Dungeon Crawl Stone Soup version 0.22-a0-422-g9628fc8 (webtiles) character file. 23 Yurtisuma the Ducker (level 2, -1/21 HPs) Began as an Octopode Fighter on May 22, 2018. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:57 (215 turns). Yurtisuma the Ducker (Octopode Fighter) Turns: 215, Time: 00:00:57 Health: -1/21 AC: 1 Str: 15 XL: 2 Next: 95% Magic: 2/2 EV: 11 Int: 10 God: Gold: 0 SH: 8 Dex: 11 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . b - +0 shield rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 shield (worn) Scrolls e - 2 scrolls of identify {unknown} f - 2 scrolls of remove curse {unknown} Potions c - a potion of might Comestibles d - a ration Skills: - Level 3.0 Fighting * Level 2.5 Axes + Level 3.2 Dodging * Level 1.9 Stealth + Level 3.1 Shields You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You constrict the hobgoblin. The jackal bites you. The hobgoblin hits you with a club. * * * LOW HITPOINT WARNING * * * You block the jackal's attack. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin is heavily wounded. You closely miss the jackal. You constrict the hobgoblin. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The hobgoblin closely misses you. You hit the hobgoblin. You kill the hobgoblin! You closely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The kobold throws a stone. The stone hits you but does no damage. The jackal closely misses you. Your shield prevents you from hitting the kobold. You grab the kobold. You hit the jackal. You constrict the kobold. You block the jackal's attack. The jackal bites you. You die... ....?..#### ..........# #######....?..# #..........†..# ##.........[...######### .........(..))('...(..># .......†.......#######.# ..............[# #.# ......)@.......# #.# (.....hK######## #.# ..#...... ###'# # #....... #.... #........ #.... #......... #.... #.........# #.... #.........# #.... #.... You could see a jackal and a kobold. Vanquished Creatures 2 dart slugs (D:1) A leopard gecko (D:1) A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) 3 bats (D:1) 2 kobolds (D:1) 4 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yurtisuma the Octopode Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 80 | D:1 | Reached skill level 1 in Stealth 81 | D:1 | Reached XP level 2. HP: 14/21 MP: 2/2 215 | D:1 | Slain by a jackal Vault maps used: D:1: dpeg_arrival_leaves_temple_mockup, minmay_misc_feat_chi, nrook_loot_triangle Skill XL: | 1 | ---------------+----+----- Stealth | 1 | 1.9 Fighting | | 3.0 Axes | | 2.5 Dodging | | 3.2 Shields | | 3.1 Action || total -------------------------++------- Melee: War axe || 30 Constrict || 7 Stab: Sleeping || 2 Armor: Skin || 12 Dodge: Dodged || 18 Block: Shield || 23 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 33 | 0.0 | 0 | 18 | 0.0 | 215 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 33 | 0.0 | 0 | 18 | 0.0 | 215 +---------+---------+-------+---------+---------+-------+---------