Dungeon Crawl Stone Soup version 0.21-a0-404-g291f19a (webtiles) character file. 0 Yurtisuma the Skirmisher (level 1, -1/18 HPs) Began as a Formicid Abyssal Knight on Nov 1, 2017. Was a Follower of Lugonu. Slain by a quasit (2 damage) ... on level 1 of the Abyss. The game lasted 00:00:29 (150 turns). Yurtisuma the Skirmisher (Formicid Abyssal Knight) Turns: 150, Time: 00:00:29 Health: -1/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 10 SH: 0 Dex: 5 (10) Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 10 gold pieces. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) Scrolls d - a scroll of teleportation {unknown} Comestibles c - a bread ration Skills: + Level 3.2 Fighting + Level 2.0 Long Blades + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You feel clumsy. The quasit closely misses you. The quasit barely misses you. You closely miss the quasit. The quasit misses you. The quasit claws you. * * * LOW HITPOINT WARNING * * * You feel clumsy. The quasit claws you but does no damage. The quasit barely misses you. The quasit claws you. * * * LOW HITPOINT WARNING * * * The quasit barely misses you. You barely miss the quasit. The quasit bites you but does no damage. The quasit closely misses you. The quasit claws you. * * * LOW HITPOINT WARNING * * * The quasit misses you. The quasit closely misses you. The quasit barely misses you. You closely miss the quasit. The quasit bites you but does no damage. The quasit claws you but does no damage. x2 You miss the quasit. The quasit bites you. You die... .. . .# #.# # ####..# #. # #@5.#.# ... .####..# #.........## # ....##.. .# .# ##....## ..##.## ... #...##. ### # #... #.... # . #.#.###... You could see a quasit. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Yurtisuma the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 97 | Abyss:1 | Found a corrupted altar of Lugonu. 101 | Abyss:1 | Found a corrupted altar of Lugonu. 109 | Abyss:1 | Noticed a quasit 150 | Abyss:1 | Slain by a quasit Vault maps used: Action || total -------------------------++------- Melee: Falchion || 10 Armor: Leather armour || 24 Dodge: Dodged || 32 Rpst.: Falchion || 2 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 150 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------