Dungeon Crawl Stone Soup version 0.21-a0-404-g291f19a (webtiles) character file. 0 Yurtisuma the Skirmisher (level 1, -4/18 HPs) Began as a Formicid Abyssal Knight on Nov 1, 2017. Was a Follower of Lugonu. Slain by a large abomination (13 damage) ... on level 2 of the Abyss. The game lasted 00:00:48 (136 turns). Yurtisuma the Skirmisher (Formicid Abyssal Knight) Turns: 136, Time: 00:00:48 Health: -4/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 7 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 2 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 7 gold pieces. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a bread ration Skills: + Level 3.2 Fighting + Level 2.0 Long Blades + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Found a hand axe. A small abomination comes into view. The white imp gestures at you. The puff of frost hits you! * * * LOW HITPOINT WARNING * * * Found a gateway leading deeper into the Abyss. There is a gateway leading deeper into the Abyss here. You plunge deeper into the Abyss. Beware, you cannot shaft yourself on this level. You start resting. You sense a monster nearby. A ynoxinul comes into view. Found two portals. A large abomination comes into view. There is a gateway leading out of the Abyss, spattered with blood here. A large abomination comes into view. There is a gateway leading deeper into the Abyss here. The large abomination hits you! Ouch! That really hurt! You die... # # .. .#. .# ... ### # ## #.# ... #. .. #.#.. .. . #.##.### #.#..# #§....## ..##.#.∩..##@# .#......#...X#.X..# ##.###....#.......... # #....#.3#.##.#..#. .##.#......### ..#... .##..#.#...# #.# .# ##.#.......# .# # # .###.....# .. .####......# You could see 2 large abominations and a ynoxinul. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Yurtisuma the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 40 | Abyss:1 | Noticed a ynoxinul 60 | Abyss:1 | Noticed a small abomination 74 | Abyss:1 | Noticed a vampire 74 | Abyss:1 | Noticed a small abomination 104 | Abyss:2 | Noticed a ynoxinul 127 | Abyss:2 | Noticed a large abomination 133 | Abyss:2 | Noticed a large abomination 136 | Abyss:2 | Slain by a large abomination Vault maps used: Abyss:1: evilmike_abyss_exit_mutagenic Abyss:2: evilmike_abyss_exit_13 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 136 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------