Dungeon Crawl Stone Soup version 0.26-a0-52-gd53d4cd (webtiles) character file. Game seed: 3863953270211624187 8 Zeldest the Insei (level 2, 14/21 HPs) Began as a Demonspawn Transmuter on June 6, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:50 (136 turns). Zeldest the Insei (Demonspawn Transmuter) Turns: 136, Time: 00:00:50 Health: 14/21 AC: 5 Str: 10 XL: 2 Next: 0% Magic: 3/5 EV: 10 Int: 14 God: Gold: 24 SH: 0 Dex: 15 Spells: 4/5 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 ring mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: appendage (expiring) A: horns 2, thin skeletal structure 1 a: End Transformation You were on level 1 of the Dungeon. You were not hungry. You had grown temporary horns. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Missiles a - 12 arrows Armour b - a +0 robe e - a +0 ring mail (worn) Potions c - 2 potions of curing {unknown} Comestibles d - a ration Skills: + Level 1.3 Fighting - Level 1.7 Dodging + Level 2.9 Unarmed Combat - Level 2.0 Spellcasting + Level 2.0 Transmutations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Beastly Appendage Tmut #..... 26% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Sticks to Snakes Tmut #....... 38% 2 ###.... Spider Form Tmut/Pois #......... 77% 3 ####... Ice Form Ice/Tmut #....... 99% 4 #####.. Blade Hands Tmut #......... 100% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth) You have a pair of horns on your head. Message History You hit the rat. You kill the rat! No target in view! You see here a rat corpse. Your horns disappear. Found 19 stones and a club. A hobgoblin comes into view. The hobgoblin shouts! Found a blue potion. A dart slug comes into view. Casting: Beastly Appendage (safe; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. Your transformation is almost over. You hit the hobgoblin but do no damage. You headbutt the hobgoblin. You kill the hobgoblin! You have reached level 2! Your demonic ancestry asserts itself... Your bones become slightly less dense. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..[...##...........## .###.^###.........## # .## ..# ##.......## ..# ..##..# #####.#######!..# ....... ..#...#......... ..##.... ..#.#......w... .## ###.# ..#...#....... .# ..# #...#†#....... .#####.#####..##@###..... .##... .......##.# #...# .##..# ###.)...# #.## >##..# #..#### .# .##..# #..# # .##†.##### #..# .†.......###..### .##..###........# .....# #####..#.# There were no monsters in sight! Vanquished Creatures 3 bats (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 2 kobolds (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeldest the Demonspawn Transmuter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 135 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth) [demonic ancestry] 135 | D:1 | Reached XP level 2. HP: 14/21 MP: 3/5 136 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Transmutations | 2 | 2.0 Fighting | | 1.3 Dodging | | 1.7 Unarmed Combat | | 2.9 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 26 Kick || 2 Headbutt || 2 Cast: Beastly Appendage || 5 Armor: Ring mail || 18 Dodge: Dodged || 18 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+-------