Dungeon Crawl Stone Soup version 0.24-a0-613-g1ff6aac (webtiles) character file. Game seed: 16723470664763762912, levelgen mode: deterministic 0 Zykronos the Vexing (level 1, 14/14 HPs) Began as a Vampire Arcane Marksman on Sept 11, 2019. Safely got out of the dungeon. The game lasted 00:02:35 (1 turns). Zykronos the Vexing (Vampire Arcane Marksman) Turns: 1, Time: 00:02:36 Health: 14/14 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 1/2 levels left rFire . . . SeeInvis + a - +0 shortbow rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . A - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn (no ring) @: regenerating quickly A: no food, fangs 3, see invisible, unbreathing a: Exsanguinate You escaped. You were alive. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 shortbow (weapon) Missiles d - 20 arrows (quivered) Armour A - a +0 robe (worn) Skills: + Level 0.8 Fighting + Level 1.5 Bows - Level 2.1 Dodging - Level 1.0 Spellcasting + Level 4.4 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Corona Hex ##..... 4% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex ##...... 6% 2 N/A Inner Flame Hex/Fire #....... 30% 3 N/A Portal Projectile Hex/Tloc #..... 30% 3 N/A Cause Fear Hex ##........ 38% 4 N/A Leda's Liquefaction Hex/Erth #......... 69% 4 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat. Your natural rate of healing is unusually fast. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History A - a +0 robe (worn) Welcome, Zykronos the Vampire Arcane Marksman. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Okay, then. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? a - Corona Adjust to which letter? z - Corona Okay, then. Okay, then. Describe a (M)onster, (S)pell, s(K)ill, (A)bility, (C)ard, (I)tem, (F)eature, (G)od, (B)ranch, c(L)oud or s(T)atus? Describe a (M)onster, (S)pell, s(K)ill, (A)bility, (C)ard, (I)tem, (F)eature, (G)od, (B)ranch, c(L)oud or s(T)atus? Okay, then. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Really target yourself? Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### #..+ #@.# #....+ ...##..# .... #### ... .. # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zykronos the Vampire Arcane Marksman began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 0 | D:1 | Zykronos: ?? Leda's 0 | D:1 | meem: leda's liquefaction[1/2]: Level 4 earth/hexes spell, | found in the Book of Earth and Book of Debilitation. | Generates a halo of "liquefied" ground around the caster. | Moving on liquefied ground has a -3 player movement malus. | Applies slow movement effect to monsters. Doesn't affect | flying, clinging, insubstantials; cannot be cast by these. 0 | D:1 | Zykronos: ?? Leda's[2 0 | D:1 | meem: leda's liquefaction[2/2]: You will see a lot of "Your | unstable footing causes you to fumble your attack." 0 | D:1 | Zykronos: ?? Book of earth 0 | D:1 | meem: book of the earth[1/1]: Leda's Liquefaction, Bolt of | Magma, Statue Form, Iron Shot, Shatter. 0 | D:1 | Zykronos: ?? Skald 0 | D:1 | meem: skald[1/5]: A background focused on using charms to | support their melee. Starts with a choice of weapon, | leather armour, and a {Book of Battle}. 0 | D:1 | Zykronos: ?? Skald[2 0 | D:1 | meem: skald[2/5]: for those doubting the warriorness of | skalds: http://www.gutenberg.org/ebooks/265 0 | D:1 | Zykronos: ?? Skald[3 0 | D:1 | meem: skald[3/5]: | http://img.ie/images/2015/03/06/ce0009402e087a8dbe758ec5a0c | 69c10.png 0 | D:1 | Zykronos: ?? Skald[4 0 | D:1 | meem: skald[4/5]: but yes, skald is like crusader except | terrible 0 | D:1 | Zykronos: ?? Skald[5 0 | D:1 | meem: skald[5/5]: | https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:b | ackground:crusader 0 | D:1 | Zykronos: ?? Book of battle 0 | D:1 | meem: book of battle[1/1]: Infusion, Shroud of Golubria, | Song of Slaying, Spectral Weapon, Regeneration 0 | D:1 | Zykronos: ?? Song of slaying 0 | D:1 | meem: song of slaying[1/2]: Level 2 Charms spell which | makes a lot of noise but gives you a slaying bonus for each | monster you kill while it is active. It does work with | ranged combat, but not with spells. 0 | D:1 | Zykronos: ?? Song of slaying[2 0 | D:1 | meem: song of slaying[2/2]: Killing weaker (relative to | your XL) enemies won't increase your slaying bonus over a | certain threshold. 0 | D:1 | Zykronos: ?? Infusion 0 | D:1 | meem: infusion[1/1]: Skald spell that buffs your melee | attacks with 2+(spellpower/25) extra damage (which is then | reduced by monster AC), with a power cap of 25. Drains a | point of MP whenever it deals extra damage. 0 | D:1 | Zykronos: ?? Fire elements 0 | D:1 | meem: I don't have a page labeled Fire_elements in my | learndb. 0 | D:1 | Zykronos: ?? Fire elementalist 0 | D:1 | meem: fire elementalist[1/1]: A spellcaster that starts out | with some conjurations and fire magic skill and a {Book of | Flames}. 0 | D:1 | Zykronos: ?? Book of flames 0 | D:1 | meem: book of flames[1/1]: Flame Tongue, Throw Flame, | Conjure Flame, Inner Flame, Sticky Flame, Fireball 0 | D:1 | Zykronos: ?? Inner flame 0 | D:1 | meem: inner flame[1/5]: Turns monsters into explosions. | Level 3 Fire/Hex. If it's not resisted, the target explodes | upon death dealing fire damage and leaving flame clouds | behind. Tiny monsters deal 3d15, giant and huge monsters | deal 3d25 and have a radius 2 explosion, others deal 3d20. | The explosion is as noisy as a mephitic cloud or fireball. 0 | D:1 | Zykronos: ?? Inner flame[2 0 | D:1 | meem: inner flame[2/5]: The sheep bleats in terror. The | sheep explodes! 0 | D:1 | Zykronos: ?? Inner flame[3 0 | D:1 | meem: inner flame[3/5]: Poisoning monsters and walking away | until they die can prevent the explosion from hitting you. 0 | D:1 | Zykronos: ?? Inner flame[4 0 | D:1 | meem: inner flame[4/5]: Used correctly, a useful strategic | fireball. Used incorrectly, a terrible idea. 0 | D:1 | Zykronos: ?? Inner flame[5 0 | D:1 | meem: inner flame[5/5]: inner flame is not the strongest | spell in the game, but it IS the best spell 0 | D:1 | Zykronos: ?? Qazlal 0 | D:1 | meem: qazlal[1/8]: The violent god of natural disasters. | Gives SH, temporary resists, RMsl, and clouds surrounding | you in a small radius (and immunity to all clouds). See | also {upheaval}, {disaster area}, and {elemental force}. 0 | D:1 | Zykronos: ?? We 0 | D:1 | meem: I don't have a page labeled We in my learndb. Did you | mean: ae, be, ce, de, e, ee, ew, fe, ge, he, ie, ke, ne, | re, se, te, w, web, wn, wr, wu, wz, xe. 0 | D:1 | Zykronos: ?? Ee 0 | D:1 | meem: earth elementalist[1/1]: A spellcaster that starts | out with some earth magic skill, a {book of Geomancy}, and | some rocks to use with {Sandblast}. 0 | D:1 | Zykronos: ?? Geo 0 | D:1 | meem: I don't have a page labeled Geo in my learndb. Did | you mean: ego, ge, geh. 0 | D:1 | Zykronos: ?? GeoMancy 0 | D:1 | meem: book of geomancy[1/1]: Sandblast, Passwall, Stone | Arrow, Petrify, Lee's Rapid Deconstruction 0 | D:1 | Zykronos: ?? Sandblast 0 | D:1 | meem: sandblast[1/1]: Wield stones to do more damage and | increase range from 2 to 3 with this spell. Sandblast with | stones maxes out at 2d20 damage, although damage reduction | from enemy AC is applied thrice instead of once. Og and Tr | can use large rocks, with damage maxing out at 3d20. | To-hit: 13+power/10 with ammo, 8+power/5 otherwise. In | 0.20+, only cast with stones. 0 | D:1 | Zykronos: ?? Ie 0 | D:1 | meem: ice elementalist[1/1]: A spellcaster that starts out | with some Ice Magic skill and a {Book of Frost}. 0 | D:1 | Zykronos: ?? Book of frost 0 | D:1 | meem: book of frost[1/1]: Freeze, Throw Frost, Ozocubu's | Armour, Throw Icicle, Summon Ice Beast. 0 | D:1 | Zykronos: ?? Warper 0 | D:1 | meem: warper[1/1]: A hybrid class focused around | translocations. Starts with a choice of weapons, some | tomahawks of dispersal, skill in fighting, a scroll of | blinking and a {book of Spatial Translocations}. 0 | D:1 | Zykronos: ?? Enchanter 0 | D:1 | meem: enchanter[1/1]: A spellcaster that starts with a | {Book of Maledictions}, a +1 dagger and some skill in Hexes | and Short Blades. They generally fight by incapacitating | their enemies by casting {Ensorcelled Hibernation} or | {Confuse} and then {stabbing} them. 0 | D:1 | Zykronos: ?? Arcane marksman 0 | D:1 | meem: arcane marksman[1/2]: Class that starts with a ranged | weapon (bow, crossbow, sling, throwing), robe, and a {Book | of Debilitation}. 0 | D:1 | Zykronos: ?? Arcane marksman[2 0 | D:1 | meem: arcane marksman[2/2]: Like a hunter but with hexes | too. And fireballs. Starts with the Book of Debilitation. 0 | D:1 | Zykronos: ?? Shroud 0 | D:1 | meem: shroud of golubria[1/2]: L2 Charms/Tloc spell. Found | in Book of Battle and Spatial Translocations. While in | effect, the shroud protects you from some melee attacks, | but the shroud is fragile and might fall apart. More | damaging melee attacks have a higher chance of breaking the | shroud. Basically equivalent to +10 hp on average. 0 | D:1 | Zykronos: ?? Shroud[2 0 | D:1 | meem: shroud of golubria[2/2]: It has a 2/3rds chance of | attempting to block melee damage. That attempt has a | dmg/(dmg+10) chance of breaking the shroud, otherwise the | attack is negated. This is after AC damage reduction is | applied. 0 | D:1 | Zykronos: ?? Armor skill 0 | D:1 | meem: Armor skill ~ armour skill[1/2]: Armour skill reduces | the penalties associated with heavy armours, and increases | the effectiveness of your armour by 1/22nd of its base | value per level of skill. 0 | D:1 | Zykronos: ?? Armor skill[2 0 | D:1 | meem: Armor skill ~ armour skill[2/2]: The flat EV penalty | of a piece of armour is reduced by Armour skill. See | {encumbrance rating}. 0 | D:1 | Zykronos: ?? Encumbrance rating 0 | D:1 | meem: encumbrance rating[1/3]: A number representing how | much armour hampers your spellcasting, dodging, and melee | accuracy. 0 | D:1 | Zykronos: ?? Str 0 | D:1 | meem: strength[1/2]: Strength reduces penalties from | wearing body armour; see {aevp}. Has a small impact on | melee and launcher damage, roughly +25% of initial damage | per 10 points of str above 10. 0 | D:1 | Zykronos: ?? Str[2 0 | D:1 | meem: strength[2/2]: applies a slightly harsher penalty for | str<10> | ERROR: string above had unterminated tag 0 | D:1 | Zykronos: ?? Int 0 | D:1 | meem: int[1/2]: Affects your spell casting success, your | spell power and your spell hunger. When it reaches 0, you | become {brainless}. 0 | D:1 | Zykronos: ?? Int[2 0 | D:1 | meem: monster intelligence[1/12]: From worst to best: | Brainless, Animal, Human. This has many effects on monster | behaviour, most notably pursuing you longer, pathfinding | better, being more wary of traps/clouds and moving in ways | that inconviences you more. 0 | D:1 | Zykronos: ?? Dex 0 | D:1 | meem: dex[1/1]: Increases {accuracy} slightly, chance of | stabbing distracted mons and stealth as well. Plays a | significant role in EV if you have {dodging} skill. Boosts | ability to shield-block, especially for bucklers, less for | large shields. 0 | D:1 | Zykronos: ?? Dodging 0 | D:1 | meem: dodging[1/3]: If your dex is over 24, set it to | 14+10*log2(1+(dex-14)/10). Then your base EV is 10 + | size_factor + (7 + dodging * new_dex) / (20 - size_factor). | Then subtract your {aevp} and {asp}, then if the result is | over 30, set it to 10+20*log2(1+(result-10)/20). Then apply | +EV equipment/mutations, and merfolk/tengu bonuses. Go | stepdowns! 0 | D:1 | Zykronos: ?? Aevp 0 | D:1 | meem: aevp[1/2]: Adjusted body armour evasion penalty. | Affects spell success, melee and missile accuracy. Its | value is [(2/5) * er^2 / (str+3)] * [45 - armour_skill]/45. 0 | D:1 | Zykronos: ?? Ac 0 | D:1 | meem: armour[1/5]: AC reduces incoming damage from most | sources by 1d(AC+1)-1. This occurs before resistances. This | can reduce it to 0. You might still get poisoned, banished | etc. though. Some electric attacks (such as shock, | lightning bolt, electric eel blasts) only check half of | your AC. Impact damage from poison spells checks ac, the | poison damage itself does not. 0 | D:1 | Zykronos: ?? Ac[2 0 | D:1 | meem: armour[2/5]: Torment, smite, damnation, | electrocution, and a handful of other abilities/effects | ignore AC. Player-castable damage spells that ignore AC | are: freeze, refrigeration, sticky flame, static discharge, | pain, vampiric draining, Olgreb's Toxic Radiance, ignite | poison, dispel undead and agony. Note that all of these | spells also ignore EV. 0 | D:1 | Zykronos: ?? Ac[3 0 | D:1 | meem: armour skill[1/2]: Armour skill reduces the penalties | associated with heavy armours, and increases the | effectiveness of your armour by 1/22nd of its base value | per level of skill. 0 | D:1 | Zykronos: ?? Ac[4 0 | D:1 | meem: armours[1/2]: In order of ER, ascending: {robe}, | {leather armour}, {troll leather armour}, {ring mail}, | {scale mail}, {chain mail}, {plate armour}, {crystal plate | armour} 0 | D:1 | Zykronos: ?? Animate skeleton 0 | D:1 | meem: animate skeleton[1/1]: Animates a temporary skeleton. | If cast over a corpse, the skeleton will rip itself away, | producing chunks. 0 | D:1 | Zykronos: ?? Animate dead 0 | D:1 | meem: animate dead[1/2]: Attempts to raise all corpses and | skeletons in LoS as temporary zombies or skeletons. 0 | D:1 | Zykronos: ?? Animate dead[2 0 | D:1 | meem: animate dead[2/2]: Monster animate dead is gone in | trunk. 0 | D:1 | Zykronos: ?? Qaz 0 | D:1 | meem: qazlal[1/8]: The violent god of natural disasters. | Gives SH, temporary resists, RMsl, and clouds surrounding | you in a small radius (and immunity to all clouds). See | also {upheaval}, {disaster area}, and {elemental force}. 0 | D:1 | Zykronos: ?? Elemental force 0 | D:1 | meem: elemental force[1/1]: Qazlal's 3* ability. Spawns | friendly elementals from your clouds, hostile elementals | from clouds created by monsters and neutral elementals from | other clouds. Higher invo gives more elementals. 0 | D:1 | Zykronos: ?? Maces 0 | D:1 | meem: maces & flails[1/2]: club (+3/5/1.3/0.6), whip | (+2/6/1.1/0.5), hammer (+3/7/1.3/0.6), mace (+3/8/1.4/0.7), | flail (+0/10/1.4/0.7), demon whip (+1/11/1.1/0.5), sacred | scourge (+0/12/1.1/0.5), morningstar (-2/13/1.5/0.7), | eveningstar (-1/15/1.5/0.7), dire flail (-3/13/1.3/0.6) | [2], great mace (-4/17/1.7/0.7) [2], giant club | (-6/20/1.7/0.7) [2], giant spiked club (-7/22/1.8/0.7) [2] 0 | D:1 | Zykronos: ?? Maces[2 0 | D:1 | meem: maces & flails[2/2]: Weapons which thump or lash. | They don't cut hydra heads off. The only playable races | that can wield giant (spiked) clubs are Ogres and Trolls. 0 | D:1 | Zykronos: ?? long blades 0 | D:1 | meem: long blades[1/2]: falchion (+2/7/1.3/0.6), long sword | (+1/9/1.4/0.7), scimitar (-2/11/1.4/0.7), demon blade | (-1/12/1.3/0.6), eudemon blade (-2/13/1.2/0.6), double | sword (-1/14/1.5/0.7), great sword (-3/15/1.7/0.7) [2], | triple sword (-4/17/1.9/0.7) [2] 0 | D:1 | Zykronos: ?? Axes 0 | D:1 | meem: axes[1/1]: (acc,dam,delay,mindelay) [hands]: hand axe | (+3/7/1.3/0.6), war axe (+0/11/1.5/0.7), broad axe | (-2/13/1.6/0.7), battleaxe (-4/15/1.7/0.7) [2], | executioner's axe (-6/18/2.0/0.7) [2]. All axes {cleave} | and chop hydra heads. 0 | D:1 | Zykronos: ?? Polearm 0 | D:1 | meem: polearms[1/1]: (acc,dam,delay,mindelay) [hands]: | spear (+4/6/1.1/0.5), trident (+1/9/1.3/0.6), demon trident | (+1/12/1.3/0.6), trishula (+0/13/1.3/0.6), halberd | (-3/13/1.5/0.7) [2], scythe (-4/14/2.0/0.7) [2], glaive | (-3/15/1.7/0.7) [2], bardiche (-6/18/2.0/0.7) [2]. All | polearms have {reaching}. 0 | D:1 | Zykronos: ?? Str 0 | D:1 | meem: strength[1/2]: Strength reduces penalties from | wearing body armour; see {aevp}. Has a small impact on | melee and launcher damage, roughly +25% of initial damage | per 10 points of str above 10. 0 | D:1 | Zykronos: ?? Str[2 0 | D:1 | meem: strength[2/2]: applies a slightly harsher penalty for | str<10> | ERROR: string above had unterminated tag 0 | D:1 | Zykronos: ?? Dex 0 | D:1 | meem: dex[1/1]: Increases {accuracy} slightly, chance of | stabbing distracted mons and stealth as well. Plays a | significant role in EV if you have {dodging} skill. Boosts | ability to shield-block, especially for bucklers, less for | large shields. 0 | D:1 | Zykronos: ?? Int 0 | D:1 | meem: int[1/2]: Affects your spell casting success, your | spell power and your spell hunger. When it reaches 0, you | become {brainless}. 0 | D:1 | Zykronos: ?? Int[2 0 | D:1 | meem: monster intelligence[1/12]: From worst to best: | Brainless, Animal, Human. This has many effects on monster | behaviour, most notably pursuing you longer, pathfinding | better, being more wary of traps/clouds and moving in ways | that inconviences you more. 0 | D:1 | Zykronos: ??damage 0 | D:1 | meem: damage[1/1]: See {weapon damage}, {unarmed combat} 0 | D:1 | Zykronos: ?? Weapon damage 0 | D:1 | meem: weapon damage[1/4]: Approximately: | 1d(base*strength_bonus)*skill_bonus + random2(to_dam + | slaying + 1) + various bonuses. Weapon {brand} is applied | after monster AC reduction. 0 | D:1 | Zykronos: ?? Weapon damage[2 0 | D:1 | meem: weapon damage[2/4]: Strength bonus is usually < 1.5 (see {str}), {skill bonus} (both from weapon and Fighting skills) is randomized, averaging about 2.0 at max skill> | ERROR: string above had unterminated tag 0 | D:1 | Zykronos: ?? Weapon damage[3 0 | D:1 | meem: weapon damage[3/4]: Damage bonuses include +1d10 for | {might} and -1d5 when Starving. 0 | D:1 | Zykronos: ?? Weapon damage[4 0 | D:1 | meem: weapon damage[4/4]: You can get walked through the | calculation in more detail (as of mid 2017), together with | a couple of ASCII graphs and some summarizing remarks, here | https://crawl.develz.org/tavern/viewtopic.php?f=5&t=23662&p | =313558#p313558 0 | D:1 | Zykronos: ?? Fighting 0 | D:1 | meem: fighting[1/1]: The Fighting skill gives you a bonus | to accuracy and damage in melee and ranged, and improves | your hit points by Fighting * (3/2 + XL/14) (see {hp}). Its | effect on your damage is 0.83x the effect of weapon skill | (not counting increases in attack speed), so if you want to | hit hard then train it too. 0 | D:1 | Zykronos: ?? Stats 0 | D:1 | meem: starting stats[1/3]: A character's starting stats are | equal to species contribution + job contribution. See | {starting stats[2]} for the species contributions and | {starting stats[3]} for the job contributions. 0 | D:1 | Zykronos: ?? Invocation 0 | D:1 | meem: invocations[1/3]: Used by TSO, Beogh, Cheibriados, | Dithmenos, Elyvilon, Fedhas, Hepliaklqana, Lugonu, Makhleb, | Nemelex Xobeh, Okawaru, Qazlal, Sif Muna, Uskayaw, | Yredelemnul, Zin. Not used by Ashenzari, Gozag, Jiyva, | Kikubaaqudgha, Pakellas, Ru, Trog, Vehumet, Xom. 0 | D:1 | Zykronos: ?? InvocationS[2 0 | D:1 | meem: invocations[2/3]: Ashenzari, Jiyva, Ru, Trog, and | Vehumet base invoked powers on your piety, Gozag on your | gold, Kikubaaqudgha on your Necromancy, Pakellas on your | evocations. Xom is Xom. 0 | D:1 | Zykronos: ?? InvocationS[3 0 | D:1 | meem: invocations[3/3]: its confusing, because irl god | lets you train invocations skill but it doesn't do anything 0 | D:1 | Zykronos: ?? Defense 0 | D:1 | meem: I don't have a page labeled Defense in my learndb. 0 | D:1 | Zykronos: ?? Reppste 0 | D:1 | meem: I don't have a page labeled Reppste in my learndb. 0 | D:1 | Zykronos: ?? RIposte 0 | D:1 | meem: riposte[1/3]: New mechanic in 0.19. Long blades & the | {fencer's gloves} give a 33% chance to retaliate when | enemies miss you, giving you an automatic free attack. | Monsters aren't cool enough to riposte. 0 | D:1 | Zykronos: ?? RIposte[3 0 | D:1 | meem: riposte[3/3]: | https://s7.postimg.org/dxoi802y3/1468364693.png 0 | D:1 | Zykronos: ?? Reaching 0 | D:1 | meem: reaching[1/1]: Polearms can be e(v)oked (or use TAB) | to attack something up to two squares away. If there is a | statue or monster in the way, it prevents your attack 50% | of the time. If blocked by a hostile monster, you attempt | to attack it instead. Monsters cheat and always hit their | target. 0 | D:1 | Zykronos: ?? Sky beasts 0 | D:1 | meem: Sky beasts ~ sky beast[1/2]: Similar to an {ice | beast}, only it flies, is made of clouds and tortured | flesh, leaves a mutagenic corpse and fades in and out of | visibility at random. Appears at the same depths as ice | beasts, but has less AC and is not resistant to poison. 0 | D:1 | Zykronos: ?? Sky beast[2 0 | D:1 | meem: sky beast[2/2]: | http://www.creaturespot.com/main/2010/11/12/cephalophant-mo | nster.html 0 | D:1 | Zykronos: ?? Ice beast 0 | D:1 | meem: ice beast[1/1]: They claw you, and they freeze you | when they do. Can be dangerous to low-level characters, and | can also destroy your potions (not anymore in 0.15+!). 0 | D:1 | Zykronos: ?? Flying 0 | D:1 | meem: flight[1/3]: A status effect that allows you to move | over deep water and lava. Removes the shallow water | movement/attack/invisibility penalties, and reduces damage | you take from Shatter. Monster airstrike will deal extra | damage to you, however. Appears in potion and ring form. | Gr, Te, and Black Dr can fly as a racial mutation. Was a | spell until 0.17. 0 | D:1 | Zykronos: ?? Flight[2 0 | D:1 | meem: flight[2/3]: kryft: think of flight like... kryft: | a treadmill and the treadmill is hovering and it goes | forwards when you walk on it also the treadmill lets you | pick up things from the floor 0 | D:1 | Zykronos: ?? Flight[3 0 | D:1 | meem: flight[3/3]: What percentage of gargoyles that died | to shatter were flying? !lg * gr kaux=by_shatter / | status~~flying 0 | D:1 | Zykronos: !lg * gr kaux=by_shatter / status--flying 0 | D:1 | meem: No keyword 'status--flying' 0 | D:1 | Zykronos: !lg * gr kaux=by_shatter / status=flying 0 | D:1 | meem: 116/352 games for * (gr kaux=by_shatter): N=116/352 | (32.95%) 0 | D:1 | Zykronos: ?? Charms 0 | D:1 | meem: charms[1/2]: The magic school dedicated to spells | which boost your character. The old Enchantments school was | split into Charms and Hexes. 0 | D:1 | Zykronos: ?? Charms[2 0 | D:1 | meem: list of spells by school[2/14]: Charms: infusion, | shroud of golubria, swiftness, ozocubu's armour, | regeneration, spectral weapon, excruciating wounds, deflect | missiles, ring of flames, death's door 0 | D:1 | Zykronos: ?? Ring of flames 0 | D:1 | meem: ring of flames[1/2]: Level 7 charms/fire. A third | ring of fire, because two rings of fire aren't enough for | some people. Gives a fire enhancer, surrounds each square | around you with a cloud of flame and leaves clouds of flame | in your wake. Confers rF++, rC--, and makes you immune to | clouds of flame. 0 | D:1 | Zykronos: ?? Ring of flames[2 0 | D:1 | meem: ring of flames[2/2]: Does not prevent clouds from | appearing under you. You make more flames if you're hasted | or moving quickly! 0 | D:1 | Zykronos: ?? Ring of fire 0 | D:1 | meem: ring of fire[1/1]: A ring of fire (jewellery) acts as | a positive fire enhancer and gives rF+ rC-. Not to be | confused with {ring of flames}, a spell. In 0.18 and | earlier also give a negative ice enhancer. 0 | D:1 | Zykronos: ?? Book of minor magic 0 | D:1 | meem: book of minor magic[1/1]: Magic Dart, Blink, Call | Imp, Slow, Conjure Flame, Mephitic Cloud. 0 | D:1 | Zykronos: ?? Of conjuration 0 | D:1 | meem: I don't have a page labeled Of_conjuration in my | learndb. 0 | D:1 | Zykronos: ?? Book Of conjuration 0 | D:1 | meem: Book Of conjuration ~ book of conjurations[1/1]: | Magic Dart, Searing Ray, Dazzling Spray, Fulminant Prism, | Iskenderun's Mystic Blast, Iskenderun's Battlesphere. In | 0.20, Battlesphere is replaced with {Force Lance} and moved | to the {Book of Power}. 0 | D:1 | Zykronos: ?? Force lance 0 | D:1 | meem: force lance[1/3]: In 0.16+, L4 | conjurations/translocations spell. Can knock targets up to | 4 spaces back, dependent on spellpower. It's also more | likely to push heavier targets at higher power. Flying | targets are more impacted - they have nothing to brace | themselves against. Targets that collide with a solid | object such as a wall take extra damage. To-hit: | 10+power/7. 0 | D:1 | Zykronos: ?? Veh 0 | D:1 | meem: vehumet[1/2]: The god of destructive magic. Offers | you the opportunity to memorize up to 15 different | destructive spells over the course of the game, beginning | with a L1 spell at * piety and loosely weighted by | elemental skills. Provides mana on kills at * piety, | {wizardry} bonus for destructive spells at *** piety, and | extra range at **** piety. 1 | D:$ | Safely got out of the dungeon. Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_basic Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------