ASSERT(range >= 0) in 'beam.cc' at line 600 failed. (beam '', source 'Ilsuiw', item 'none'; has range -1) Version: Dungeon Crawl Stone Soup 0.16-a0-1573-g4dbbe55 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-4dbbe55c43 -name ackack -rc /dgldir/rcfiles/crawl-git/ackack.rc -macro /dgldir/rcfiles/crawl-git/ackack.macro -morgue /dgldir/morgue/ackack/ -webtiles-socket /crawl-master/webserver/sockets/ackack:2014-10-22.19:23:31.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 20 stack frames. /usr/games/crawl-git-4dbbe55c43(_Z17write_stack_traceP8_IO_FILEi+0x21) [0x568c81]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-4dbbe55c43(_Z13do_crash_dumpv+0x309) [0x570e69]: do_crash_dump() /usr/games/crawl-git-4dbbe55c43(_Z20crash_signal_handleri+0x9c) [0x568f3c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7f9ce89054c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f9ce8c9bb7b]: /usr/games/crawl-git-4dbbe55c43() [0x5705f9] /usr/games/crawl-git-4dbbe55c43(_Z12AssertFailedPKcS0_iS0_z+0x17a) [0x57089a]: AssertFailed(char const*, char const*, int, char const*, ...) /usr/games/crawl-git-4dbbe55c43(_ZN4bolt15initialise_fireEv+0x4df) [0x522a4f]: bolt::initialise_fire() /usr/games/crawl-git-4dbbe55c43(_ZN4bolt7do_fireEv+0x19) [0x5284f9]: bolt::do_fire() /usr/games/crawl-git-4dbbe55c43(_ZN4bolt4fireEv+0xc33) [0x5298e3]: bolt::fire() /usr/games/crawl-git-4dbbe55c43(_Z11fire_tracerPK7monsterR4boltb+0xd9) [0x52db59]: fire_tracer(monster const*, bolt&, bool) /usr/games/crawl-git-4dbbe55c43(_Z16handle_mon_spellP7monsterR4bolt+0x1299) [0x8027b9]: handle_mon_spell(monster*, bolt&) /usr/games/crawl-git-4dbbe55c43() [0x7dca61] /usr/games/crawl-git-4dbbe55c43(_Z19handle_monster_moveP7monster+0x1546) [0x7da006]: handle_monster_move(monster*) /usr/games/crawl-git-4dbbe55c43(_Z15handle_monstersb+0x6f0) [0x7db490]: handle_monsters(bool) /usr/games/crawl-git-4dbbe55c43(_Z12world_reactsv+0x16f) [0x7560bf]: world_reacts() /usr/games/crawl-git-4dbbe55c43() [0x75d4aa] /usr/games/crawl-git-4dbbe55c43(main+0x64d) [0x76233d]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f9ce88f076d]: /usr/games/crawl-git-4dbbe55c43() [0x4c8af9] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.02-0ubuntu2) 7.4-2012.02 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f9ce8c9b84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f9ce8c9b84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x000000000056938b in call_gdb (file=0x7f9ce8c86180) at crash.cc:409 gdb = attach_cmd = "attach 31837\000\000\000\000\000\000\000" #2 0x0000000000570e7e in do_crash_dump () at dbg-asrt.cc:692 t = 1414005887 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2d80e48 "/dgldir/morgue/ackack/"}} name = "/dgldir/morgue/ackack/crash-ackack-20141022-192447.txt", '\000' file = 0x7f9ce8c86180 #3 0x0000000000568f3c in crash_signal_handler (sig_num=6) at crash.cc:185 No locals. #4 No symbol table info available. #5 0x00007f9ce8c9bb7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x00000000005705f9 in _BreakStrToDebugger (mesg=, assert=) at dbg-asrt.cc:819 No locals. #7 0x000000000057089a in AssertFailed (expr=, file=0xae759c "beam.cc", line=600, text=0xb51be8 "beam '%s', source '%s', item '%s'; has range -1") at dbg-asrt.cc:857 detail = "beam '', source 'Ilsuiw', item 'none'; has range -1", '\000' "\310, P\265\002", '\000' "\310, P\265\002", '\000' "\310, P\265\002", '\000' "\300, \220\352\006\377\177\000\000\000\217\352\006\377\177\000\000\003\000\000\000\000\000\000\000\300\220\352\006\377\177\000\000 \253\352", '\000' "\216, ׂ\000\000\000\000\000\003", '\000' "\330, F\207\000\000\000\000\000\036\000\000\000\034\000\000\000\000\000\000\000\000\000\006\000\000\000\000\000\000\000\000\000\270w\033\001\000\000\000\000\312\001\000\000\312\001\000\000\312\001\000\000\000\000\000\000\n\000\000\000\000\000\000\000"... final_mesg = "ASSERT(range >= 0) in 'beam.cc' at line 600 failed. (beam '', source 'Ilsuiw', item 'none'; has range -1)", '\000' , " W\310\350\234\177\000\000\037\000\000\000\000\000\000\000\240\215\352\006\377\177\000\000\000\000\000\000\000\000\000\000\006\000\000\000\000\000\000\000\006\000\000\000\000\000\000\000E\032\225\350\234\177\000\000\000\000\000\000\000\000\000\000\006\000\000\000\000\000\000\000\037\000\000\000\000\000\000\000\240\215\352\006\377\177\000\000\000\000\000\000\000\000\000\000\355\355F\351\234\177\000\000\000\000\000\000\000\000\000\000"... mesg = "ASSERT(range >= 0) in 'beam.cc' at line 600 failed.\000\377\177\000\000\003\000\000\000\000\000\000\000\200\355i\351\234\177\000\000\023|E\351\234\177\000\000\300\220\352\006\377\177\000\000\301\305A\351\234\177\000\000 \216\352\006\377\177\000\000\067\276\202\000\000\000\000\000\000\000\000\000\001\000\000\000kA\256\000\000\000\000\000X\355i\351\234\177\000\000\220x\033\001\000\000\000\000\331\361\336\002\000\000\000\000\331\361\336\002\000\000\000\000\331\361\336\002\000\000\000\000\330\361\336\002\000\000\000\000\336\361\336\002\000\000\000\000\330\363\336\002\000\000\000\000\200Oj\351\234\177\000\000\020\000\000\000\000\000\000\000\330\361\336\002\000\000\000\000\220\274i\351\234\177\000\000\006", '\000' , "\002\020", '\000' , "\b\000\000\000\000\000\000\000"... args = {{gp_offset = 48, fp_offset = 48, overflow_arg_area = 0x7fff06ea90b8, reg_save_area = 0x7fff06ea8fd0}} fileName = #8 0x0000000000522a4f in bolt::initialise_fire (this=0x7fff06ea9d70) at beam.cc:595 No locals. #9 0x00000000005284f9 in bolt::do_fire (this=0x7fff06ea9d70) at beam.cc:1252 coff = #10 0x00000000005298e3 in bolt::fire (this=0x7fff06ea9d70) at beam.cc:1230 boltcopy = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42, colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 30, y = 28}, target = {x = 29, y = 29}, damage = {num = 0, size = 0}, ench_power = 64, hit = 0, thrower = KILL_MISC, ex_size = 0, beam_source = 11, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b77b8 ""}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b77b8 ""}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b77b8 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b77b8 ""}}, loudness = 0, noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b77b8 ""}}, is_beam = false, is_explosion = false, is_big_cloud = false, aimed_at_spot = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b77b8 ""}}, affects_nothing = false, affects_items = true, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = AC_NORMAL, obvious_effect = false, seen = false, heard = false, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, extra_range_used = 0, is_tracer = true, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, smart_monster = true, attitude = ATT_HOSTILE, foe_ratio = 80, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff06ea9318, _M_right = 0x7fff06ea9318}, _M_node_count = 0}}}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = -1, use_target_as_pos = 222, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 199, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff06ea93c0, _M_right = 0x7fff06ea93c0}, _M_node_count = 0}}}} #11 0x000000000052db59 in fire_tracer (mons=0xeaab10, pbolt=..., explode_only=false) at beam.cc:2198 No locals. #12 0x00000000008027b9 in handle_mon_spell (mons=0xeaab10, beem=...) at mon-cast.cc:3262 explode = spellOK = false victim = attempt = orig_beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42, colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 30, y = 28}, target = {x = 29, y = 29}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, beam_source = 11, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b77b8 ""}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b77b8 ""}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b77b8 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b77b8 ""}}, loudness = 0, noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b77b8 ""}}, is_beam = false, is_explosion = false, is_big_cloud = false, aimed_at_spot = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b77b8 ""}}, affects_nothing = false, affects_items = true, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = AC_NORMAL, obvious_effect = false, seen = false, heard = false, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, smart_monster = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff06ea9618, _M_right = 0x7fff06ea9618}, _M_node_count = 0}}}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = -1, use_target_as_pos = 222, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 199, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff06ea96c0, _M_right = 0x7fff06ea96c0}, _M_node_count = 0}}}} monsterNearby = true flags = 16 spell_cast = SPELL_CALL_TIDE emergency = false ignore_good_idea = false finalAnswer = 244 foe = 0xe85e80 hspell_pass = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x29cf420, _M_finish = 0x29cf448, _M_end_of_storage = 0x29cf448}}, } #13 0x00000000007dca61 in _do_mon_spell (mons=0xeaab10, beem=...) at mon-act.cc:290 No locals. #14 0x00000000007da006 in handle_monster_move (mons=0xeaab10) at mon-act.cc:2252 beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42, colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 30, y = 28}, target = {x = 29, y = 29}, damage = {num = 0, size = 0}, ench_power = 64, hit = 0, thrower = KILL_MISC, ex_size = 0, beam_source = 11, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b77b8 ""}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b77b8 ""}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b77b8 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b77b8 ""}}, loudness = 0, noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b77b8 ""}}, is_beam = false, is_explosion = false, is_big_cloud = false, aimed_at_spot = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b77b8 ""}}, affects_nothing = false, affects_items = true, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = AC_NORMAL, obvious_effect = false, seen = false, heard = false, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, extra_range_used = 0, is_tracer = true, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, smart_monster = true, attitude = ATT_HOSTILE, foe_ratio = 80, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff06ea9e68, _M_right = 0x7fff06ea9e68}, _M_node_count = 0}}}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = -1, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 199, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff06ea9f10, _M_right = 0x7fff06ea9f10}, _M_node_count = 0}}}} friendly_or_near = old_energy = 82 gold = entry = non_move_energy = 6 #15 0x00000000007db490 in handle_monsters (with_noise=true) at mon-act.cc:2839 mon = 0xeaab10 oldspeed = 82 #16 0x00000000007560bf in world_reacts () at main.cc:2354 No locals. #17 0x000000000075d4aa in _input () at main.cc:1444 player_disabled = {was_disabled = false} #18 0x000000000076233d in _launch_game () at main.cc:472 game_start = false ccon = {cstate = false, smartcstate = false} #19 _launch_game_loop () at main.cc:378 game_ended = false #20 main (argc=, argv=) at main.cc:336 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.6.3 on Oct 22 2014 at 03:18:50 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -Wall -Wformat-security -Wmissing-declarations -Wredundant-decls -DUSE_TILE -DUSE_TILE_WEB -Wundef -Wno-array-bounds -Wno-parentheses -Wno-unused-parameter -Wwrite-strings -Wshadow -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/ncursesw -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-4dbbe55c43/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-4dbbe55c43/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-4dbbe55c43/data/web/" LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 7, depth = 5 Level id: Shoals:5 Level build method = shoals+ [5], level layout type = shoals, absdepth0 = 19 Level vaults: layout_shoals shoals_end_simple shoalhut_rune shoals_ilsuiw_alternative shoalhut shoalhut shoalhut shoalhut shoalhut shoalhut Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 0 at (43, 15): Terrain change marker (33->32, 52) Marker 1 at (43, 16): Terrain change marker (33->32, 53) Marker 2 at (43, 17): Terrain change marker (33->32, 66) Marker 3 at (44, 15): Terrain change marker (33->32, 71) Marker 4 at (44, 16): Terrain change marker (33->32, 54) Marker 5 at (44, 17): Terrain change marker (33->32, 66) Marker 6 at (55, 42): Terrain change marker (33->32, 51) Marker 7 at (55, 43): Terrain change marker (33->32, 66) Marker 8 at (56, 42): Terrain change marker (33->32, 18) Marker 9 at (56, 43): Terrain change marker (33->32, 75) Marker 10 at (56, 44): Terrain change marker (33->32, 22) Marker 11 at (57, 42): Terrain change marker (33->32, 42) Marker 12 at (57, 43): Terrain change marker (33->32, 62) Marker 13 at (57, 44): Terrain change marker (33->32, 61) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You puncture the alligator snapping turtle! You feel better. You claw the alligator snapping turtle, but do no damage. The alligator snapping turtle is lightly wounded. The alligator snapping turtle closely misses you. Press: ? - help, v - describe, . - travel Here: an alligator snapping turtle (lightly wounded) The floor, spattered with blood. The alligator snapping turtle bites you but does no damage. There is a stone staircase leading up here. You fly upwards. You hear a splash. There is a stone staircase leading down, spattered with blood here. You see here a spear. Casting: Regeneration Confirm with . or Enter, or press ? or * to list all spells. Your skin crawls. Things that are here: a throwing net; a trident Your skin is crawling a little less now. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Casting: Regeneration Confirm with . or Enter, or press ? or * to list all spells. Your skin crawls. Your skin is crawling a little less now. Your skin stops crawling. A manticore comes into view. The manticore flicks its tail. The volley of spikes is repelled. The manticore flicks its tail. The volley of spikes hits you! The barbed spikes become lodged in your body. The barbs in your skin will harm you if you move. Continue? Okay, then. The manticore flicks its tail. The volley of spikes hits you! The manticore flicks its tail. The volley of spikes misses you. You carefully extract the manticore spikes from your body. The manticore misses you. x2 The manticore completely misses you. You impale the manticore!! You claw the manticore, but do no damage. The manticore is heavily wounded. The manticore completely misses you. The manticore claws you! The manticore completely misses you. You closely miss the manticore. You claw the manticore. You peck the manticore! The manticore is almost dead. The manticore bites you but does no damage. The manticore completely misses you. The manticore misses you. You completely miss the manticore. The manticore is almost dead. You impale the manticore!! You feel better. You kill the manticore! Lugonu accepts your kill. No target in view! You see here a manticore corpse. You start butchering the manticore corpse. You continue butchering the corpse. x3 You finish butchering the manticore corpse. R - 2 chunks of flesh {@w1} A water nymph comes into view. The water nymph shouts! The water nymph flows with the water. The water nymph flows with the water. You bludgeon the water nymph!! You feel better. You peck the water nymph. The water nymph is heavily wounded. The water nymph completely misses you. You bludgeon the water nymph!! You claw the water nymph. Your peck misses the water nymph. The water nymph is almost dead. You impale the water nymph!! You kill the water nymph! Lugonu accepts your kill. No target in view! You see here a water nymph corpse. You offer a prayer to Lugonu. The water nymph corpse is consumed by the void. Lugonu is exalted by your worship. Found a bread ration. c - 11 bread rations (gained 1) You impale the plant!! You claw the plant, but do no damage. You peck the plant, but do no damage. The plant is severely damaged. You are feeling hungry. Eat one of 2 chunks of flesh {@w1}? (ye/n/q/i?) This raw flesh tastes terrible. You continue eating. x2 The alligator snapping turtle hisses angrily. An alligator snapping turtle comes into view. A water nymph comes into view. The water nymph shouts! A satyr comes into view. It is wielding a quarterstaff. The satyr plays a rousing melody on his pipes! The water nymph is stirred to greatness! The alligator snapping turtle completely misses you. Enter note: mm Read which item? (? for menu, Esc to quit) Okay, then. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. The alligator snapping turtle barely misses you. The water nymph casts a spell at you. The water rises up and strikes you! The alligator snapping turtle bites you! The alligator snapping turtle closely misses you. A wind drake comes into view. The water nymph flows with the water. A faun comes into view. It is wielding a spear. The alligator snapping turtle bites you from afar!! Press: ? - help, v - describe, . - travel Here: a water nymph (inspired to greatness) Some shallow water. The wind drake flaps its wings at you. The air twists around and violently strikes you in flight! The wind drake exhales a fierce blast of wind! The wind drake summons a great blast of wind! You are blown backwards! The alligator snapping turtle and the water nymph are blown away by the wind. There is a stone staircase leading up here. You see here a tomahawk. The wind drake flaps its wings at you. The air twists around and violently strikes you in flight! * * * LOW HITPOINT WARNING * * * The alligator snapping turtle misses you. You fly upwards. There is a stone staircase leading down here. Casting: Regeneration Confirm with . or Enter, or press ? or * to list all spells. Your skin crawls. You start resting. Your skin is crawling a little less now. Your skin stops crawling. Casting: Regeneration Confirm with . or Enter, or press ? or * to list all spells. Your skin crawls. Your skin is crawling a little less now. You start resting. Your skin stops crawling. Casting: Regeneration Confirm with . or Enter, or press ? or * to list all spells. Your skin crawls. You start resting. Your skin is crawling a little less now. Your skin stops crawling. Casting: Regeneration Confirm with . or Enter, or press ? or * to list all spells. Your skin crawls. You start resting. Your skin is crawling a little less now. Your skin stops crawling. Magic restored. Things that are here: a runed spear; 2 throwing nets; a trident There is a stone staircase leading down, spattered with blood here. You see here a spear. You start resting. HP restored. You fly downwards. There is a stone staircase leading up here. Throwing (i - inventory): i - 217 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - alligator snapping turtle Aim: an alligator snapping turtle (hasn't noticed you) You throw a stone. The stone barely misses the alligator snapping turtle. The alligator snapping turtle barely misses you. The alligator snapping turtle misses you. There is a stone staircase leading up here. The alligator snapping turtle completely misses you. There is a stone staircase leading up here. The alligator snapping turtle completely misses you. The alligator snapping turtle completely misses you. There is a stone staircase leading up here. The alligator snapping turtle bites you!!! You fly upwards. There is a stone staircase leading down, spattered with blood here. You see here a spear. Casting: Regeneration Confirm with . or Enter, or press ? or * to list all spells. You miscast Blink. You are very lightly contaminated with residual magic. Space warps around you. The alligator snapping turtle misses you. The alligator snapping turtle bites you!!! * * * LOW HITPOINT WARNING * * * All of the chunks of flesh in your inventory have rotted away. Use which ability? (? or * to list) Space bends around you! You blink. * * * LOW HITPOINT WARNING * * * You are feeling hungry. Casting: Blink Confirm with . or Enter, or press ? or * to list all spells. Your skin crawls. Your skin is crawling a little less now. Your magical contamination has completely faded away. Your skin stops crawling. Casting: Regeneration Confirm with . or Enter, or press ? or * to list all spells. Your skin crawls. Eat which item? (? for menu, Esc to quit) Okay, then. You start resting. Your skin is crawling a little less now. Casting: Regeneration Confirm with . or Enter, or press ? or * to list all spells. Your skin crawls. You see here an ichor-stained spear. You see here an ichor-stained spear. You impale the alligator snapping turtle!! You claw the alligator snapping turtle! The alligator snapping turtle is moderately wounded. The alligator snapping turtle completely misses you. You hit the alligator snapping turtle but do no damage. You claw the alligator snapping turtle. The alligator snapping turtle is moderately wounded. You hit the alligator snapping turtle but do no damage. Your kick misses the alligator snapping turtle. The alligator snapping turtle is moderately wounded. The alligator snapping turtle completely misses you. You impale the alligator snapping turtle!! The alligator snapping turtle is moderately wounded. The alligator snapping turtle bites you. You are feeling very hungry. You hit the alligator snapping turtle. You feel better. You claw the alligator snapping turtle, but do no damage. The alligator snapping turtle is heavily wounded. You bludgeon the alligator snapping turtle!! You feel better. You claw the alligator snapping turtle, but do no damage. The alligator snapping turtle is heavily wounded. The alligator snapping turtle bites you! You puncture the alligator snapping turtle! You feel better. You claw the alligator snapping turtle, but do no damage. You peck the alligator snapping turtle, but do no damage. The alligator snapping turtle is severely wounded. You hit the alligator snapping turtle but do no damage. The alligator snapping turtle is severely wounded. The alligator snapping turtle closely misses you. You sock the alligator snapping turtle! You feel better. You claw the alligator snapping turtle, but do no damage. You peck the alligator snapping turtle. The alligator snapping turtle is severely wounded. You hit the alligator snapping turtle. You feel better. You claw the alligator snapping turtle, but do no damage. The alligator snapping turtle is severely wounded. The alligator snapping turtle bites you but does no damage. You impale the alligator snapping turtle!! You claw the alligator snapping turtle, but do no damage. You peck the alligator snapping turtle. The alligator snapping turtle is almost dead. You bludgeon the alligator snapping turtle!! You feel better. You kill the alligator snapping turtle! Lugonu accepts your kill. No target in view! No target in view! Your skin is crawling a little less now. The alligator snapping turtle closely misses you. Your skin stops crawling. The alligator snapping turtle bites you!! You hit the alligator snapping turtle. You feel better. You peck the alligator snapping turtle. The alligator snapping turtle is lightly wounded. You hit the alligator snapping turtle. You feel better. The alligator snapping turtle is lightly wounded. The alligator snapping turtle completely misses you. You hit the alligator snapping turtle but do no damage. You claw the alligator snapping turtle, but do no damage. The alligator snapping turtle is lightly wounded. The alligator snapping turtle barely misses you. You puncture the alligator snapping turtle! The alligator snapping turtle is lightly wounded. You impale the alligator snapping turtle!! You claw the alligator snapping turtle, but do no damage. You peck the alligator snapping turtle, but do no damage. The alligator snapping turtle is moderately wounded. The alligator snapping turtle completely misses you. You hit the alligator snapping turtle but do no damage. The alligator snapping turtle is moderately wounded. You hit the alligator snapping turtle but do no damage. You peck the alligator snapping turtle, but do no damage. The alligator snapping turtle is moderately wounded. The alligator snapping turtle misses you. You puncture the alligator snapping turtle! You claw the alligator snapping turtle, but do no damage. You peck the alligator snapping turtle, but do no damage. The alligator snapping turtle is moderately wounded. You impale the alligator snapping turtle!! You feel better. You claw the alligator snapping turtle, but do no damage. The alligator snapping turtle is heavily wounded. The alligator snapping turtle bites you!! You hit the alligator snapping turtle. You feel better. You claw the alligator snapping turtle, but do no damage. You peck the alligator snapping turtle. The alligator snapping turtle is heavily wounded. The alligator snapping turtle closely misses you. You bludgeon the alligator snapping turtle!! You feel better. You claw the alligator snapping turtle, but do no damage. You peck the alligator snapping turtle! The alligator snapping turtle is severely wounded. You sock the alligator snapping turtle! You feel better. You peck the alligator snapping turtle, but do no damage. The alligator snapping turtle is almost dead. The alligator snapping turtle withdraws into its shell! You impale the alligator snapping turtle!! You claw the alligator snapping turtle, but do no damage. You peck the alligator snapping turtle, but do no damage. The alligator snapping turtle is almost dead. You sock the alligator snapping turtle! You feel better. You kill the alligator snapping turtle! Lugonu accepts your kill. No target in view! No target in view! Things that are here: a runed spear; 2 throwing nets; a trident Things that are here: a troll leather armour; a trident Enter note: interesting Search for what [? for help]? enchant armour R - a troll leather armour Wear which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off your +3 leather armour. x4 You finish taking off your +3 leather armour. You start putting on your armour. You continue putting on your troll leather armour. x5 You finish putting on your +0 troll leather armour. Wear which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off your +0 troll leather armour. x4 You finish taking off your +0 troll leather armour. You start putting on your armour. You continue putting on your +3 leather armour. x5 You finish putting on your +3 leather armour. Drop what? (_ for help) (? for menu, Esc to quit) You drop a +0 troll leather armour. There is a stone staircase leading down, spattered with blood here. You see here a spear. You fly downwards. There is a stone staircase leading up, spattered with blood here. HP restored. The alligator snapping turtle is too close now for your liking. The alligator snapping turtle bites you but does no damage. You puncture the alligator snapping turtle! You peck the alligator snapping turtle! The alligator snapping turtle is lightly wounded. You sock the alligator snapping turtle! The alligator snapping turtle is moderately wounded. The alligator snapping turtle bites you!!! You puncture the alligator snapping turtle! You claw the alligator snapping turtle. You peck the alligator snapping turtle, but do no damage. The alligator snapping turtle is moderately wounded. You puncture the alligator snapping turtle! You feel better. You claw the alligator snapping turtle, but do no damage. The alligator snapping turtle is heavily wounded. The alligator snapping turtle barely misses you. You puncture the alligator snapping turtle! You claw the alligator snapping turtle, but do no damage. The alligator snapping turtle is heavily wounded. The alligator snapping turtle completely misses you. You puncture the alligator snapping turtle! You claw the alligator snapping turtle, but do no damage. You peck the alligator snapping turtle, but do no damage. The alligator snapping turtle is severely wounded. You puncture the alligator snapping turtle! Your kick misses the alligator snapping turtle. The alligator snapping turtle is severely wounded. The alligator snapping turtle completely misses you. You bludgeon the alligator snapping turtle!! You feel better. You claw the alligator snapping turtle, but do no damage. The alligator snapping turtle is almost dead. You hit the alligator snapping turtle. The alligator snapping turtle is almost dead. The alligator snapping turtle withdraws into its shell! You hit the alligator snapping turtle but do no damage. You peck the alligator snapping turtle, but do no damage. The alligator snapping turtle is almost dead. You bludgeon the alligator snapping turtle!! You feel better. You kill the alligator snapping turtle! Lugonu accepts your kill. No target in view! No target in view! No target in view! You see here an alligator snapping turtle corpse. You start butchering the alligator snapping turtle corpse. You continue butchering the corpse. x3 You finish butchering the alligator snapping turtle corpse. R - 4 chunks of flesh {@w1} You see here an alligator snapping turtle skeleton. Eat one of 4 chunks of flesh {@w1}? (ye/n/q/i?) This raw flesh tastes terrible. You continue eating. x2 You are feeling hungry. The alligator snapping turtle hisses angrily. You see here a stone. You sock the alligator snapping turtle! You claw the alligator snapping turtle, but do no damage. You peck the alligator snapping turtle, but do no damage. The alligator snapping turtle is lightly wounded. You puncture the alligator snapping turtle! You claw the alligator snapping turtle, but do no damage. The alligator snapping turtle is lightly wounded. The alligator snapping turtle completely misses you. You thump the alligator snapping turtle! You peck the alligator snapping turtle, but do no damage. The alligator snapping turtle is moderately wounded. You bludgeon the alligator snapping turtle!! The alligator snapping turtle is moderately wounded. The alligator snapping turtle closely misses you. You hit the alligator snapping turtle. You claw the alligator snapping turtle. You peck the alligator snapping turtle. The alligator snapping turtle is heavily wounded. The alligator snapping turtle bites you!!! You hit the alligator snapping turtle but do no damage. You claw the alligator snapping turtle, but do no damage. The alligator snapping turtle is heavily wounded. You hit the alligator snapping turtle. You feel better. You claw the alligator snapping turtle, but do no damage. The alligator snapping turtle is heavily wounded. The alligator snapping turtle closely misses you. You hit the alligator snapping turtle but do no damage. The alligator snapping turtle is heavily wounded. You bludgeon the alligator snapping turtle!! You feel better. You claw the alligator snapping turtle, but do no damage. The alligator snapping turtle is heavily wounded. The alligator snapping turtle bites you!! You thump the alligator snapping turtle! You claw the alligator snapping turtle, but do no damage. The alligator snapping turtle is severely wounded. You hit the alligator snapping turtle. You feel better. You peck the alligator snapping turtle, but do no damage. The alligator snapping turtle is severely wounded. The alligator snapping turtle bites you but does no damage. You impale the alligator snapping turtle!! You claw the alligator snapping turtle, but do no damage. The alligator snapping turtle is almost dead. You sock the alligator snapping turtle! You feel better. The alligator snapping turtle is almost dead. The alligator snapping turtle withdraws into its shell! You bludgeon the alligator snapping turtle!! You feel better. You kill the alligator snapping turtle! Lugonu accepts your kill. Your Spellcasting skill increases to level 6! No target in view! You see here an alligator snapping turtle skeleton. i - 217 stones (gained 1) Eat one of 3 chunks of flesh {@w1}? (ye/n/q/i?) This raw flesh tastes terrible. You continue eating. x2 You see here a chain mail. o - 4 potions of resistance (gained 1) c - 12 bread rations (gained 1) The faun shouts! The faun unwields an uncursed spear. The faun wields a hunting sling. The faun shoots a stone. The stone is repelled. You see here a stone. The faun shoots a stone. The stone closely misses you. You see here a stone. The faun shoots a stone. The stone closely misses you. You see here a stone. The faun shoots a stone. The stone completely misses you. You hear a splash. A faun comes into view. It is wielding a quarterstaff. The faun shouts! The faun shoots a stone. The stone completely misses you. You hear a splash. The faun unwields an uncursed quarterstaff. The faun wields a hunting sling. The faun shoots a sling bullet. The sling bullet completely misses you. Things that are here: a sling bullet; a stone The satyr plays a frightful melody on his pipes! The satyr radiates an aura of fear! You resist. The faun shoots a stone. The stone completely misses you. You hear a splash. The satyr plays a frightful melody on his pipes! The satyr radiates an aura of fear! You are terrified of the satyr! A faun comes into view. It is wielding a quarterstaff. You see here a stone. You puncture the faun! You peck the faun! The faun is moderately wounded. You bludgeon the faun!! Your kick misses the faun. You peck the faun. The faun is almost dead. You puncture the faun! You peck the faun. You kill the faun! Lugonu accepts your kill. The satyr unwields an uncursed quarterstaff. The satyr wields a longbow. The satyr shoots an arrow. The arrow completely misses you. The faun unwields an uncursed quarterstaff. The faun wields a hunting sling. The faun shoots a stone. The stone is repelled. You feel less protected from missiles. A faun comes into view. It is wielding a quarterstaff. The faun gestures at you while chanting. You easily resist. You completely miss the faun. You claw the faun. You peck the faun. The faun is lightly wounded. You sock the faun! The faun is moderately wounded. The faun unwields an uncursed hunting sling. The faun wields an uncursed quarterstaff. The faun completely misses you. You hit the faun. You feel better. You claw the faun. You peck the faun. The faun is heavily wounded. You closely miss the faun. You claw the faun. The faun is heavily wounded. The faun hits you but does no damage. You sock the faun! You feel better. Your kick misses the faun. You peck the faun. The faun is almost dead. The faun completely misses you. You closely miss the faun. You claw the faun. The faun is almost dead. You impale the faun!! You feel better. You kill the faun! Lugonu accepts your kill. You hear a splash. x3 You closely miss the satyr. The water nymph completely misses you. The faun shoots a stone. The stone hits you. You see here a stone. The faun shoots a stone. The stone misses you. You hear a splash. Things that are here: a sling bullet; a stone The satyr shoots an arrow. The arrow hits you! The faun shoots a stone. The stone completely misses you. You hear a splash. You see here an arrow. The faun unwields an uncursed quarterstaff. The faun wields a hunting sling. The faun shoots a sling bullet. The sling bullet completely misses you. You hear a splash. The faun shoots a stone. The stone barely misses you. You hear a splash. The satyr shoots an arrow. The arrow completely misses you. You hear a splash. There is a stone staircase leading up here. You see here a tomahawk. The water nymph touches you. The water nymph drowns you! You fly upwards. You are no longer terrified. There is a stone staircase leading down here. You closely miss the water nymph. You peck the water nymph, but do no damage. The water nymph completely misses you. You closely miss the water nymph. Your kick misses the water nymph. Your peck misses the water nymph. The water nymph completely misses you. You sock the water nymph! You feel better. You claw the water nymph. The water nymph is moderately wounded. The water nymph touches you. The water nymph drowns you! You bludgeon the water nymph!! You claw the water nymph. The water nymph is almost dead. You bludgeon the water nymph!! You kill the water nymph! Lugonu accepts your kill. No target in view! No target in view! You see here a water nymph corpse. You offer a prayer to Lugonu. The water nymph corpse is consumed by the void. Lugonu is exalted by your worship. There is a stone staircase leading down here. You start resting. HP restored. Casting: Regeneration Confirm with . or Enter, or press ? or * to list all spells. Your skin crawls. You fly downwards. The faun shoots a sling bullet. The sling bullet closely misses you. You hear a splash. The satyr plays a rousing melody on his pipes! The fauns are stirred to greatness! The faun shoots a sling bullet. The sling bullet hits you but does no damage. There is a stone staircase leading up here. Things that are here: a sling bullet; a tomahawk The faun points at you and mumbles some strange words. You easily resist. You see here an arrow. You completely miss the satyr. The faun shoots a sling bullet. The sling bullet closely misses you. You hear a splash. The satyr shoots an arrow. The arrow barely misses you. The faun shoots a stone. The stone completely misses you. You hear a splash. You hit the satyr. You claw the satyr, but do no damage. Your peck misses the satyr. The satyr is lightly wounded. The faun shoots a sling bullet. The sling bullet completely misses you. You hear a splash. You barely miss the satyr. You claw the satyr. Your peck misses the satyr. The satyr is lightly wounded. The faun shoots a stone. The stone closely misses you. You hear a splash. The satyr shoots an arrow. The arrow completely misses you. You impale the satyr!! You claw the satyr! Your peck misses the satyr. The satyr is severely wounded. The faun shoots a stone. The stone completely misses you. You hear a splash. You bludgeon the satyr!! You kill the satyr! Lugonu accepts your kill. You hear a splash. x3 The faun shoots a sling bullet. The sling bullet misses you. You hear a splash. The faun unwields an uncursed hunting sling. The faun wields an uncursed quarterstaff. The faun hits you with an uncursed quarterstaff!! You see here a leather armour. You sock the faun! You feel better. You claw the faun. You peck the faun. The faun is moderately wounded. Your skin is crawling a little less now. The faun unwields an uncursed hunting sling. The faun wields an uncursed quarterstaff. The faun completely misses you. You bludgeon the faun!! You feel better. Your kick misses the faun. You peck the faun. The faun is severely wounded. The faun hits you with an uncursed quarterstaff!! You puncture the faun! The faun is almost dead. The faun hits you but does no damage. The faun barely misses you. You closely miss the faun. Your kick misses the faun. The faun is almost dead. The faun splashes around in the water. You bludgeon the faun!! You kill the faun! Lugonu accepts your kill. You hear a splash. x3 You thump the faun! You feel better. You peck the faun. The faun is heavily wounded. The faun completely misses you. You puncture the faun! You feel better. The faun is almost dead. The faun completely misses you. You bludgeon the faun!! You kill the faun! Lugonu accepts your kill. You hear a splash. x3 No target in view! No target in view! No target in view! Your skin stops crawling. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Things that are here: an uncursed quarterstaff; an uncursed hunting sling; 9 stones Items here: % ( )) an uncursed quarterstaff; an uncursed hunting sling; 11 sling bullets a faun corpse You offer a prayer to Lugonu. The faun corpse disappears into the void. Lugonu is exalted by your worship. Found 9 arrows of flame. All of the chunks of flesh in your inventory have rotted away. There is a stone staircase leading down here. You fly downwards. A merfolk comes into view. It is wielding a trident. Found a scroll of identify. There is a stone staircase leading up here. A snapping turtle comes into view. The snapping turtle hisses angrily. The merfolk completely misses you. Found a plain deck of cards. The merfolk completely misses you. You barely miss the merfolk. You claw the merfolk. You peck the merfolk. The merfolk is lightly wounded. The merfolk completely misses you. You sock the merfolk! The merfolk is moderately wounded. You bludgeon the merfolk!! Your kick misses the merfolk. You peck the merfolk. The merfolk is almost dead. The merfolk misses you. You completely miss the merfolk. The merfolk is almost dead. You closely miss the merfolk. Your kick misses the merfolk. The merfolk is almost dead. The merfolk misses you. The snapping turtle misses you. You hit the merfolk. You kill the merfolk! Lugonu accepts your kill. The snapping turtle completely misses you. You puncture the snapping turtle! The snapping turtle is moderately wounded. The snapping turtle closely misses you. You impale the snapping turtle!! The snapping turtle is almost dead. The snapping turtle withdraws into its shell! You bludgeon the snapping turtle!! You kill the snapping turtle! Lugonu accepts your kill. No target in view! m - 7 scrolls of identify (gained 1) Char dumped successfully. Save game and exit? Welcome back, ackack the Tengu Abyssal Knight. Lugonu says: Spread carnage and corruption! Press ? for a list of commands and other information. You see here a plain deck of cards. A siren comes into view. It is wielding a spear. The siren shouts! The siren chants a haunting song. You are mesmerised by the siren! The siren chants its luring song. The siren chants its luring song. The siren chants its luring song. The siren chants its luring song. The siren chants its luring song. The siren chants its luring song. The siren chants its luring song. The siren chants its luring song. The siren chants its luring song. The siren chants its luring song. The siren chants its luring song. Found a potion of curing. You puncture the siren! You claw the siren. The siren is moderately wounded. The siren chants its luring song. You are feeling hungry. You sock the siren! You claw the siren. You peck the siren. The siren is severely wounded. The siren chants its luring song. You barely miss the siren. Your kick misses the siren. The siren is severely wounded. The siren chants its luring song. You barely miss the siren. Your kick misses the siren. The siren is severely wounded. You bludgeon the siren!! You are no longer entranced. You kill the siren! Lugonu accepts your kill. No target in view! Eat which item? (? for menu, Esc to quit) Okay, then. G - 38 fruits (gained 3) Found 2 potions of lignification. r - 9 potions of curing (gained 1) You see here 2 potions of lignification. 2 merfolk come into view. The merfolk shouts! x2 The merfolk throws a tomahawk. The tomahawk completely misses you. You see here a tomahawk. The merfolk throws a tomahawk. The tomahawk hits you! The merfolk throws a tomahawk. The tomahawk completely misses you. The merfolk throws a tomahawk. The tomahawk barely misses you. The merfolk throws a tomahawk. The tomahawk completely misses you. The merfolk throws a tomahawk. The tomahawk completely misses you. A merfolk impaler comes into view. It is wielding a runed trident. The merfolk throws a tomahawk. The tomahawk hits you!! The merfolk throws a tomahawk. The tomahawk hits you! You see here a tomahawk. A merfolk comes into view. It is wielding a trident. Cast which spell? (? or * to list) Your skin crawls. You miss the merfolk impaler. You claw the merfolk impaler. The merfolk impaler is lightly wounded. The merfolk misses you. x2 The merfolk impaler hits you with a runed trident. You sock the merfolk impaler! You claw the merfolk impaler, but do no damage. The merfolk impaler is moderately wounded. The merfolk impaler barely misses you. You miss the merfolk impaler. You claw the merfolk impaler. You peck the merfolk impaler. The merfolk impaler is moderately wounded. The merfolk completely misses you. x2 The merfolk impaler completely misses you. You miss the merfolk impaler. You claw the merfolk impaler, but do no damage. The merfolk impaler is moderately wounded. The merfolk impaler completely misses you. The merfolk completely misses you. You sock the merfolk impaler! You claw the merfolk impaler. Your peck misses the merfolk impaler. The merfolk impaler is heavily wounded. The merfolk completely misses you. The merfolk impaler hits you with a runed trident! You bludgeon the merfolk impaler!! Your kick misses the merfolk impaler. The merfolk impaler is almost dead. The merfolk misses you. The merfolk impaler hits you with a runed trident! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the merfolk impaler. You feel better. You kill the merfolk impaler! Lugonu accepts your kill. The merfolk closely misses you. Your skin is crawling a little less now. The merfolk misses you. The merfolk completely misses you. Items here: % ( ) [ a runed trident; a robe; a tomahawk; a merfolk corpse You sock the merfolk! You feel better. You peck the merfolk, but do no damage. The merfolk is moderately wounded. The merfolk completely misses you. The merfolk misses you. You completely miss the merfolk. You claw the merfolk. The merfolk is moderately wounded. The merfolk completely misses you. x2 You puncture the merfolk! You claw the merfolk. You peck the merfolk. The merfolk is severely wounded. The merfolk barely misses you. The merfolk completely misses you. You impale the merfolk!! You feel better. You kill the merfolk! Lugonu accepts your kill. The merfolk misses you. You puncture the merfolk! You claw the merfolk, but do no damage. Your peck misses the merfolk. The merfolk is moderately wounded. The merfolk hits you from afar with a trident! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You barely miss the merfolk. You peck the merfolk. The merfolk is moderately wounded. The merfolk completely misses you. You sock the merfolk! You feel better. Your kick misses the merfolk. You peck the merfolk. The merfolk is severely wounded. The merfolk misses you. You impale the merfolk!! You feel better. You kill the merfolk! Lugonu accepts your kill. Your skin stops crawling. The merfolk completely misses you. A snapping turtle comes into view. Things that are here: a trident; 9 tomahawks The snapping turtle hisses angrily. The merfolk barely misses you. Things that are here: a glaive; 3 tomahawks; a merfolk corpse You sock the merfolk! You feel better. Your peck misses the merfolk. The merfolk is moderately wounded. The merfolk hits you with a trident!! You bludgeon the merfolk!! You feel better. You claw the merfolk. The merfolk is almost dead. You sock the merfolk! You feel better. You kill the merfolk! Lugonu accepts your kill. A merfolk impaler comes into view. It is wielding a runed trident. Things that are here: a trident; 2 throwing nets; a merfolk corpse The merfolk impaler moves out of view. You see here a tomahawk. You hit the snapping turtle but do no damage. You claw the snapping turtle. You peck the snapping turtle, but do no damage. The snapping turtle is lightly wounded. The snapping turtle misses you. You hit the snapping turtle but do no damage. You peck the snapping turtle, but do no damage. The snapping turtle is lightly wounded. The snapping turtle completely misses you. You barely miss the snapping turtle. Your kick misses the snapping turtle. The snapping turtle completely misses you. You sock the snapping turtle! You claw the snapping turtle, but do no damage. Your peck misses the snapping turtle. The snapping turtle is moderately wounded. You hit the snapping turtle. You feel better. You peck the snapping turtle, but do no damage. The snapping turtle is moderately wounded. The snapping turtle misses you. You barely miss the snapping turtle. The snapping turtle is moderately wounded. The snapping turtle completely misses you. You sock the snapping turtle! You claw the snapping turtle, but do no damage. You peck the snapping turtle. The snapping turtle is heavily wounded. You barely miss the snapping turtle. You claw the snapping turtle, but do no damage. The snapping turtle is heavily wounded. The snapping turtle misses you. You hit the snapping turtle. You feel better. You peck the snapping turtle. The snapping turtle is heavily wounded. The snapping turtle completely misses you. You hit the snapping turtle but do no damage. You claw the snapping turtle, but do no damage. The snapping turtle is heavily wounded. You hit the snapping turtle. You peck the snapping turtle. The snapping turtle is severely wounded. The snapping turtle completely misses you. You sock the snapping turtle! You claw the snapping turtle. You peck the snapping turtle, but do no damage. The snapping turtle is almost dead. The snapping turtle withdraws into its shell! You puncture the snapping turtle! You kill the snapping turtle! Lugonu accepts your kill. No target in view! No target in view! Found a book of Power. You see here a tomahawk. Eat which item? (? for menu, Esc to quit) Okay, then. Things that are here: a trident; 2 throwing nets; a merfolk corpse You start butchering the merfolk corpse. You continue butchering the corpse. x3 You finish butchering the merfolk corpse. R - a chunk of flesh {@w1} Things that are here: a trident; 2 throwing nets Eat a chunk of flesh {@w1}? (ye/n/q/i?) This raw flesh tastes terrible. You continue eating. x2 Casting: Regeneration Confirm with . or Enter, or press ? or * to list all spells. Okay, then. A merfolk impaler and Ilsuiw come into view. Ilsuiw shouts! Ilsuiw casts a spell. The merfolk impaler completely misses you. The merfolk impaler completely misses you. You hit the merfolk impaler. Your kick misses the merfolk impaler. The merfolk impaler is lightly wounded. Ilsuiw closely misses you. You sock the merfolk impaler! Your kick misses the merfolk impaler. You peck the merfolk impaler. The merfolk impaler is moderately wounded. The merfolk impaler misses you. The water elemental completely misses you. You impale the merfolk impaler!! You feel better. You claw the merfolk impaler. Your peck misses the merfolk impaler. The merfolk impaler is heavily wounded. Ilsuiw hits you but does no damage. The merfolk impaler barely misses you. You impale the merfolk impaler!! You peck the merfolk impaler. The merfolk impaler is almost dead. The water elemental completely misses you. The merfolk impaler completely misses you. Ilsuiw misses you. You impale the merfolk impaler!! You feel better. You kill the merfolk impaler! Lugonu accepts your kill. The water elemental completely misses you. You bludgeon the water elemental!! You claw the water elemental, but do no damage. The water elemental is severely damaged. Ilsuiw sings a strange sea-chanty. Ilsuiw misses you. The water elemental completely misses you. You bludgeon the water elemental!! You destroy the water elemental! Ilsuiw mumbles some strange words. Ilsuiw blinks! No target in view! Casting: Regeneration Confirm with . or Enter, or press ? or * to list all spells. Your skin crawls. Your skin is crawling a little less now. Casting: Regeneration Confirm with . or Enter, or press ? or * to list all spells. Your skin crawls. Ilsuiw casts a spell. Ilsuiw blinks! Ilsuiw barely misses you. You miss Ilsuiw. Your kick misses Ilsuiw. Ilsuiw casts a spell. Ilsuiw blinks! Ilsuiw closely misses you. You puncture Ilsuiw! You feel better. Your kick misses Ilsuiw. Ilsuiw is lightly wounded. Ilsuiw barely misses you. You closely miss Ilsuiw. Your kick misses Ilsuiw. You peck Ilsuiw. Ilsuiw is lightly wounded. You hit Ilsuiw. You claw Ilsuiw, but do no damage. You peck Ilsuiw. Ilsuiw is lightly wounded. Ilsuiw barely misses you. You hit Ilsuiw but do no damage. Ilsuiw is lightly wounded. Ilsuiw hits you but does no damage. You hit Ilsuiw but do no damage. Your peck misses Ilsuiw. Ilsuiw is lightly wounded. You miss Ilsuiw. Your kick misses Ilsuiw. Ilsuiw is lightly wounded. Ilsuiw mumbles some strange words. You hit Ilsuiw. You claw Ilsuiw, but do no damage. You peck Ilsuiw. Ilsuiw is lightly wounded. Your skin is crawling a little less now. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_AUTOFIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [ackack] Species: Tengu Job: Abyssal Knight class_name: Abyssal Knight HP: 127/127; mods: 0/0 MP: 31/33; mod: 0 Stats: 15 (15) 13 (13) 19 (19) Position: (29, 29), god: Lugonu (13), turn_is_over: 1, banished: 0 Standing on/in/over feature: some shallow water Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 50 | 16 | 8791 | 591/1250 Short Blades | | 0 | 0 | 0 | 0 | 0/42 Long Blades | | 0 | 0 | 0 | 0 | 0/42 Axes | | 0 | 0 | 0 | 0 | 0/42 Maces & Flails | X | 0 | 0 | 16 | 6921 | 26/1051 Polearms | | 0 | 0 | 0 | 0 | 0/42 Staves | | 0 | 0 | 0 | 0 | 0/42 Slings | | 0 | 0 | 0 | 0 | 0/50 Bows | | 0 | 0 | 0 | 0 | 0/42 Crossbows | | 0 | 0 | 0 | 0 | 0/42 Throwing | X | 0 | 0 | 0 | 0 | 0/42 Armour | X | 0 | 0 | 2 | 161 | 35/126 Dodging | X | 0 | 0 | 19 | 11001 | 658/1387 Stealth | X | 0 | 0 | 0 | 0 | 0/42 Stabbing | | 0 | 0 | 0 | 0 | 0/1410790144 Shields | | 0 | 0 | 0 | 0 | 0/50 Traps | | 0 | 0 | 0 | 0 | 0/1410790144 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 1 | 50 | 6 | 1450 | 202/416 Conjurations | X | 0 | 0 | 0 | 0 | 0/29 Hexes | X | 0 | 0 | 0 | 0 | 0/84 Charms | X | 0 | 0 | 10 | 3960 | 1/920 Summonings | | 0 | 0 | 0 | 0 | 0/35 Necromancy | X | 0 | 0 | 2 | 130 | 4/126 Translocations | X | 0 | 0 | 0 | 0 | 0/70 Transmutations | | 0 | 0 | 0 | 0 | 0/70 Fire Magic | | 0 | 0 | 0 | 0 | 0/42 Ice Magic | | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/29 Earth Magic | | 0 | 0 | 0 | 0 | 0/84 Poison Magic | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 10 | 3687 | 358/773 Evocations | X | 0 | 0 | 4 | 440 | 20/210 Spell bugs: Durations: #27: 60 Attributes: #4: 448968 #12: 3838 #13: 417 #22: 1 #23: 46769 #24: -199211908 #27: 332889 #30: -320 #49: 4550 Mutations: antennae: 1 beak: 1 (innate) talons: 3 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +9 vampiric eveningstar eq slot #1, inv slot #18: +0 cloak eq slot #3, inv slot #22: +0 pair of gloves eq slot #6, inv slot #49: +3 leather armour eq slot #7, inv slot #44: +5 ring of protection eq slot #8, inv slot #40: +5 ring of slaying eq slot #9, inv slot #30: amulet of warding }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ≈PP..P..........))..≈P≈≈≈≈≈ ≈≈≈P≈.............(....≈≈≈≈ ≈≈≈P≈..................≈≈≈≈ ≈≈≈≈≈≈................P≈≈≈≈ ≈≈≈≈≈≈≈.......≈≈........≈≈≈≈≈ ≈≈≈≈≈≈≈..###.≈≈≈E.......≈≈≈≈≈ ≈≈≈≈≈≈≈..# #.≈≈≈..E....≈≈≈≈≈≈ ≈≈≈≈≈≈≈..###.≈≈≈m......≈≈≈≈≈ ≈≈≈≈≈≈≈.)....≈≈@≈.....≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈...≈≈≈≈≈).##+##≈≈≈≈ ≈≈.≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈## #≈≈ ....≈≈≈≈≈≈≈.≈≈≈≈≈≈≈# ≈ ........≈≈≈...≈≈≈≈≈# #.≈...≈≈≈≈..≈≈≈≈≈# #.≈.........≈≈≈≈≈## #.≈...≈.....≈≈≈≈≈≈#### .....###.≈≈.....≈≈≈.≈≈≈≈≈ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>