Dungeon Crawl Stone Soup version 0.20-a0-909-g1a4ba80 (webtiles) character file. 28 Zitu the Conjurer (level 2, -3/19 HPs) Began as a Mummy Conjurer on Mar 23, 2017. Slain by Terence ... wielding a +0 mace (6 damage) ... on level 2 of the Dungeon. The game lasted 00:04:05 (1890 turns). Zitu the Conjurer (Mummy Conjurer) Turns: 1890, Time: 00:04:06 Health: -3/19 AC: 2 Str: 11 XL: 2 Next: 96% Magic: 4/5 EV: 12 Int: 14 God: Gold: 100 SH: 0 Dex: 12 Spells: 3/6 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . a - +0 robe rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 100 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of identify Books b - a book of Conjurations Skills: - Level 1.5 Dodging - Level 1.5 Stealth - Level 2.6 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 4% 1 N/A b - Searing Ray Conj ##.... 10% 2 N/A Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Okay, then. Aim: a ball python (moderately wounded) The searing ray misses the ball python. (Press . to maintain the ray.) You now have 2/5 mp. The searing ray misses the ball python. You now have 1/5 mp. The searing ray hits the ball python. You kill the ball python! You now have 0/5 mp. Without enough magic to sustain it, your searing ray dissipates. You don't have enough magic to cast that spell. The leopard gecko bites you. You climb upwards. There is a stone staircase leading down here. You take 3 damage, and have 16/19 hp. You barely miss the leopard gecko. The leopard gecko bites you. You take 2 damage, and have 14/19 hp. You closely miss the leopard gecko. The leopard gecko misses you. You closely miss the leopard gecko. The leopard gecko bites you. You hit the leopard gecko. The leopard gecko bites you but does no damage. You hit the leopard gecko but do no damage. The leopard gecko bites you. The leopard gecko barely misses you. You take 2 damage, and have 12/19 hp. You hit the leopard gecko. The leopard gecko bites you. You take 2 damage, and have 10/19 hp. You hit the leopard gecko. You kill the leopard gecko! You start resting. Health restored: 19; MP restored: 5 You climb downwards. There is a stone staircase leading up here. You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. A goblin and Terence come into view. As you read the scroll labeled NAGORPHUEPP, it crumbles to dust. It is a scroll of recharging. You aren't carrying any rechargeable items. Terence shouts! The goblin shouts! Terence hits you with a mace. You take 2 damage, and have 17/19 hp. As you read the scroll labeled SYFFUKLUDOOLE, it crumbles to dust. You feel as if something is helping you. It was a scroll of remove curse. Terence barely misses you. Drop what? 4/52 slots (_ for help) (? for menu, Esc to quit) You remove your -5 ring of evasion. The goblin hits you with a dagger. You drop a -5 ring of evasion. Terence hits you but does no damage. The goblin closely misses you. You take 1 damage, and have 16/19 hp. The goblin hits you with a dagger. You take 1 damage, and have 15/19 hp. You found a teleport trap! The goblin completely misses you. Found a stone staircase leading down. Really walk into that teleport trap? You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. c - a scroll labeled HIDOTI YMYT Terence shouts! Aim: Terence, wielding a mace and wearing a chain mail The magic dart hits Terence. You now have 4/5 mp. Aim: Terence, wielding a mace and wearing a chain mail (lightly wounded) The magic dart hits Terence. You now have 3/5 mp. You don't know that spell. Aim: Terence, wielding a mace and wearing a chain mail (lightly wounded) The searing ray misses Terence. (Press . to maintain the ray.) You now have 1/5 mp. The searing ray hits Terence. The goblin shouts! You now have 0/5 mp. Without enough magic to sustain it, your searing ray dissipates. Terence barely misses you. You hit Terence but do no damage. Terence hits you with a mace. You take 3 damage, and have 13/19 hp. You hit Terence but do no damage. You hit Terence but do no damage. Terence hits you with a mace! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 4/19 hp. MASSIVE DAMAGE!! As you read the scroll labeled HIDOTI YMYT, it crumbles to dust. It is a scroll of enchant weapon. You aren't carrying any weapons that can be enchanted. Terence hits you with a mace. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 2/19 hp. Okay, then. Found an escape hatch in the floor. Terence hits you with a mace. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 2/19 hp. There is an escape hatch in the floor here. Terence hits you with a mace. You die... ....... #. .>.....### . #...## ##. ###.@g #.. ###. #.# ## #.# # # #.# .#####! ... #@##.#?...###... # ##@#..#....#....# #.g..##......... #..####.......# ..#.##..## #.....# ......[..####...######## ........................ .........############### ........?# You could see Terence and a goblin. Vanquished Creatures 2 dart slugs (D:1) 4 leopard geckos (D:1) A ball python (D:2) 2 giant cockroaches (D:1) A hobgoblin (D:1) 2 jackals (D:1) 2 kobolds (D:1) A bat (D:1) A frilled lizard (D:1) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zitu the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 38 | D:1 | HP: 1/13 [leopard gecko (4)] 576 | D:1 | Reached XP level 2. HP: 10/19 MP: 0/5 1274 | D:1 | Reached skill level 4 in Conjurations 1492 | D:1 | Learned a level 2 spell: Searing Ray 1830 | D:2 | Noticed Terence 1854 | D:2 | HP: 4/19 [Terence/mace (10)] 1885 | D:2 | HP: 2/19 [Terence/mace (1)] 1890 | D:2 | Slain by Terence Vault maps used: D:1: matt_arrival_diagonals, serial_glass, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_a, nrook_mini_vaults, hangedman_decor_lopped D:2: tgw_trog, nrook_mini_backslash, minmay_split_cup_small, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.1 Dodging | | 1.5 Stealth | | 1.5 Spellcasting | | 2.6 Action || total -------------------------++------- Melee: Unarmed || 33 Cast: Magic Dart || 48 Searing Ray || 2 Use: Scroll || 4 Armor: Robe || 9 Dodge: Dodged || 20 Vault maps used: D:1: matt_arrival_diagonals, serial_glass, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_a, nrook_mini_vaults, hangedman_decor_lopped D:2: tgw_trog, nrook_mini_backslash, minmay_split_cup_small, uniq_terence Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.4 | 8.3 | 11.5 | 126.0 Dungeon | 100.0 | 100.0 | 0.4 | 8.3 | 11.5 | 126.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 20.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 20.0 +-------+-------+-------+-------+-------+----------------------