Dungeon Crawl Stone Soup version 0.24-a0-644-g049a785 (webtiles) character file. Game seed: 1854123268274750830, levelgen mode: deterministic 0 Yezarul the Digger (level 1, 16/16 HPs) Began as a Formicid Wanderer on Sept 25, 2019. Got out of the dungeon alive. The game lasted 00:00:29 (1 turns). Yezarul the Digger (Formicid Wanderer) Turns: 1, Time: 00:00:29 Health: 16/16 AC: 2 Str: 17 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 8 Spells: 2/2 levels left rFire . . . SeeInvis + a - +2 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 spear (weapon) Armour d - a +0 robe (worn) Comestibles f - a ration Skills: + Level 2.1 Fighting + Level 1.1 Armour + Level 1.2 Stealth + Level 1.1 Spellcasting Level 4.8 Earth Magic Level 1.1 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Sandblast Erth ##.... 4% 1 ##..... Pain Necr #... 30% 1 ##..... Stone Arrow Conj/Erth #..... 32% 3 ####... Vampiric Draining Necr #......... 65% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, Yezarul the Formicid Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Found a fuming silvery potion. Found a staircase leading out of the dungeon. You begin with the following items: a +2 spear, a +0 robe, a ration; and the following spells available to memorise: Sandblast, Pain, Stone Arrow, Vampiric Draining. Unknown command. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. You aren't carrying any potions. Unknown command. Unknown command. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) You don't have any such object. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) You don't have any such object. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) You don't have any such object. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) You don't have any such object. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) You don't have any such object. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) You don't have any such object. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Unknown command. Save game and exit? Welcome back, Yezarul the Formicid Wanderer. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! # #. ###. # #..# #.# #.!##...# #....# #@.≈.# #####.≈≈# # { { There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yezarul the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Yezarul set off with the following items: a +2 spear, a +0 | robe, a ration; and the following spells available to | memorise: Sandblast, Pain, Stone Arrow, Vampiric Draining 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_basic Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_basic Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 1.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 1.0 +-------+-------+-------+-------+-------+----------------------