Dungeon Sprint DCSS version 0.26-a0-43-g20b394c (webtiles) character file. Game seed: 13200996839412121739 2 Zeldest the Insei (level 1, 0/9 HPs) Began as a Vine Stalker Transmuter on June 3, 2020. Slain by a goblin (1 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:09 (13 turns). Zeldest the Insei (Vine Stalker Transmuter) Turns: 13, Time: 00:00:10 Health: 0/9 AC: 2 Str: 12 XL: 1 Next: 30% Magic: 0/4 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: appendage (expiring) A: fangs 2, horns 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: End Transformation You were in the Dungeon. You were not hungry. You had grown temporary horns. You visited 1 branch Inventory: Missiles a - 12 arrows Armour b - a +0 robe (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Comestibles d - a ration Skills: - Level 0.8 Fighting - Level 1.5 Dodging + Level 3.4 Unarmed Combat - Level 2.1 Spellcasting + Level 2.6 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Beastly Appendage Tmut #..... 9% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Sticks to Snakes Tmut #....... 13% 2 ###.... Spider Form Tmut/Pois #......... 41% 3 ####... Ice Form Ice/Tmut #....... 82% 4 #####.. Blade Hands Tmut #......... 93% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. You have a pair of horns on your head. Message History The leopard gecko completely misses you. You closely miss the leopard gecko. Your bite misses the leopard gecko. The leopard gecko bites you. You closely miss the leopard gecko. You bite the leopard gecko. You drain its power. You feel invigorated. The leopard gecko is moderately wounded. The leopard gecko closely misses you. You closely miss the leopard gecko. The leopard gecko is moderately wounded. Your transformation is almost over. The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * You closely miss the leopard gecko. The leopard gecko is moderately wounded. The leopard gecko bites you. You closely miss the leopard gecko. You headbutt the leopard gecko. You kill the leopard gecko! You barely miss the goblin. The goblin barely misses you. You closely miss the goblin. The goblin hits you. You die... ▓▓▓ ▓<▓ ▓.▓ ▓.▓ ▓@▓ ▓g▓ ▓h▓ ▓g▓ ▓s▓ ▓.▓ ▓.▓ ▓+▓ You could see a jackal, a giant cockroach, a hobgoblin and a goblin. Vanquished Creatures A leopard gecko (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeldest the Vine Stalker Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 4/4 13 | D | Slain by a goblin Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Action || total -------------------------++------- Melee: Unarmed || 8 Headbutt || 1 Bite || 1 Cast: Beastly Appendage || 1 Dodge: Dodged || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 3 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 3 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+-------