Dungeon Crawl Stone Soup version 0.23.2-1-ga50397a (webtiles) character file. Game seed: 6889804882045468357 39 Zukil the Conjurer (level 3, -1/26 HPs) Began as a Human Conjurer on Apr 16, 2019. Slain by a gnoll ... wielding a +0 club (11 damage) ... on level 2 of the Dungeon. The game lasted 00:04:36 (1245 turns). Zukil the Conjurer (Human Conjurer) Turns: 1245, Time: 00:04:36 Health: -1/26 AC: 2 Str: 8 XL: 3 Next: 70% Magic: 1/6 EV: 12 Int: 16 God: Gold: 84 SH: 0 Dex: 13 Spells: 3/6 levels left rFire . . . SeeInvis . k - +1 dagger (venom) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: very slightly contaminated A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were very hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Skills: * Level 1.3 Fighting + Level 2.3 Dodging - Level 2.0 Stealth * Level 2.4 Spellcasting * Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 3% 1 #...... b - Searing Ray Conj ###... 4% 2 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Dazzling Spray Conj/Hex #..... 24% 3 ###.... Iskenderun's Mystic Bla Conj ###..... 32% 4 #####.. Force Lance Conj/Tloc #....... 63% 4 #####.. Fulminant Prism Conj/Hex #......... 63% 4 #####.. Inventory: Hand Weapons k - a +1 dagger of venom (weapon) l - a +2 dagger of flaming Missiles e - 13 stones (quivered) Armour a - a +0 robe (worn) Scrolls b - a scroll of immolation {*not zot*, unknown} d - a scroll of teleportation {*not zot*, unknown} f - a scroll of magic mapping {*not zot*, unknown} j - a scroll of amnesia {*not zot*, unknown} Potions g - a potion of lignification {*not zot*, unknown} h - a potion of cancellation {*not zot*, unknown} i - 2 potions of heal wounds {*not zot*, unknown} Comestibles c - a ration Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: ...l...................# #. .......................# #. .......g...............# #. .......###.#....... #. ....... #.#....... #. ......g #.######## #. ....... #l# #. ......g #g# #. ...?..g #@# #. ..$.... #.# #. ###'### #. #.....# #. #.....########## #. #.....'........# #. #.....########.# #. #.....'.....<#)# #. #.....########.# #. You could see a gnoll and a leopard gecko. Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip (resting) The magic dart hits the kobold but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 whip The magic dart hits the kobold. You kill the kobold! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You now have 84 gold pieces (gained 12). You see here a +0 whip. You open the door. A worm comes into view. There is an open door here. The helpless worm fails to defend itself. You hit the worm. The worm is poisoned. The worm is moderately wounded. The worm closely misses you. You hit the worm. The worm looks as sick as possible! The worm is heavily wounded. You hit the worm. The worm looks as sick as possible! The worm is severely wounded. The worm bites you but does no damage. You hit the worm but do no damage. The worm looks as sick as possible! The worm is severely wounded. You hit the worm. The worm is almost dead. You kill the worm! You open the door. Found a stone staircase leading up. You open the door. There is an open door here. 4 gnolls come into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll (resting) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll shouts! A leopard gecko comes into view. A hobgoblin comes into view. It is wielding a +0 mace. The hobgoblin moves out of view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll (heavily wounded) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll (heavily wounded) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll (heavily wounded) You miscast Magic Dart. Sparks fly from your hands! The gnoll misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll (heavily wounded) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll (severely wounded) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you. You closely miss the gnoll. The gnoll is almost dead. The gnoll misses you. You hit the gnoll. You kill the gnoll! You hit the gnoll but do no damage. The gnoll is poisoned. The gnoll hits you with a +0 club. You hit the gnoll. The gnoll looks as sick as possible! The gnoll is lightly wounded. The gnoll hits you with a +0 club! You die... Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.3 Dodging | | 2.3 Stealth | | 2.0 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Unarmed || 16 Dagger || 24 Cast: Magic Dart || 31 Stab: Sleeping || 1 Armor: Robe || 3 Dodge: Dodged || 19 Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_basic D:2: layout_basic, nicolae_ashenzari_panopticon, nicolae_gozag_seed_capital Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zukil the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 248 | D:1 | Reached XP level 2. HP: 17/20 MP: 3/5 252 | D:1 | Learned a level 2 spell: Searing Ray 1011 | D:2 | Reached skill level 1 in Fighting 1036 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 1245 | D:2 | Slain by a gnoll Vanquished Creatures A gnoll (D:2) A worm (D:2) 3 dart slugs A leopard gecko (D:1) 2 goblins 3 hobgoblins 6 kobolds A bat (D:2) A rat (D:1) 19 creatures vanquished.