Dungeon Sprint DCSS version 0.25-a0-583-g696c2ac (webtiles) character file. Game seed: 6131640931758533465, levelgen mode: deterministic 7 Zeldest the Skirmisher (level 1, -2/18 HPs) Began as a Mummy Fighter on Mar 9, 2020. Slain by a wolf (6 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:27 (88 turns). Zeldest the Skirmisher (Mummy Fighter) Turns: 88, Time: 00:00:28 Health: -2/18 AC: 6 Str: 19 XL: 1 Next: 91% Magic: 1/1 EV: 7 Int: 7 God: Gold: 0 SH: 8 Dex: 11 Spells: 0/0 levels left rFire x . . SeeInvis . a - +0 flail rCold + . . Gourm . c - +0 kite shield rNeg + + + Faith . b - +0 scale mail rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: very slightly contaminated A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 scale mail (worn) c - a +0 kite shield (worn) Skills: + Level 3.5 Fighting * Level 2.7 Maces & Flails + Level 2.9 Armour - Level 2.4 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History No target in view! You start resting. HP restored. A human comes into view. The human shouts! Blink to where? Press: ? - help, Dir - move target cursor You are very lightly contaminated with residual magic. As you read the scroll of blinking, it crumbles to dust. A wolf comes into view. You open the door. Found 22 gold pieces and 2 bubbling dark potions. There is an open door here. As you read the scroll labeled LIKYPE WAULYE, it crumbles to dust. It is a scroll of identify. You don't have any unidentified items. The wolf bites you! x2 * * * LOW HITPOINT WARNING * * * You closely miss the wolf. The wolf bites you. You die... ▓▓▓▓▓▓▓▓▓ ▓▓ ▓<..#%..#### #.# ▓...#......#####..# ▓..##....†..#!!#..# ▓##.##.##...#$$#..# ##.##.###..##@#..# ▓#.####.##..###hp.+ ▓.###..##..## #...# ▓#.....##..# #....# ###..##...##.....# ##..##....#......# #..###..##.#.....# #..# #.. ####....# ▓▓▓▓ ▓▓▓ ▓▓▓▓▓▓ You could see a human and a wolf. Vanquished Creatures An ooze (D) 3 rats (D) 4 creatures vanquished. Vanquished Creatures (others) A hellion (D) A yaktaur (D) 2 creatures vanquished. Grand Total: 6 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeldest the Mummy Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 57 | D | Killed a yaktaur 61 | D | Killed a hellion 84 | D | Noticed a wolf 88 | D | Slain by a wolf Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Maces & Flails | 2 | 2.7 Fighting | | 3.5 Armour | | 2.9 Shields | | 2.4 Action || total -------------------------++------- Melee: Flail || 13 Use: Scroll || 2 Armor: Scale mail || 5 Dodge: Dodged || 2 Block: Kite shield || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 11 | 100.0 | 0 | 4 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 11 | 100.0 | 0 | 4 | 100.0 +---------+---------+-------+---------+---------+-------