Dungeon Crawl Stone Soup version 0.20-a0-870-g4070442 (webtiles) character file. 0 adrahil the Skirmisher (level 1, -6/18 HPs) Began as a Formicid Abyssal Knight on Mar 14, 2017. Was a Follower of Lugonu. Killed from afar by a lich (24 damage) ... with a poison arrow ... on level 2 of the Abyss. The game lasted 00:00:27 (67 turns). adrahil the Skirmisher (Formicid Abyssal Knight) Turns: 67, Time: 00:00:27 Health: -6/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 16 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 mace rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: brilliant, lethally poisoned (-6 -> -33) A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 2 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 mace (weapon) Armour b - a +0 leather armour (worn) Wands d - a wand of confusion (29/48) Comestibles c - a bread ration Skills: + Level 3.2 Fighting + Level 2.0 Maces & Flails + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You extend your mandibles. You dig through the rock wall. You can't dig through that. Found a gateway leading deeper into the Abyss. A small abomination comes into view. There is a gateway leading deeper into the Abyss here. You plunge deeper into the Abyss. Beware, you cannot shaft yourself on this level. Found a jewelled bone wand. d - a wand of confusion (?/48) You aren't carrying any spellbooks or scrolls. Found a fuming ruby potion. You see here a fuming ruby potion. e - a fuming ruby potion It was a potion of brilliance. You feel clever all of a sudden. The lich casts a spell at you. The poison arrow hits you! You are lethally poisoned! Ouch! That really hurt! You die... # #. #.. #### #..#.@### # #......# . #.####...###... .. #.. ..........# ... ..#.#....#...### #..#L#####..... ##....# .#.#.# #.....##.. .## #.......##.. # You could see a lich. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | adrahil the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 50 | Abyss:1 | Noticed a small abomination 60 | Abyss:2 | Noticed a lich 67 | Abyss:2 | Killed from afar by a lich Vault maps used: Abyss:1: grunt_abyss_exit_deep_breaths Abyss:2: guppyfry_abyss_exit_glass_guarded Action || total -------------------------++------- Abil: Dig || 2 Use: Potion || 1