Dungeon Crawl Stone Soup version 0.24-a0-280-g7cec4da (webtiles) character file. Game seed: 6321223360288399318 1 Yackwabbit the Magician (level 1, 15/18 HPs) Began as a Demonspawn Wanderer on May 6, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:25 (29 turns). Yackwabbit the Magician (Demonspawn Wanderer) Turns: 29, Time: 00:00:26 Health: 15/18 AC: 2 Str: 10 XL: 1 Next: 16% Magic: 5/5 EV: 11 Int: 16 God: Gold: 9 SH: 0 Dex: 11 Spells: 8/8 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour d - a +0 robe (worn) Jewellery b - an uncursed ring of flight {unknown} Wands c - a wand of random effects (15) Comestibles f - a ration Skills: + Level 3.0 Fighting + Level 4.0 Spellcasting Level 1.0 Fire Magic + Level 2.0 Evocations You had 8 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Magic Dart Conj #... 17% 1 None Sandblast Erth #..... 17% 1 None Blink Tloc N/A 26% 2 ##..... Call Imp Summ #....... 26% 2 ##..... Slow Hex #....... 26% 2 ##..... Conjure Flame Conj/Fire #....... 38% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 45% 3 ###.... Stone Arrow Conj/Erth #..... 45% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You begin with the following items: a +0 dagger, a wand of random effects (15), a +0 robe, a ration; and the following spells available to memorise: Magic Dart, Sandblast, Blink, Call Imp, Slow, Conjure Flame, Mephitic Cloud, Stone Arrow. Okay, then. Okay, then. You now have 9 gold pieces. You open the door. There is an open door here. b - an opal ring A goblin comes into view. It is wielding a +0 dagger. Found 21 stones. The goblin shouts! The goblin hits you with a +0 dagger. You barely miss the goblin. The goblin hits you with a +0 dagger. You hit the goblin. The goblin is severely wounded. The goblin completely misses you. You hit the goblin. You kill the goblin! Things that are here: a +0 dagger; 21 stones; a goblin corpse Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ########.#...###...# .........#.........# ########.########### #.# #.# #.# .##########.# .........##.# #@..#.# #.#.#.# ...#...# #..#####....# ##. .....# . ##...# ## #..# ..# ..# There were no monsters in sight! Vanquished Creatures A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yackwabbit the Demonspawn Wanderer began the quest for the | Orb. 0 | D:1 | Yackwabbit set off with the following items: a +0 dagger, a | wand of random effects (15), a +0 robe, a ration; and the | following spells available to memorise: Magic Dart, | Sandblast, Blink, Call Imp, Slow, Conjure Flame, Mephitic | Cloud, Stone Arrow 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 5/5 29 | D:1 | Quit the game Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_loops_ring Action || total -------------------------++------- Melee: Dagger || 3 Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------