Dungeon Sprint DCSS version 0.22-a0-389-g8519d86 (webtiles) character file. 25 Zeldest the Sneak (level 3, -8/25 HPs) Began as a Formicid Enchanter on May 1, 2018. Mangled by an ogre ... wielding a +0 giant club (17 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:30 (57 turns). Zeldest the Sneak (Formicid Enchanter) Turns: 57, Time: 00:00:31 Health: -8/25 AC: 2 Str: 12 XL: 3 Next: 17% Magic: 5/6 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Comestibles d - a ration Skills: + Level 0.4 Fighting - Level 1.0 Short Blades - Level 1.7 Dodging * Level 6.7 Stealth - Level 2.1 Spellcasting + Level 5.7 Hexes You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 1% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History An ogre comes into view. It is wielding a giant club. There is an open door here. The ogre shouts! The ogre completely misses you. Casting: Corona (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a giant club (chance to defeat MR: 56%) The ogre is outlined in light. The ogre hits you with a giant club! Ouch! That really hurt! You hit the ogre but do no damage. You hit the ogre. The ogre is lightly wounded. The ogre misses you. You barely miss the ogre. The ogre is lightly wounded. The ogre hits you with a giant club! Ouch! That really hurt! You die... ########## #<.#..'@.# { #..'[.#.O+ #..#####+# #..# #..# #..# #⌠⌠# { #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeldest the Formicid Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D | Noticed Ijyb 12 | D | Killed Ijyb 12 | D | Reached skill level 6 in Stealth 12 | D | Reached skill level 5 in Hexes 12 | D | Reached XP level 2. HP: 17/20 MP: 3/5 12 | D | Reached XP level 3. HP: 22/25 MP: 3/6 52 | D | Noticed an ogre 57 | D | Mangled by an ogre Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 | ---------------+----+----- Stealth | 6 | 6.7 Hexes | 5 | 5.7 Fighting | | 0.4 Short Blades | | 1.0 Dodging | | 1.7 Spellcasting | | 2.1 Action || total -------------------------++------- Melee: Dagger || 12 Cast: Corona || 2 Armor: Robe || 4 Dodge: Dodged || 4 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 36 | 0.0 | 0 | 1 | 0.0 | 57 +---------+---------+-------+---------+---------+-------+--------- D | 0 | 36 | 0.0 | 0 | 1 | 0.0 | 57 +---------+---------+-------+---------+---------+-------+---------