Dungeon Crawl Stone Soup version 0.23-a0-636-g0ff6057 (webtiles) character file. 1 Zeldest the Magician (level 1, 16/16 HPs) Began as a Mummy Wanderer on Dec 29, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:25 (22 turns). Zeldest the Magician (Mummy Wanderer) Turns: 22, Time: 00:00:26 Health: 16/16 AC: 2 Str: 12 XL: 1 Next: 16% Magic: 4/4 EV: 11 Int: 12 God: Gold: 0 SH: 4 Dex: 13 Spells: 5/5 levels left rFire x . . SeeInvis . a - +2 dagger rCold + . . Gourm . (no shield) rNeg + + + Faith . e - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect + (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ c - +4 amulet of reflection HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) Armour e - a +0 robe (worn) Jewellery c - a +4 amulet of reflection (around neck) Scrolls b - a scroll of blinking Skills: + Level 2.0 Fighting Level 1.0 Crossbows + Level 1.0 Throwing + Level 1.0 Stealth + Level 2.8 Spellcasting Level 1.7 Hexes Level 1.0 Air Magic You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Poisonous Vapours Pois/Air #..... 30% 2 N/A Swiftness Chrm/Air #....... 30% 2 N/A Searing Ray Conj #..... 36% 2 N/A Throw Frost Conj/Ice #..... 36% 2 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History A frilled lizard and a rat come into view. Okay, then. The frilled lizard hisses angrily. You see here a blackened diamond amulet. c - a blackened diamond amulet c - a +4 amulet of reflection (around neck) You closely miss the rat. You block the rat's attack. You hit the rat. The rat is moderately wounded. You block the rat's attack. You barely miss the rat. The rat is moderately wounded. The rat closely misses you. You hit the rat. You kill the rat! You hit the frilled lizard. You kill the frilled lizard! No target in view! No target in view! Are you sure you want to abandon this character and quit the game? (Confirm ## .. .# #.## # ##..######. #.........# #.#.....#.### #@#.....#.... ##.#.....#...# #.####.†#.....#.# ........#..<..#... #.#####.#.....#...# #....#.....#l#.# #.##.#.....#... .. #.#.....#.... ... #............ There were no monsters in sight! Vanquished Creatures A frilled lizard (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeldest the Mummy Wanderer began the quest for the Orb. 0 | D:1 | Zeldest set off with the following items: a +2 dagger, a | scroll of blinking, a +0 robe; and the following spells | available to memorise: Poisonous Vapours, Swiftness, | Searing Ray, Throw Frost 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 4/4 22 | D:1 | Quit the game Vault maps used: D:1: minmay_arrival_semitransparent Action || total -------------------------++------- Melee: Dagger || 5 Dodge: Dodged || 1 Block: Other || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 2 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 2 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------