Dungeon Sprint DCSS version 0.23-a0-650-ga4d50d4 (webtiles) character file. 14 Zeldest the Skirmisher (level 2, 0/23 HPs) Began as a Mummy Wanderer on Jan 4, 2019. Splashed by a jelly's acid (1 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:28 (166 turns). Zeldest the Skirmisher (Mummy Wanderer) Turns: 166, Time: 00:00:29 Health: 0/23 AC: 2 Str: 15 XL: 2 Next: 27% Magic: 2/2 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 10 Spells: 1/1 levels left rFire x . . SeeInvis . a - +2 dagger rCold + . . Gourm . (no shield) rNeg + + + Faith . e - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +2 dagger (weapon) d - a +0 short sword Armour e - a +0 robe (worn) Scrolls b - 2 scrolls of blinking c - a scroll of teleportation Skills: + Level 2.7 Fighting + Level 2.7 Short Blades - Level 1.0 Throwing - Level 1.5 Armour + Level 2.0 Dodging - Level 2.4 Stealth Level 1.0 Shields You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History The adder skeleton is heavily damaged. You hit the adder skeleton. You destroy the adder skeleton! Your Dodging skill increases to level 2! You hit the jelly. Your hands burn! The jelly is lightly wounded. You hit the jelly. Your hands burn! The jelly is moderately wounded. The jelly hits you. You are splashed with acid! The acid burns! * * * LOW HITPOINT WARNING * * * You hit the jelly. Your hands burn! * * * LOW HITPOINT WARNING * * * The jelly is heavily wounded. The jelly hits you but does no damage. You hit the jelly. Your hands burn! * * * LOW HITPOINT WARNING * * * The jelly is severely wounded. The jelly barely misses you. You hit the jelly. Your hands burn! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<...†....@JSO...+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see an ogre, a jelly and an adder. Vanquished Creatures An adder skeleton (D) A dart slug (D) 2 leopard geckos (D) A goblin (D) A quokka (D) A ball python (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeldest the Mummy Wanderer began the quest for the Orb. 0 | D | Zeldest set off with the following items: a +2 dagger, 2 | scrolls of blinking, a scroll of teleportation, a +0 short | sword, a +0 robe 0 | D | Reached XP level 1. HP: 15/15 MP: 1/1 12 | D | Reached skill level 1 in Dodging 16 | D | Reached XP level 2. HP: 13/23 MP: 2/2 154 | D | Noticed an ogre 165 | D | HP: 1/23 [acid (1)] 166 | D | Splashed by a jelly's acid Vault maps used: D: linesprint Skill XL: | 1 2 | ---------------+-------+----- Short Blades | 2 | 2.7 Fighting | 2 | 2.7 Dodging | 1 2 | 2.0 Throwing | | 1.0 Armour | | 1.5 Stealth | | 2.4 Shields | | 1.0 Action || total -------------------------++------- Melee: Dagger || 24 Armor: Robe || 2 Dodge: Dodged || 5 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 20 | 100.0 | 0 | 7 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 20 | 100.0 | 0 | 7 | 100.0 +---------+---------+-------+---------+---------+-------