 26 XL: 5 Next: 19% Magic: 4/4 EV: 7 Int: 9 God: Gold: 15 SH: 10 Dex: 12 Spells: 4/4 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . c - +0 kite shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.00/turn S - +6 ring of strength (curse) MPRegen 0.09/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 4 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 15 gold pieces. Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Skills: + Level 4.2 Fighting + Level 4.5 Axes - Level 3.2 Armour - Level 3.2 Shields You had 4 spell levels left. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 kite shield (worn) Jewellery S - a cursed +6 ring of strength (left hand) Wands j - a wand of polymorph (4) Scrolls e - a scroll of immolation {unknown} h - 2 scrolls of fog {unknown} i - a scroll of random uselessness {unknown} k - a scroll of enchant weapon {unknown} n - a scroll of remove curse {unknown} p - a scroll of teleportation {unknown} Potions d - a potion of might l - a potion of curing {unknown} m - a potion of magic {unknown} o - a potion of haste {unknown} Comestibles f - 2 rations {@e1} g - 3 chunks of flesh Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Qazlal Vehumet # #...#.# , ,#< *, #####.# * * ## #.....# * * , *,#.##### , , , ,#.# , , , ,#.# , ########.##### #......#.#...## **#...@....# ,, ###.#O...# , ,, ,#.#....# * * #.#....# #.#....# #.#....# #.#....# * #.#....# You could see an ogre. Message History You butcher the hound corpse. g - 3 chunks of flesh (gained 1) You see here a hound skeleton. Found a short sword. You open the door. Found a scroll labeled HOURO RAOMU. p - a scroll labeled HOURO RAOMU As you open the door, it creaks loudly! A frilled lizard comes into view. The frilled lizard hisses angrily. You hear a shout! An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! The frilled lizard bites you. There is an open door here. You slash the frilled lizard! You kill the frilled lizard! You slash the ogre! The ogre is moderately wounded. The ogre hits you with a +0 giant club!! You closely miss the ogre. The ogre is moderately wounded. You block the ogre's attack. You hit the ogre but do no damage. The ogre is moderately wounded. The ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * You hit the ogre but do no damage. The ogre is moderately wounded. The ogre hits you with a +0 giant club!! You die... Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 3 4 | 4.2 Axes | 3 4 | 4.5 Armour | | 3.2 Shields | | 3.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: War axe | 36 | 38 || 74 Abil: Heal Wounds | | 2 || 2 Armor: Scale mail | 15 | 21 || 36 Dodge: Dodged | 13 | 20 || 33 Block: Kite shield | 26 | 30 || 56 Levels and vault maps discovered: D:1: dpeg_arrival_fog, layout_loops_corners, serial_bayou_lagoon_a D:2: layout_loops_ring, marbit_many_paths, nicolae_qazlal_general_emergency, uniq_jessica, uniq_natasha D:3: layout_loops_ring, nicolae_overflow_hidden_temple, gammafunk_temple_overflow_statue, fedhas_ov_isle_minmay D:4: layout_basic, doesnt_xom_only_xom, first_ration, ebering_ghost_reflecting_pool, led_sif_book, uniq_sigmund Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | agentchuck the Deep Dwarf Fighter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 1/1 2 | D:2 | Found a stormy altar of Qazlal. 20 | D:2 | Reached skill level 3 in Fighting 20 | D:2 | Reached XP level 2. HP: 18/28 MP: 2/2 124 | D:2 | Reached skill level 3 in Axes 149 | D:3 | Found a radiant altar of Vehumet. 161 | D:3 | Reached XP level 3. HP: 11/36 MP: 3/3 161 | D:3 | Reached XP level 4. HP: 14/44 MP: 4/4 184 | D:3 | Reached skill level 4 in Axes 261 | D:4 | Reached skill level 4 in Fighting 331 | D:4 | Reached XP level 5. HP: 48/50 MP: 4/4 359 | D:4 | Noticed an ogre 365 | D:4 | Mangled by an ogre Vanquished Creatures A water moccasin skeleton (D:3) A hound (D:4) A worker ant (D:4) 3 adders 3 worms A leopard gecko (D:3) An orc (D:4) A goblin (D:2) 3 hobgoblins 2 quokkas A frilled lizard (D:4) A kobold (D:3) 4 rats 23 creatures vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 91.2 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 91.2 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 232 | 0 | 0.0 | 23 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 2 | 0 | 0.0 | 1 | 0 | 0.0 D:2 | 28 | 0 | 0.0 | 8 | 0 | 0.0 D:3 | 120 | 0 | 0.0 | 10 | 0 | 0.0 D:4 | 82 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------