Dungeon Crawl Stone Soup version 0.26-a0-154-g3d63440 (webtiles) character file. Game seed: 14309948798960579561 2 Zitu the Vexing (level 1, 0/11 HPs) Began as a Deep Elf Arcane Marksman on July 2, 2020. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:06 (85 turns). Zitu the Vexing (Deep Elf Arcane Marksman) Turns: 85, Time: 00:01:06 Health: 0/11 AC: 2 Str: 7 XL: 1 Next: 33% Magic: 3/5 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 15 Spells: 2/3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 shortbow Missiles d - 13 arrows Armour e - a +0 robe (worn) Scrolls b - a scroll of remove curse {unknown} Comestibles f - a ration Skills: + Level 0.7 Fighting + Level 2.3 Bows + Level 2.4 Dodging + Level 1.7 Spellcasting + Level 4.0 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex ###.... 3% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex ###..... 5% 2 ###.... Inner Flame Hex/Fire #....... 26% 3 ####... Portal Projectile Hex/Tloc #..... 26% 3 ####... Cause Fear Hex ###....... 36% 4 #####.. Leda's Liquefaction Hex/Erth #......... 65% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, Zitu the Deep Elf Arcane Marksman. The bosom of this dungeon contains the fabulous artefact, the Orb of Zot. Found a staircase leading out of the dungeon. You open the door. You open the door. You open the door. You open the door. There is an open door here. b - a scroll labeled LOFYOMAVUSCH Found a stone staircase leading down. A jackal comes into view. Firing (i - inventory) d - 20 arrows (quivered) Aim: a jackal (asleep) You shoot an arrow. The arrow hits the jackal. The jackal barks! Firing (i - inventory) d - 19 arrows (quivered) Aim: a jackal (lightly wounded) You shoot an arrow. The arrow hits the jackal. A jackal comes into view. You see here 28 sling bullets. You see here 23 stones. Firing (i - inventory) d - 18 arrows (quivered) Aim: a jackal (moderately wounded) You shoot an arrow. The arrow hits the jackal. Firing (i - inventory) d - 17 arrows (quivered) Aim: a jackal (heavily wounded) You shoot an arrow. The arrow closely misses the jackal. The jackal barely misses you. The jackal completely misses you. Firing (i - inventory) d - 16 arrows (quivered) Aim: a jackal (heavily wounded) You shoot an arrow. The arrow hits the jackal. You kill the jackal! The jackal is too close now for your liking. Things that are here: 2 arrows; 23 stones Firing (i - inventory) d - 15 arrows (quivered) Aim: a jackal (wandering, hasn't noticed you) You shoot an arrow. The arrow closely misses the jackal. The jackal barks! Firing (i - inventory) d - 14 arrows (quivered) Aim: a jackal You shoot an arrow. The arrow hits the jackal. You kill the jackal! d - 15 arrows (gained 2) You see here 23 stones. A jackal comes into view. Things that are here: an arrow; 28 sling bullets Firing (i - inventory) d - 15 arrows (quivered) Aim: a jackal (wandering, hasn't noticed you) You shoot an arrow. The arrow misses the jackal. Firing (i - inventory) d - 14 arrows (quivered) Aim: a jackal You shoot an arrow. The arrow barely misses the jackal. You are now empty-handed. You hit the jackal. The jackal bites you but does no damage. The jackal closely misses you. You hit the jackal but do no damage. The jackal bites you. You take 3 damage, and have 8/11 hp. MASSIVE DAMAGE!! You hit the jackal. The jackal barely misses you. You hit the jackal. The jackal closely misses you. A rat comes into view. The jackal barely misses you. You hit the jackal but do no damage. The jackal bites you. You take 1 damage, and have 7/11 hp. Aim: a jackal (almost dead, chance to defeat MR: 69%) The jackal is outlined in light. The jackal barely misses you. x2 You now have 4/5 mp. You hit the jackal but do no damage. The jackal barely misses you. You hit the jackal but do no damage. The jackal misses you. You hit the jackal but do no damage. The jackal bites you. The jackal completely misses you. You take 1 damage, and have 6/11 hp. You see here 23 stones. The jackal bites you. You take 1 damage, and have 5/11 hp. The jackal stops glowing. You are too injured to fight recklessly! Aim: a jackal (almost dead, chance to defeat MR: 69%) The jackal barely resists. The jackal barely misses you. The jackal misses you. You now have 3/5 mp. You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the jackal but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 2/11 hp. MASSIVE DAMAGE!! You closely miss the jackal. The jackal closely misses you. The jackal bites you. You die... ....$...#.# #..# h.......#.# #..# ..(.....#.# #..# ...(....#.######..# ...(.(..#.........#### ######........#......# #...(....#....#.# #....(####....#.# #.....rh@.....#.# #.#....####..##.#### #.#.>..#.###.......### #.#.#..#.............# #.#.#..#......+++'++.# #.#..######.+....'.# #.#.........+....+.# ##.####...+..<.+ # #...'....+ You could see a jackal and a rat. Vanquished Creatures 2 jackals (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zitu the Deep Elf Arcane Marksman began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 84 | D:1 | HP: 2/11 [jackal (3)] 85 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_basic, serial_park_tiny_1 Action || total -------------------------++------- Melee: Unarmed || 10 Fire: Shortbow || 9 Cast: Corona || 2 Armor: Robe || 1 Dodge: Dodged || 14 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_basic, serial_park_tiny_1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 40.0 | 85.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 40.0 | 85.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 +-------+-------+-------+-------+-------+----------------------