Dungeon Crawl Stone Soup version 0.16.1-17-g773cdaf (console) character file. 232 advil the Skirmisher (level 6, -9/49 HPs) Began as a Formicid Abyssal Knight on Apr 21, 2015. Was a Believer of Lugonu. Mangled by an orc warrior ... wielding a cursed +0 trident (21 damage) ... on level 8 of the Dungeon. The game lasted 00:17:48 (4508 turns). advil the Skirmisher (Formicid Abyssal Knight) Turns: 4508, Time: 00:17:48 Health: -9/49 AC: 5 Str: 17 XL: 6 Next: 25% Magic: 12/12 EV: 10 Int: 11 God: Lugonu [**....] Gold: 159 SH: 0 Dex: 12 Spells: 0 memorised, 5 levels left rFire . . . SeeInvis + a - +1 falchion rCold . . . Clarity . y - +0 ring mail (curse) rNeg . . . SustAb + (no shield) rPois . Gourm . (helmet unavailable) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis + (no boots) MR ..... (no amulet) Stlth +......... (no ring) B - ring of sustain abilities @: not resistant to hostile enchantments, very unstealthy A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Bend Space, Renounce Religion You were on level 8 of the Dungeon. You worshipped Lugonu. Lugonu was pleased with you. You were not hungry. You visited 1 branch of the dungeon, and saw 5 of its levels. You visited the Abyss 1 time. You collected 159 gold pieces. Inventory: Hand weapons a - a +1 falchion (weapon) d - a +2 mace of protection q - a +0 short sword of venom C - a +0 hunting sling Missiles g - 24 bolts j - 163 stones n - 15 poisoned bolts D - a tomahawk (quivered) Armour b - a +0 leather armour y - a cursed +0 ring mail (worn) A - a +0 chain mail Jewellery i - an uncursed ring of ice B - a ring of sustain abilities (left hand) Magical devices k - a wand of fireball (0) Scrolls m - 3 scrolls of immolation {unknown} s - 3 scrolls of amnesia {unknown} t - a scroll of fog {unknown} u - 3 scrolls of teleportation {unknown} v - 2 scrolls of identify {unknown} x - a scroll of blinking {unknown} z - 2 scrolls of enchant armour {unknown} Potions l - 2 potions of agility {unknown} p - 3 potions of curing w - a potion of magic {unknown} Books h - a Necronomicon {highlevel, unknown} This book is beyond your current level of understanding. Spells Type Level a - Haunt Necromancy/Summoning 7 b - Borgnjor's Revivification Necromancy 8 c - Death's Door Charms/Necromancy 8 d - Necromutation Transmutation/Necromancy 8 Miscellaneous e - an ornate deck of war {drawn: 3} Comestibles c - 8 bread rations f - 5 meat rations o - a chunk of flesh r - 8 fruits Skills: + Level 4.3 Fighting * Level 3.5 Long Blades + Level 3.5 Armour - Level 1.0 Dodging + Level 1.3 Stealth + Level 4.1 Invocations You had 5 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (0/1) D:6 Lair: D:8-11 Altars: Xom Yredelemnul Annotations: D:6 Dowan, Duvessa Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head (SInv). Message History Gang up on whom? Press: ? - help, Dir - move target cursor, f/p - orc warrior Aim: an orc warrior, wielding a trident and wearing a chain mail (severely wounded) Attack! Your water elemental closely misses the orc warrior. The orc warrior hits your water elemental with a trident. Your water elemental disappears in a puff of smoke! You hit the orc warrior but do no damage. The orc warrior is severely wounded. Your unstable footing causes you to fumble your attack. The orc warrior hits you with a trident! The orc warrior hits you with a trident. * * * LOW HITPOINT WARNING * * * Evoke which item? (* to show all) (? for menu, Esc to quit) You draw a card... It is Repulsiveness. This is an ornate deck of war {drawn: 2}. Evoke which item? (* to show all) (? for menu, Esc to quit) You draw a card... It is the Elixir. The orc warrior hits you with a trident!! You die... #####.....# #..# #.##.###...# #..# ##...# ##...##..# #.#.## #......# ####.# ##.....## ###.### ##.....#### ##u#o..# #..##...## #.#o##..###.# ###... ###@# #....# #... #u.# #...# #... ###.## ##...# ###... #...####....####..... ####................. #...###..#........ ##..## #..#........ ####...# #.##........ #.#....# #.###......# You could see a brown ugly thing, an orc warrior, an orc priest and a friendly red ugly thing. Vanquished Creatures An orc priest (D:8) A worker ant (D:8) An orc wizard (D:8) 6 adders 4 gnolls An adder skeleton (D:8) A giant gecko (D:1) 4 orcs (D:8) A ball python (D:1) 7 hobgoblins 4 kobolds 4 quokkas 6 bats 2 giant cockroaches 5 giant newts 8 goblins 7 rats 63 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | Abyss:1 | advil, the Formicid Abyssal Knight, began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 1/1 102 | Abyss:2 | Noticed a raiju 103 | D:1 | Escaped the Abyss 162 | D:1 | Reached skill level 1 in Dodging 162 | D:1 | Reached XP level 2. HP: 24/24 MP: 3/3 342 | D:1 | Acquired Lugonu's first power 674 | D:1 | Reached XP level 3. HP: 29/29 MP: 5/5 2050 | D:1 | Reached XP level 4. HP: 13/37 MP: 7/7 2323 | D:2 | Acquired Lugonu's second power 2953 | D:2 | Reached XP level 5. HP: 26/42 MP: 10/10 3405 | D:3 | Noticed an ogre 3545 | D:3 | Found a shimmering altar of Xom. 3545 | D:3 | Found a shimmering altar of Xom. 3643 | D:3 | Reached skill level 4 in Fighting 3696 | D:3 | You fall through a shaft for 3 floors! 3696 | D:6 | Found a basalt altar of Yredelemnul. 3702 | D:6 | Found a staircase to the Ecumenical Temple. 3705 | D:6 | Noticed Duvessa 3705 | D:6 | Noticed Dowan 3708 | D:6 | You fall through a shaft for 2 floors! 4415 | D:8 | Noticed an orc warrior 4440 | D:8 | Reached skill level 1 in Stealth 4440 | D:8 | Reached XP level 6. HP: 42/48 MP: 12/12 4507 | D:8 | Noticed a brown ugly thing 4508 | D:8 | Mangled by an orc warrior Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Falchion | 80 | 144 || 224 Throw: Tomahawk | 15 | 9 || 24 Stone | 33 | 27 || 60 Invok: Depart the Abyss | 1 | || 1 Bend Space | | 1 || 1 Abil: Dig | | 1 || 1 Shaft Self | | 1 || 1 Evoke: Deck | | 3 || 3 Wand | | 2 || 2 Use: Potion | | 2 || 2 Eat: Chunk | 4 | 8 || 12 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.5 | 6.4 | 3.2 | 215.7 Dungeon | 93.5 | 93.5 | 0.5 | 6.9 | 3.3 | 282.4 Abyss | 6.5 | 6.5 | 0.0 | 0.0 | 1.0 | 49.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 47.4 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 66.4 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: lemuel_arrival_lava_pool D:2: first_bread, hangedman_abyss_or_decor_lesser_grid D:3: st_stairs_11, xom_redecorated D:6: overflow_temple_1_default, fedhas_bush_and_centaur_altar, nicolae_qazlal_general_emergency, minmay_temple_entry_grid, dk_noncrumbling_3, kennysheep_generic_room_11, uniq_natasha, uniq_sigmund, uniq_duvessa D:8: grunt_lair_entry_elf_guard_hut