Dungeon Sprint DCSS version 0.23-a0-650-ga4d50d4 (webtiles) character file. 110 Zeldest the Insei (level 4, -13/52 HPs) Began as an Octopode Monk on Jan 5, 2019. Mangled by an ice beast (14 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:28 (56 turns). Zeldest the Insei (Octopode Monk) Turns: 56, Time: 00:00:29 Health: -13/52 AC: 1 Str: 15 XL: 4 Next: 91% Magic: 4/4 EV: 16 Int: 12 God: Gold: 0 SH: 0 Dex: 15 Spells: 3/3 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... NoTele + (no ring) Stlth .......... (no ring) HPRegen 0.17/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: berserking (expiring), very quick A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic Comestibles a - a ration Skills: + Level 5.2 Fighting + Level 5.2 Dodging - Level 2.6 Stealth * Level 7.5 Unarmed Combat You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You feel agile. You bludgeon the crimson imp! You kill the crimson imp! Your Dodging skill increases to level 5! You have reached level 4! You bludgeon the worker ant! You grab the worker ant. You squeeze the worker ant. You kill the worker ant! Your Fighting skill increases to level 5! Your Unarmed Combat skill increases to level 7! Things that are here: a worker ant corpse; a howler monkey corpse You bludgeon the ice beast! The ice beast is moderately wounded. You completely miss the ice beast. The ice beast is moderately wounded. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +...Y@'...).'...<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see an ice beast. Vanquished Creatures A howler monkey (D) A crimson imp (D) A worker ant (D) An adder (D) A hobgoblin (D) A jackal (D) A kobold (D) 2 rats (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeldest the Octopode Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 41 | D | Noticed an ice beast 41 | D | Noticed a worker ant 41 | D | Noticed a crimson imp 41 | D | Noticed a howler monkey 46 | D | Reached skill level 4 in Unarmed Combat 46 | D | Reached XP level 2. HP: 8/22 MP: 2/2 49 | D | HP: 1/33 [howler monkey (7)] 50 | D | Killed a howler monkey 50 | D | Reached skill level 6 in Unarmed Combat 50 | D | Reached XP level 3. HP: 1/27 MP: 3/3 51 | D | Reached skill level 5 in Dodging 51 | D | Reached XP level 4. HP: 2/34 MP: 4/4 53 | D | Reached skill level 5 in Fighting 53 | D | Reached skill level 7 in Unarmed Combat 56 | D | HP: 1/52 [ice beast (1)] 56 | D | Mangled by an ice beast Vault maps used: D: linesprint Skill XL: | 1 2 3 4 | ---------------+-------------+----- Unarmed Combat | 4 6 7 | 7.5 Fighting | 4 5 | 5.2 Dodging | 4 5 | 5.2 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 20 | 3 || 23 Constrict | 5 | 1 || 6 Tentacles | 2 | 1 || 3 Punch | 2 | || 2 Use: Potion | 1 | || 1 Stab: Sleeping | 2 | || 2 Dodge: Dodged | 6 | || 6 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 158 | 100.0 | 0 | 9 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 158 | 100.0 | 0 | 9 | 100.0 +---------+---------+-------+---------+---------+-------