Dungeon Sprint DCSS version 0.25-a0-42-g6c54e25 (webtiles) character file. Game seed: 7925519976537780090, levelgen mode: deterministic 7 Zeldest the Slasher (level 2, 0/36 HPs) Began as a Barachi Skald on Oct 23, 2019. Slain by a hound (1 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:27 (120 turns). Zeldest the Slasher (Barachi Skald) Turns: 120, Time: 00:00:28 Health: 0/36 AC: 3 Str: 17 XL: 2 Next: 4% Magic: 5/5 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.12/turn (no ring) MPRegen 0.09/turn (no ring) @: berserking, quick A: +LOS, swims, slowness 1, strong legs 1 a: Hop You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 leather armour (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Comestibles d - a ration Skills: + Level 3.1 Fighting * Level 3.8 Long Blades + Level 2.3 Armour + Level 2.9 Dodging - Level 2.1 Spellcasting - Level 3.2 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 8% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Song of Slaying Chrm #....... 12% 2 ###.... Shroud of Golubria Chrm/Tloc #..... 22% 2 ###.... Regeneration Chrm/Necr #......... 41% 3 ####... Spectral Weapon Hex/Chrm #....... 41% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History You hit the hound but do no damage. The hound is lightly wounded. The hound bites you. x2 You hit the hound. The hound is heavily wounded. The hound bites you. You closely miss the hound. The hound is heavily wounded. The hound bites you. * * * LOW HITPOINT WARNING * * * The hound bites you. * * * LOW HITPOINT WARNING * * * A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The hound bites you. * * * LOW HITPOINT WARNING * * * The hound barely misses you. You barely miss the hound. The hound is heavily wounded. The hound bites you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +..a5Yh@....†...<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see an ice beast, a hound, a worker ant and a crimson imp. Vanquished Creatures A bat (D) 2 giant cockroaches (D) A hobgoblin (D) A quokka (D) A rat (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeldest the Barachi Skald began the quest for the Orb. 0 | D | Reached XP level 1. HP: 17/17 MP: 3/3 109 | D | Noticed a worker ant 109 | D | Noticed a crimson imp 109 | D | Noticed an ice beast 109 | D | Noticed a hound 112 | D | Reached XP level 2. HP: 16/24 MP: 5/5 119 | D | HP: 1/36 [hound (4)] 120 | D | Slain by a hound Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Long Blades | 3 | 3.8 Armour | 2 | 2.3 Fighting | 3 | 3.1 Dodging | | 2.9 Spellcasting | | 2.1 Charms | | 3.2 Action || total -------------------------++------- Melee: Falchion || 24 Use: Potion || 1 Armor: Leather armour || 3 Dodge: Dodged || 13 Rpst.: Falchion || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 11 | 100.0 | 0 | 6 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 11 | 100.0 | 0 | 6 | 100.0 +---------+---------+-------+---------+---------+-------