Dungeon Sprint DCSS version 0.25-a0-583-g696c2ac (webtiles) character file. Game seed: 7985388995005578623, levelgen mode: deterministic 109 Zeldest the Covert (level 4, 0/35 HPs) Began as an Octopode Monk on Mar 9, 2020. Slain by Sigmund ... wielding a +0 scythe (15 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:31 (298 turns). Zeldest the Covert (Octopode Monk) Turns: 298, Time: 00:00:32 Health: 0/35 AC: 1 Str: 10 XL: 4 Next: 90% Magic: 4/4 EV: 16 Int: 12 God: Gold: 54 SH: 0 Dex: 15 Spells: 3/3 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... NoTele + (no ring) Stlth +++++..... (no ring) HPRegen 0.11/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch You collected 54 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic Comestibles b - a ration Skills: + Level 5.0 Fighting + Level 5.0 Short Blades + Level 5.0 Dodging * Level 8.7 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Sigmund hits you with a +0 scythe! You hit Sigmund but do no damage. You grab Sigmund. Sigmund is lightly wounded. You constrict Sigmund. Okay, then. You hit Sigmund. Sigmund is moderately wounded. You constrict Sigmund. Sigmund misses you. You hit Sigmund but do no damage. Sigmund is moderately wounded. You constrict Sigmund, but do no damage. You hit Sigmund. Sigmund is moderately wounded. You constrict Sigmund. Sigmund gestures at you while chanting. The magic dart hits you! You hit Sigmund but do no damage. Your squeeze misses Sigmund. Sigmund is moderately wounded. You constrict Sigmund. Sigmund hits you with a +0 scythe! You die... ############# #<.#..)..#@@+ #..').#..'..# #..#####'#### #..# #..# #..# #### #..# #⌠⌠# #### You could see Sigmund. Vanquished Creatures An ogre (D) Ijyb (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeldest the Octopode Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 2 | D | Noticed Ijyb 11 | D | Killed Ijyb 11 | D | Reached skill level 5 in Stealth 11 | D | Reached XP level 2. HP: 14/22 MP: 2/2 11 | D | Reached XP level 3. HP: 17/27 MP: 3/3 115 | D | Noticed an ogre 120 | D | Killed an ogre 120 | D | Reached skill level 5 in Fighting 120 | D | Reached skill level 5 in Short Blades 120 | D | Reached skill level 5 in Dodging 120 | D | Reached skill level 8 in Stealth 120 | D | Reached XP level 4. HP: 22/35 MP: 4/4 289 | D | Noticed Sigmund 298 | D | Slain by Sigmund Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 5 8 | 8.7 Fighting | 5 | 5.0 Short Blades | 5 | 5.0 Dodging | 5 | 5.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 13 | 8 || 21 Tentacles | 3 | || 3 Constrict | 1 | 1 || 2 Use: Potion | 1 | || 1 Armor: Skin | 1 | || 1 Dodge: Dodged | 6 | 3 || 9 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 157 | 100.0 | 0 | 2 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 157 | 100.0 | 0 | 2 | 100.0 +---------+---------+-------+---------+---------+-------