Dungeon Sprint DCSS version 0.23-a0-650-ga4d50d4 (webtiles) character file. 16 Zeldest the Insei (level 2, 0/20 HPs) Began as an Octopode Transmuter on Jan 5, 2019. Slain by a crimson imp (3 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:29 (47 turns). Zeldest the Insei (Octopode Transmuter) Turns: 47, Time: 00:00:30 Health: 0/20 AC: 1 Str: 9 XL: 2 Next: 58% Magic: 4/5 EV: 14 Int: 15 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... NoTele + (no ring) Stlth ++........ (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Missiles a - 12 arrows Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Comestibles c - a ration Skills: + Level 2.5 Fighting + Level 3.1 Dodging + Level 3.9 Unarmed Combat - Level 2.0 Spellcasting + Level 3.1 Transmutations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Beastly Appendage Tmut ##.... 6% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Sticks to Snakes Tmut ##...... 9% 2 ###.... Spider Form Tmut/Pois #......... 34% 3 ###.... Ice Form Ice/Tmut #....... 75% 4 #####.. Blade Hands Tmut ##........ 86% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History The adder zombie is heavily damaged. You constrict the adder zombie. The adder zombie misses you. The crimson imp grinds its teeth. You tentacle-slap the adder zombie. The adder zombie is heavily damaged. You constrict the adder zombie. The adder zombie bites you. * * * LOW HITPOINT WARNING * * * The crimson imp misses you. You tentacle-slap the adder zombie. Your tentacle spike misses the adder zombie. You squeeze the adder zombie. You destroy the adder zombie! You closely miss the crimson imp. Your grab misses the crimson imp. Your squeeze misses the crimson imp. Your tentacle spike disappears. The crimson imp barely misses you. You tentacle-slap the crimson imp. You grab the crimson imp. The crimson imp is heavily wounded. You constrict the crimson imp. The crimson imp hits you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +....@5...)†'...<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a crimson imp. Vanquished Creatures An adder zombie (D) A worm (D) 2 leopard geckos (D) A bat (D) A bat zombie (D) A goblin (D) A frilled lizard (D) A rat (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeldest the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 28 | D | Noticed a crimson imp 30 | D | Reached XP level 2. HP: 19/19 MP: 3/5 47 | D | Slain by a crimson imp Vault maps used: D: linesprint Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 | 2.5 Dodging | 3 | 3.1 Transmutations | 3 | 3.1 Unarmed Combat | | 3.9 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 27 Kick || 7 Constrict || 8 Tentacles || 2 Cast: Beastly Appendage || 2 Stab: Sleeping || 2 Armor: Skin || 6 Dodge: Dodged || 22 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 24 | 100.0 | 0 | 9 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 24 | 100.0 | 0 | 9 | 100.0 +---------+---------+-------+---------+---------+-------