Dungeon Crawl Stone Soup version 0.19-a0-1937-g70ed36a (webtiles) character file. 11 Yezarul the Skirmisher (level 2, -7/24 HPs) Began as a Formicid Monk on Oct 27, 2016. Mangled by a worm (9 damage) ... on level 1 of the Dungeon. The game lasted 00:00:35 (812 turns). Yezarul the Skirmisher (Formicid Monk) Turns: 812, Time: 00:00:36 Health: -7/24 AC: 2 Str: 15 XL: 2 Next: 35% Magic: 2/2 EV: 13 Int: 9 God: Gold: 42 SH: 0 Dex: 13 Spells: 0 memorised, 1 level left rFire . . . SeeInvis + a - +0 hand axe rCold . . . Gourm . b - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 robe (worn) Comestibles c - a bread ration d - a meat ration f - a beef jerky Skills: * Level 3.6 Fighting * Level 3.1 Axes + Level 0.2 Armour + Level 2.9 Dodging - Level 2.4 Stealth You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You completely miss the goblin. You hit the worm but do no damage. The goblin closely misses you. The worm bites you! * * * LOW HITPOINT WARNING * * * You barely miss the worm. The worm is lightly wounded. You hit the goblin. The goblin misses you. The worm bites you! You die... ######### #.......##. #.......... #.......... #g†w....... ###.@........ #............ #.#.....%..). # ###..##### #.#....# #.#.#.## #.....# # ###.### ##+###### #.# ##...#.>.. You could see a worm and a goblin. Vanquished Creatures A dart slug (D:1) A leopard gecko (D:1) A goblin (D:1) A kobold (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yezarul the Formicid Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 465 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 812 | D:1 | Mangled by a worm Vault maps used: D:1: sevenhm_arrival_forest_fort_large_2, serial_forest, infiniplex_forest_fountain, infiniplex_forest_lined_corner, infiniplex_forest_lined_3, infiniplex_forest_straight_3, infiniplex_forest_clump_tiny, infiniplex_forest_straight_4, infiniplex_forest_end_3 Action || total -------------------------++------- Melee: Hand axe || 33 Stab: Sleeping || 4 Armor: Robe || 3 Dodge: Dodged || 26