Dungeon Sprint DCSS version 0.26-a0-61-g6c07f0e (webtiles) character file. Game seed: 9363500507770909358 7 Zeldest the Grave Robber (level 1, -8/16 HPs) Began as a Mummy Necromancer on June 9, 2020. Shot with an arrow by a centaur (10 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:28 (303 turns). Zeldest the Grave Robber (Mummy Necromancer) Turns: 303, Time: 00:00:28 Health: -8/16 AC: 2 Str: 11 XL: 1 Next: 83% Magic: 5/5 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 6/7 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking Skills: + Level 1.9 Fighting - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 4.5 Necromancy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 3% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 3% 1 N/A Vampiric Draining Necr ###....... 10% 3 N/A Animate Dead Necr N/A 30% 4 N/A Agony Necr ###..... 65% 5 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Items here: ) ††† a +0 club; a hobgoblin corpse; a giant cockroach corpse; a bat corpse You start resting. Magic restored. You start resting. HP restored. There is an open door to the Dungeon here. As you open the door, it creaks loudly! A leopard gecko, a jelly, a worker ant, a centaur and a zombie come into view. The jelly quivers. The worker ant twitches its antennae in your direction. The centaur shouts! The leopard gecko hisses angrily. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You close the door. A centaur opens the door. The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +ZlJac'@....'..)<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a centaur, a jelly, a worker ant, an adder zombie and a leopard gecko. Vanquished Creatures A bat (D) 2 giant cockroaches (D) A goblin (D) A hobgoblin (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeldest the Mummy Necromancer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 4/4 48 | D | Reached skill level 1 in Fighting 302 | D | Noticed a jelly 302 | D | Noticed a worker ant 302 | D | Noticed a centaur 303 | D | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.7 Fighting | 1 | 1.9 Dodging | | 1.5 Stealth | | 1.5 Necromancy | | 4.5 Action || total -------------------------++------- Melee: Unarmed || 44 Cast: Pain || 4 Armor: Robe || 15 Dodge: Dodged || 32 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 10 | 100.0 | 0 | 5 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 10 | 100.0 | 0 | 5 | 100.0 +---------+---------+-------+---------+---------+-------