Dungeon Crawl Stone Soup version 0.22-a0-810-g93d1441 (webtiles) character file. 2 Zadkiel the Insei (level 1, -3/11 HPs) Began as a Vine Stalker Monk on July 23, 2018. Slain by a gnoll (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:22 (56 turns). Zadkiel the Insei (Vine Stalker Monk) Turns: 56, Time: 00:00:22 Health: -3/11 AC: 2 Str: 13 XL: 1 Next: 30% Magic: 0/2 EV: 13 Int: 10 God: Gold: 32 SH: 0 Dex: 16 Spells: 0/0 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 32 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of remove curse {unknown} d - a scroll of identify {unknown} Potions e - a potion of might {unknown} Comestibles b - a ration f - a chunk of flesh Skills: + Level 2.7 Fighting - Level 2.4 Dodging - Level 2.4 Stealth * Level 3.1 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The gnoll misses you. You hit the gnoll. Your punch misses the gnoll. The gnoll is moderately wounded. The gnoll hits you! Ouch! That really hurt! You die... #.....# ##.....## #.......# #.#...#.# #.##.#.#.## #.##..###.# #.####.#.## #.......# #######@# #g# #.# #.# #g# #.# ..# ### You could see a gnoll and a hobgoblin. Vanquished Creatures A goblin (D:1) A bat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zadkiel the Vine Stalker Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 56 | D:1 | Slain by a gnoll Vault maps used: D:1: minmay_arrival_cross Action || total -------------------------++------- Melee: Unarmed || 5 Bite || 1 Armor: Robe || 4 Dodge: Dodged || 4 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 3 | 0.0 | 0 | 2 | 0.0 | 56 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 3 | 0.0 | 0 | 2 | 0.0 | 56 +---------+---------+-------+---------+---------+-------+---------