Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 31 Zeldest the Insei (level 3, 12/29 HPs) Began as a Demonspawn Monk on Apr 24, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:01:10 (399 turns). Zeldest the Insei (Demonspawn Monk) Turns: 399, Time: 00:01:11 Health: 12/29 AC: 9 Str: 12 XL: 3 Next: 7% Magic: 3/3 EV: 12 Int: 11 God: Gold: 26 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . g - +0 leather armour (curse) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.08/turn (no ring) @: sanguine armour A: demonic guardian 1, sanguine armour 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Armour g - a cursed +0 leather armour (worn) Scrolls a - a scroll of immolation {unknown} c - 3 scrolls of identify {unknown} e - a scroll of magic mapping {unknown} f - a scroll of noise {unknown} Comestibles b - 3 rations d - 3 chunks of flesh Skills: - Level 3.0 Fighting - Level 2.6 Dodging - Level 1.7 Stealth * Level 3.8 Unarmed Combat You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. When seriously injured, your bleeding wounds create armour. (AC +6) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the gnoll. The gnoll is almost dead. The bat barely misses you. The gnoll closely misses you. You hit the gnoll. You kill the gnoll! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. The bat closely misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # #.# # #. .. # .. # .# # ## .## #.. ..# #.# ..# #### #.###..# ...# #.#.@b.# ##.# #######.#.##.# ##.# #......?#.##.# ##.# #.# #......# ##.####.#####.#.#### ...........##.#.# #######.##......# #.#####.### #.. ..# You could see a bat. Vanquished Creatures A gnoll (D:1) 2 dart slugs (D:1) A leopard gecko (D:1) A giant cockroach (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 5 kobolds (D:1) A bat (D:1) A frilled lizard (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeldest the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 126 | D:1 | Gained mutation: When seriously injured, your bleeding wounds create armour. (AC +6) [demonic ancestry] 126 | D:1 | Reached XP level 2. HP: 17/24 MP: 2/2 398 | D:1 | Gained mutation: A weak demonic guardian rushes to your aid. [demonic ancestry] 398 | D:1 | Reached XP level 3. HP: 12/29 MP: 3/3 399 | D:1 | Quit the game Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 3 | 3.8 Fighting | | 3.0 Dodging | | 2.6 Stealth | | 1.7 Action || total -------------------------++------- Melee: Unarmed || 54 Stab: Sleeping || 4 Armor: Robe || 5 Leather armour || 7 Dodge: Dodged || 37