Dungeon Sprint DCSS version 0.25-a0-583-g696c2ac (webtiles) character file. Game seed: 8361444220802600675, levelgen mode: deterministic 2 Zeldest the Skirmisher (level 1, 0/21 HPs) Began as a Naga Fighter on Mar 9, 2020. Slain by a human (1 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:21 (71 turns). Zeldest the Skirmisher (Naga Fighter) Turns: 71, Time: 00:00:22 Health: 0/21 AC: 4 Str: 18 XL: 1 Next: 40% Magic: 1/1 EV: 5 Int: 8 God: Gold: 11 SH: 8 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . b - +0 kite shield rNeg . . . Faith . a - +0 scale mail rPois + Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no barding) Stlth .......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.07/turn (no ring) @: short of breath, very slow A: large, see invisible, deformed body, poison resistance, slowness 2, slow metabolism 1, spit poison 1, AC +0 a: Spit Poison You were in the Dungeon. You were not hungry. You visited 1 branch You collected 11 gold pieces. Inventory: Armour a - a +0 scale mail (worn) b - a +0 kite shield (worn) Scrolls j - a scroll of blinking Potions c - a potion of might e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Comestibles d - a ration Skills: + Level 3.3 Fighting + Level 2.6 Armour - Level 2.4 Shields * Level 2.8 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear boots. Your serpentine skin is tough. (AC +0) You have supernaturally acute eyesight. (SInv) Armour fits poorly on your strangely shaped body. Your system is resistant to poisons. (rPois) You cover ground very slowly. You have a slow metabolism. You can spit poison. Message History The human is lightly wounded. The human barely misses you. You closely miss the human. The human is lightly wounded. The human barely misses you. You closely miss the human. The human is lightly wounded. The human hits you! Press: ? - help, Shift-Dir - straight line, f/p - human Aim: a human (lightly wounded) The splash of poison misses the human. You feel slightly more hungry. You block the human's attack. You hit the human. The human is lightly wounded. The human hits you. * * * LOW HITPOINT WARNING * * * You closely miss the human. The human is lightly wounded. The human hits you. You die... ▓▓▓▓▓▓▓▓▓ ▓<..#...#### ▓...#......## ▓..##.......# ▓##.##.##...# .# ##.##.###..# ..# ▓#.####.##..# ...+ ▓.###..##..## #...# ▓#.....##@.# #p...# ###..##.p.##.....# #..##....#......# #..###..##.# #(. #.. ### ▓▓▓ ▓▓▓ You could see a human. Vanquished Creatures 4 rats (D) 4 creatures vanquished. Vanquished Creatures (others) A yaktaur (D) 2 plants (D) 3 creatures vanquished. Grand Total: 7 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeldest the Naga Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 21/21 MP: 1/1 28 | D | Killed a yaktaur 70 | D | HP: 1/21 [human (6)] 71 | D | Slain by a human Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Action || total -------------------------++------- Melee: Unarmed || 26 Abil: Spit Poison || 3 Armor: Scale mail || 5 Dodge: Dodged || 4 Block: Kite shield || 10 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 4 | 100.0 | 0 | 4 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 4 | 100.0 | 0 | 4 | 100.0 +---------+---------+-------+---------+---------+-------