Dungeon Crawl Stone Soup version 0.24-a0-335-g06ca16a (webtiles) character file. Game seed: 10502063138270294510 18 Yackwabbit the Vexing (level 2, 27/27 HPs) Began as an Ogre Arcane Marksman on May 19, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:01:36 (1169 turns). Yackwabbit the Vexing (Ogre Arcane Marksman) Turns: 1169, Time: 00:01:37 Health: 27/27 AC: 3 Str: 13 XL: 2 Next: 70% Magic: 4/4 EV: 10 Int: 14 God: Gold: 9 SH: 0 Dex: 9 Spells: 2/3 levels left rFire . . . SeeInvis . e - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons e - a +0 club (weapon) Missiles c - 4 large rocks d - a throwing net (quivered) Armour a - a +0 robe (worn) Scrolls b - a scroll of blinking {unknown} Comestibles f - 2 rations g - 3 chunks of flesh Skills: + Level 1.4 Fighting + Level 2.1 Throwing + Level 1.9 Dodging - Level 0.4 Unarmed Combat + Level 1.4 Spellcasting + Level 3.2 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 7% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 11% 2 ###.... Inner Flame Hex/Fire #....... 36% 3 ####... Portal Projectile Hex/Tloc #..... 36% 3 ####... Cause Fear Hex #......... 56% 4 #####.. Leda's Liquefaction Hex/Erth #......... 78% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the hobgoblin but do no damage. The hobgoblin is severely wounded. The hobgoblin hits you but does no damage. You hit the hobgoblin. You kill the hobgoblin! You see here a +0 club. You see here a +0 club. e - a +0 club There are no items here. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) e - a +0 club (weapon) You start resting. Magic restored. You start resting. HP restored. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####### #### # .....####...# ##. #.#........### ..##............ #.. #......#.# #.>##........#### #..@..........# ##†#+..........' #..##..........# #..##..$.......# #..##..........# ##.##..........# #.##..........# ## ########.############# #. ..........# #. There were no monsters in sight! Vanquished Creatures An adder zombie (D:1) A dart slug (D:1) A leopard gecko (D:1) A bat zombie (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) A bat (D:1) A frilled lizard (D:1) 4 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yackwabbit the Ogre Arcane Marksman began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 2/2 529 | D:1 | Reached skill level 3 in Hexes 556 | D:1 | Reached XP level 2. HP: 19/27 MP: 1/3 1169 | D:1 | Quit the game Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_basic, st_stairs_7 Skill XL: | 1 | ---------------+----+----- Hexes | 3 | 3.2 Fighting | | 1.4 Throwing | | 2.1 Dodging | | 1.9 Unarmed Combat | | 0.4 Spellcasting | | 1.4 Action || total -------------------------++------- Melee: Unarmed || 101 Punch || 1 Throw: Throwing net || 2 Cast: Corona || 15 Stab: Held in net/web || 1 Eat: Chunk || 1 Armor: Robe || 35 Dodge: Dodged || 71 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 17 | 10 | 37.0 | 10 | 3 | 23.1 +---------+---------+-------+---------+---------+------- D:1 | 17 | 10 | 37.0 | 10 | 3 | 23.1 +---------+---------+-------+---------+---------+-------