ASSERT(verb_index < (int)ARRAYSZ(attack_types)) in 'mon-util.cc' at line 2068 failed. Version: Dungeon Crawl Stone Soup 0.20-a0-253-g212d612 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-councilgod-PR -name Yackwabbit -rc /dgldir/rcfiles/crawl-git/Yackwabbit.rc -macro /dgldir/rcfiles/crawl-git/Yackwabbit.macro -morgue /dgldir/morgue/Yackwabbit/ -webtiles-socket /crawl-master/webserver/sockets/Yackwabbit:2016-12-02.17:21:47.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 24 stack frames. /usr/games/crawl-councilgod-PR(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5d0a83]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-councilgod-PR(_Z13do_crash_dumpv+0x2f2) [0x5d7df2]: do_crash_dump() /usr/games/crawl-councilgod-PR(_Z20crash_signal_handleri+0x9c) [0x5d0d1c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7fadc56ca4c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7fadc5a60b7b]: /usr/games/crawl-councilgod-PR() [0x5d75a9] /usr/games/crawl-councilgod-PR() [0x5d7871] /usr/games/crawl-councilgod-PR() [0x906256] /usr/games/crawl-councilgod-PR() [0x5f8b13] /usr/games/crawl-councilgod-PR() [0x5fb76c] /usr/games/crawl-councilgod-PR(_Z19get_monster_db_descRK12monster_infoR13describe_infoRbb+0xa53) [0x5fd673]: get_monster_db_desc(monster_info const&, describe_info&, bool&, bool) /usr/games/crawl-councilgod-PR(_Z17describe_monstersRK12monster_infobRKSs+0x85) [0x5ff445]: describe_monsters(monster_info const&, bool, std::string const&) /usr/games/crawl-councilgod-PR(_Z20full_describe_squareRK9coord_defb+0x85) [0x634285]: full_describe_square(coord_def const&, bool) /usr/games/crawl-councilgod-PR(_ZN17direction_chooser15describe_targetEv+0x4e) [0x63440e]: direction_chooser::describe_target() /usr/games/crawl-councilgod-PR(_ZN17direction_chooser12do_main_loopEv+0x270) [0x63df40]: direction_chooser::do_main_loop() /usr/games/crawl-councilgod-PR(_ZN17direction_chooser16choose_directionEv+0x148) [0x63e348]: direction_chooser::choose_direction() /usr/games/crawl-councilgod-PR(_Z9directionR4distRK22direction_chooser_args+0x22) [0x63e4f2]: direction(dist&, direction_chooser_args const&) /usr/games/crawl-councilgod-PR(_Z14do_look_aroundRK9coord_def+0x104) [0x63e644]: do_look_around(coord_def const&) /usr/games/crawl-councilgod-PR(_Z15process_command12command_type+0x1c1) [0xbb6701]: process_command(command_type) /usr/games/crawl-councilgod-PR() [0xbb9869] /usr/games/crawl-councilgod-PR() [0xbba475] /usr/games/crawl-councilgod-PR(main+0x2eb) [0xbbe00b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7fadc56b576d]: /usr/games/crawl-councilgod-PR() [0x5358d9] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.02-0ubuntu2) 7.4-2012.02 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007fadc5a6084e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007fadc5a6084e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x00000000005d118b in call_gdb (file=0x7fadc5a4b180) at crash.cc:420 gdb = attach_cmd = "attach 24236\000\000\000\000\000\000\000" #2 0x00000000005d7e12 in do_crash_dump () at dbg-asrt.cc:670 t = 1480700383 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2e9acf8 "/dgldir/morgue/Yackwabbit/"}} name = "/dgldir/morgue/Yackwabbit/crash-Yackwabbit-20161202-173943.txt", '\000' file = 0x7fadc5a4b180 #3 0x00000000005d0d1c in crash_signal_handler (sig_num=6) at crash.cc:193 No locals. #4 No symbol table info available. #5 0x00007fadc5a60b7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x00000000005d75a9 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffe804ca7d0 "ASSERT(verb_index < (int)ARRAYSZ(attack_types)) in 'mon-util.cc' at line 2068 failed.", assert=) at dbg-asrt.cc:794 No locals. #7 0x00000000005d7871 in AssertFailed (expr=0xc891b0 "verb_index < (int)ARRAYSZ(attack_types)", file=0xbe4b1c "mon-util.cc", line=2068, text=0x0) at dbg-asrt.cc:832 mesg = "ASSERT(verb_index < (int)ARRAYSZ(attack_types)) in 'mon-util.cc' at line 2068 failed.\000\000\000\340\307L\200\376\177\000\000 \000L\200\376\177\000\000\217b\274\000\000\000\000\000(\310L\200\376\177\000\000 \310L\200\376\177\000\000\217b\274\000\000\000\000\000\362\211\247", '\000' "\217, b\274", '\000' , "\030\000\000\000\060\000\000\000\000\311L\200\376\177\000\000@\310L\200\376\177\000\000 \000\000\000\000\000\000\000\002\000\000\000\000\000\000\000\350\350\356\002\000\000\000\000\060\257L\200\376\177\000\000X\310%\001\000\000\000\000\217b\274\000\000\000\000\000\370\374\031\003"... args = {{gp_offset = 2152507407, fp_offset = 32766, overflow_arg_area = 0x1, reg_save_area = 0x7fadc621e5e3}} fileName = #8 0x0000000000906256 in mon_attack_name (attack=) at mon-util.cc:2068 attack_types = {0xbe1456 "hit", 0xbe11eb "bite", 0xbc72a2 "sting", 0xbe7137 "release spores at", 0xbd5443 "touch", 0xbe12c3 "engulf", 0xbe0f98 "claw", 0xbe11d6 "peck", 0xbd674a "headbutt", 0xbe11e5 "punch", 0xbe11d1 "kick", 0xbe0f9d "tentacle-slap", 0xbe11db "tail-slap", 0xbe7149 "gore", 0xbc69ed "constrict", 0xbe714e "trample", 0xbe7156 "trunk-slap", 0xbe7161 "snap closed at", 0xbe7170 "splash", 0xbc81cd "pounce on", 0xbc72a2 "sting"} verb_index = #9 0x00000000005f8b13 in _monster_attacks_description (mi=...) at describe.cc:3185 info = @0x2ec69d0: {definition = {type = AT_WEAP_ONLY, flavour = AF_PLAIN, damage = 20}, weapon = 0x0} attack = @0x2ec69d0: {type = AT_WEAP_ONLY, flavour = AF_PLAIN, damage = 20} weapon_note = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x125c858 ""}} count_desc = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x125c858 ""}} __for_range = @0x7ffe804cb300: {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x2ec69b0, _M_left = 0x2ec69b0, _M_right = 0x2ec69b0}, _M_node_count = 1}}} result = attack_counts = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x2ec69b0, _M_left = 0x2ec69b0, _M_right = 0x2ec69b0}, _M_node_count = 1}}} attack_descs = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, } #10 0x00000000005fb76c in _monster_stat_description (mi=...) at describe.cc:3594 pronoun = did_speed = false sizes = {0xbce823 "tiny", 0xbce828 "very small", 0xbc56a4 "small", 0x0, 0xbc56aa "large", 0xbce833 "very large", 0xbce83e "giant"} resist = 12342954 resists = {MR_RES_ELEC, MR_RES_POISON, MR_RES_FIRE, MR_RES_STEAM, MR_RES_COLD, MR_RES_ACID, MR_RES_ROTTING, MR_RES_NEG, MR_RES_DAMNATION} high_resists = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x2c01d00, _M_finish = 0x2c01d10, _M_end_of_storage = 0x2c01d10}}, } suscept = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, } result = extreme_resists = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x28530f0, _M_finish = 0x2853100, _M_end_of_storage = 0x2853100}}, } base_resists = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x27f1200, _M_finish = 0x27f1208, _M_end_of_storage = 0x27f1208}}, } resist_descriptions = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x2a40fb0, _M_finish = 0x2a40fc8, _M_end_of_storage = 0x2a40fd0}}, } #11 0x00000000005fd673 in get_monster_db_desc (mi=..., inf=..., has_stat_desc=has_stat_desc@entry=@0x7ffe804cc49d: false, force_seen=force_seen@entry=false) at describe.cc:3776 stair_use = symbol = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2d13be8 "8"}} quote2 = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x125c858 ""}} db_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2d99128 "charred statue"}} it = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2d56938 "it"}} it_o = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x29237d8 "it"}} It = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2b787e8 "It"}} curse_power = result = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xffffff00
}} #12 0x00000000005ff445 in describe_monsters (mi=..., force_seen=, footer=...) at describe.cc:3965 inf = {body = , title = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x31a43a8 "A charred statue."}}, prefix = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x125c858 ""}}, suffix = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x125c858 ""}}, footer = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x125c858 ""}}, quote = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x125c858 ""}}} has_stat_desc = false show_as_menu = {m_old_mode = 56} qs = { = {_vptr.Menu = 0x4f, f_selitem = 0x1, f_drawitem = 0x200, f_keyfilter = 0x7ffe804cc930, action_cycle = Menu::CYCLE_TOGGLE, menu_action = Menu::ACT_EXECUTE, title = 0x7fadc6233ded, title2 = 0x1145280, flags = 1, tag = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2e162b0 "\360\230\035\003"}}, first_entry = 8313233, y_offset = 0, pagesize = 18109064, max_pagesize = 0, more = {ops = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x7ffe804cc930, _M_finish = 0x1, _M_end_of_storage = 0x31d94d4}}, }}, items = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x2efc028, _M_finish = 0x7eda39, _M_end_of_storage = 0x4f}}, }, sel = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x7ffe804cc700, _M_finish = 0x7ffe804cc930, _M_end_of_storage = 0x31d94d0}}, }, select_filter = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x31d94d4, _M_finish = 0x7f020f, _M_end_of_storage = 0x31d94d0}}, }, highlighter = 0x31d94d0, num = 52270800, lastch = 0, alive = 40, last_selected = 0, mdisplay = 0x2843ed8, _webtiles_section_start = -2142451800, _webtiles_section_end = 32766, _webtiles_title_changed = 224, _webtiles_title = {ops = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x4, _M_finish = 0x31d96e0, _M_end_of_storage = 0x31d96e0}}, }}, _webtiles_suffix = {ops = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x31d98e0, _M_finish = 0x2e162b8, _M_end_of_storage = 0x31d9aec}}, }}}, } show_quote = fs = { = { = {_vptr.Menu = 0x31d9af0, f_selitem = 0x2e162b0, f_drawitem = 0x31d9aec, f_keyfilter = 0x31d98f0, action_cycle = 52271856, menu_action = Menu::ACT_EXECUTE, title = 0x2e162b0, title2 = 0x7ffe804cca10, flags = -2142451408, tag = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x7ffe804cca10 "\215\b"}}, first_entry = 52270288, y_offset = 0, pagesize = 49266728, max_pagesize = 0, more = {ops = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x7f0403, _M_finish = 0x31d94d0, _M_end_of_storage = 0x31d94d0}}, }}, items = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x31d96d0, _M_finish = 0x2efc028, _M_end_of_storage = 0x31d94d4}}, }, sel = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x31d94d0, _M_finish = 0x31d96d0, _M_end_of_storage = 0x2efc028}}, }, select_filter = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x7ffe804cc800, _M_finish = 0x2ea3770, _M_end_of_storage = 0x31d96e0}}, }, highlighter = 0x31d96e0, num = 52271328, lastch = 0, alive = 184, last_selected = 0, mdisplay = 0x7fadc740b6c0, _webtiles_section_start = 1, _webtiles_section_end = 0, _webtiles_title_changed = 96, _webtiles_title = {ops = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x7fadc56da42c, _M_finish = 0x1, _M_end_of_storage = 0x7fadc69050ef}}, }}, _webtiles_suffix = {ops = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x700000020, _M_finish = 0x7600000076, _M_end_of_storage = 0x0}}, }}}, }, spells = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x1, _M_finish = 0x0, _M_end_of_storage = 0xf21d68}}, }, mon_owner = 0x0, source_item = 0x3800000021, show_quote_toggle = 92} #13 0x0000000000634285 in full_describe_square (c=..., cleanup=cleanup@entry=true) at directn.cc:2120 mi = 0x31d7d30 #14 0x000000000063440e in direction_chooser::describe_target (this=this@entry=0x7ffe804cd710) at directn.cc:1816 No locals. #15 0x000000000063df40 in direction_chooser::do_main_loop (this=this@entry=0x7ffe804cd710) at directn.cc:1927 old_target = {x = 41, y = 46} key_command = CMD_TARGET_DESCRIBE loop_done = false #16 0x000000000063e348 in direction_chooser::choose_direction (this=this@entry=0x7ffe804cd710) at directn.cc:2021 mc = {m_previous_mode = MOUSE_MODE_NORMAL, static ms_current_mode = MOUSE_MODE_TARGET} legacy_range = { = {_vptr.targetter = 0xcbc9f0, origin = {x = 48, y = 46}, aim = {x = 48, y = 46}, agent = 0x115e8e0, why_not = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x125c858 ""}}}, exp_range_min = 0, exp_range_max = 0, exp_map_min = {mData = {mData = {{mData = {0, 0, 12549220, 0, -982644792, 32685, 0, 0, 123, 0, 12374807, 0, 0, 0, 0, 0, 24, 0, -2142450688}}, {mData = {32766, -2142450288, 32766, -2142450448, 32766, 1, 0, -2142450656, 32766, -2142450256, 32766, -2142450416, 32766, 1, 0, -2142450280, 32766, 2047, 0}}, {mData = {12549338, 0, -2142450256, 32766, -981879424, 32685, -72515583, 32766, -2142450256, 32766, -2142450256, 32766, -2142450256, 32766, -2142450256, 32766, -2142450254, 32766, -2142448209}}, {mData = {32766, -2142450256, 32766, -2142448209, 32766, 0, 0, 0, 0, -979065056, 32685, 69, 0, -2142450256, 32766, 123, 0, -2142447104, 32766}}, {mData = {0, 0, -982422971, 32685, 0, 0, 44, 0, 69, 0, -2142450256, 32766, 123, 0, 0, 32685, -1, 0, 44}}, {mData = {0, 24, 0, 16225888, 0, 24, 0, -2142450256, 32766, 123, 0, -2142447104, 32766, 0, 0, -970860262, 32685, 0, 0}}, {mData = {49266728, 0, 16225856, 0, 12349725, 0, 16225888, 0, -970859576, 32685, 16225856, 0, 2, 0, -2142450256, 32766, 16225856, 0, 12549338}}, {mData = {0, 11751225, 0, 16187426, 0, 16, 48, -2142448576, 32766, -2142448592, 32766, -2142448176, 32766, 12389852, 0, 12389854, 0, -982664276, 32685}}, {mData = {-2142447936, 32766, 0, 0, 12389854, 0, 2, 0, 16, 48, -2142447232, 32766, -2142447440, 32766, -2142449872, 32766, 16, 48, -2142447200}}, {mData = {32766, -2142447408, 32766, -979064968, 32685, 16, 48, -2142447168, 32766, 0, 0, -2, -1, 0, 0, -2142449888, 32766, 0, 0}}, {mData = {12374807, 0, -2142449648, 32766, 18, 0, 0, 0, 10, 0, 0, 32766, -2142448906, 32766, 0, 1, 0, 32766, -1}}, {mData = {-1, 12549016, 0, -2142449568, 32766, 12389853, 0, -72515583, 32766, -2142449547, 32766, -982644792, 32685, -2142449568, 32766, -2142449568, 32766, 12389852, 0}}, {mData = {0, 0, 0, 0, -2142447521, 32766, 0, 0, 0, 0, -979065056, 32685, 16, 48, -2142446912, 32766, -2142447120, 32766, 16225856}}, {mData = {0, 16, 48, -2142446880, 32766, -2142447088, 32766, 40, 0, 16, 48, -2142446848, 32766, 16, 48, -2142446832, 32766, -2142447040, 805339134}}, {mData = {40, 0, 16, 48, -2142446800, 32766, -2142447008, 32766, 49266754, 0, 16, 48, -2142446768, 32766, -2142446976, 32766, 11751886, 0, -2142446385}}, {mData = {32766, 49266728, 1, 49266754, 0, 16225888, 0, 16225888, 0, -2142449584, 32766, -2142449184, 32766, -2142449344, 32766, 1, 0, -2142449552, 32766}}, {mData = {-2142449152, 32766, -2142449312, 32766, 1, 0, -2142449520, 32766, -2142449120, 32766, -2142449504, 32766, -2142449104, 32766, -2142449264, 32766, 1, 0, -2142449472}}, {mData = {32766, -2142449072, 32766, -2142449232, 32766, 1, 0, -2142449440, 32766, -2142449040, 32766, -2142449200, 32766, 1, 0, -2142449064, 32766, 2047, 0}}, {mData = {12374807, 0, -2142449040, 32766, -981879424, 32685, -72515583, 32766, -2142449040, 32766, -2142449040, 32766, -2142449040, 32766, -2142449040, 32766, -2142449039, 32766, -2142446993}}}}}, exp_map_max = {mData = {mData = {{mData = {32766, -2142449040, 32766, -2142446993, 32766, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2142446385, 4, 50, 0}}, {mData = {0, 0, 0, 0, -2142446385, 32766, 0, 32685, -1, 0, 0, 0, 27, 0, 16225888, 0, -1, 0, -2142449072}}, {mData = {32766, -2142446385, 32766, -979071072, 32685, 0, 0, -970860262, 32685, 16225888, 0, 49090344, 0, 16225856, 0, 1, 0, 16225888, 0}}, {mData = {-970859576, 32685, 16225856, 0, 2, 0, -2142449072, 32766, -2142449040, 32766, 16225856, 0, 12374807, 0, -2142449040, 32766, 16225856, 0, 12374807}}, {mData = {0, 11751225, 0, -2147468766, 32766, 24, 48, -2142446768, 32766, -2142446976, 32766, -2142502864, 32766, -970967461, 32685, -2142448760, 32766, -971009450, 32685}}, {mData = {-968450176, 32685, -2142448760, 32766, -2142448760, 32766, -1, -1, -2142448416, 32766, -971106879, 32685, 19253312, 0, 10984224, 0, 12389852, 0, -2142448496}}, {mData = {32766, 15, 0, -2142448232, 32766, -2142448240, 942768126, -2142448000, 32766, 48, 0, -2142448112, 32766, 42544688, 0, 1, 0, 32, 48}}, {mData = {-2142447936, 32766, -2142448144, 32766, 19253520, 0 , -968450176}}, {mData = {32685, 16, 0, 19253336, 0, -968487792, 32685, 6, 0, 0, 0, 4098, 0, 0, 0, 0, 0, -979065056, 32685}}, {mData = {30, 0, 5, 0, -2142448096, 32766, -2142446976, 32766, 0, 0, -982422971, 32685, -2142448240, 32766, -2142448576, 32766, -2142448224, 32766, -2142448336}}, {mData = {32766, 12389852, 0, -2142448176, 32766, 15, 0, 0, 0, -2142448224, 32766, -982487342, 32685, -72515583, 0, -2142448224, 32766, -2142448224, 32766}}, {mData = {-2142448224, 32766, -2142448224, 32766, -2142448222, 32766, -2142448209, 32766, -2142448224, 32766, -2142448209, 32766, 0, 0, 0, 0, 0, 0, 0}}, {mData = {0, 0, 0, 0, 0, 18114792, 0, 0, 0, 0, 0, 43136960, 0, -979065056, 32685, 27, 0, 2, 0}}, {mData = {18114896, 0, 19253312, 0, 0, 0, -982422971, 32685, -2142448016, 32766, 2, 0, 27, 0, 2, 0, 18114896, 0, -970768915}}, {mData = {32685, 0, 0, 2, 0, -2142447952, 32766, -970863991, 32685, -2142448224, 32766, 6241504, 0, -2142448224, 32766, -979065056, 32685, 40, 0}}, {mData = {15, 0, 18114896, 0, 19253312, 0, 0, 0, -982422971, 32685, 12, 0, 15, 0, 40, 0, -979065056, 32685, 41}}, {mData = {0, 16, 0, 18114896, 0, 19253312, 0, 0, 0, -982422971, 32685, 16093608, 0, 16, 0, 41, 0, 16, 0}}, {mData = {18114896, 0, -970768915, 32685, 19253336, 0, 16, 0, -2142447008, 32766, -970863991, 32685, 12549788, 0, -970857296, 32685, 18114896, 0, 0}}, {mData = {0, 125, 0, 43136960, 0, 18114896, 0, 52076832, 0, 18114896, 0, 19253312, 0, 18114896, 0, 19253312, 0, 0, 0}}}}}, range = -1, affects_walls = true, affects_pos = 0} rva = {_vptr.range_view_annotator = 0xc4b030} #17 0x000000000063e4f2 in direction (moves=..., args=...) at directn.cc:495 No locals. #18 0x000000000063e644 in do_look_around (whence=...) at directn.cc:837 lmove = {isValid = false, isTarget = false, isEndpoint = false, isCancel = false, choseRay = false, target = {x = 41, y = 46}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}} args = {hitfunc = 0x0, restricts = DIR_TARGET, mode = TARG_ANY, range = -1, just_looking = true, needs_path = false, self = CONFIRM_PROMPT, target_prefix = 0xbd037f "Here", top_prompt = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x125c858 ""}}, behaviour = 0x0, show_floor_desc = false, get_desc_func = {, std::allocator >, std::allocator, std::allocator > > >, monster_info const&>> = {, std::allocator >, std::allocator, std::allocator > > > >> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x31aa138, _M_const_object = 0x31aa138, _M_function_pointer = 0x31aa138, _M_member_pointer = (void (std::_Undefined_class::*)(std::_Undefined_class * const)) 0x31aa138, this adjustment 140731050940992}, _M_pod_data = "8\241\032\003\000\000\000\000@\332L\200\376\177\000"}, _M_manager = 0}, _M_invoker = 0x31d8960}, default_place = {x = 0, y = 0}} #19 0x0000000000bb6701 in process_command (cmd=cmd@entry=CMD_LOOK_AROUND) at main.cc:2123 No locals. #20 0x0000000000bb9869 in _input () at main.cc:1479 cmd = CMD_LOOK_AROUND player_disabled = {was_disabled = false} #21 0x0000000000bba475 in _launch_game () at main.cc:480 game_start = true ccon = {cstate = false, smartcstate = false} #22 0x0000000000bbe00b in _launch_game_loop () at main.cc:381 game_ended = false #23 main (argc=, argv=0x7ffe804ce188) at main.cc:337 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Dec 1 2016 at 03:24:37 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -DEXPERIMENTAL_BRANCH="councilgod-PR" -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DTOURNEY='0.19' -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-councilgod-PR/saves" -DDATA_DIR_PATH="/crawl-master/crawl-councilgod-PR/data/" -DWEB_DIR_PATH="/crawl-master/crawl-councilgod-PR/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 8 Level id: D:8 Level build method = , level layout type = corridors, absdepth0 = 7 Level vaults: layout_loops_ring okawaru_altar_gauntlet_db kennysheep_little_box vehumet_statue serial_shops shop uniq_gastronok Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Your Fighting skill increases to level 6! Your Shields skill increases to level 7! A worker ant comes into view. The worker ant twitches its antennae in your direction. Items here: )) [ † a giant club; a mace; a glowing robe; the orc corpse of Blork the orc A worker ant is nearby! You slice the worker ant!! You kill the worker ant! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Items here: )) [ † a giant club; a mace; a glowing robe; the orc corpse of Blork the orc You start resting. HP restored. C - a scroll of enchant armour You now have 90 gold pieces (gained 9). Found a cloak. Found 20 arrows and a leather armour. You see here a cloak. D - a cloak You start putting on your armour. You continue putting on your cloak. x4 You finish putting on your +0 cloak. A howler monkey zombie comes into view. A leopard gecko comes into view. The leopard gecko hisses angrily. You see here 18 gold pieces. Found a murky black potion and a robe. The howler monkey zombie hits you but does no damage. Your shield and plate armour prevent you from hitting the howler monkey zombie. The howler monkey zombie hits you. The leopard gecko barely misses you. You furiously retaliate! You headbutt the leopard gecko! You kill the leopard gecko! You hit the howler monkey zombie. The howler monkey zombie is lightly damaged. The howler monkey zombie hits you but does no damage. Your plate armour prevents you from hitting the howler monkey zombie. The howler monkey zombie is lightly damaged. The howler monkey zombie closely misses you. You riposte. You slash the howler monkey zombie! The howler monkey zombie is heavily damaged. You hit the howler monkey zombie. You headbutt the howler monkey zombie, but do no damage. The howler monkey zombie is severely damaged. You block the howler monkey zombie's attack. Your plate armour prevents you from hitting the howler monkey zombie. Your headbutt misses the howler monkey zombie. The howler monkey zombie is severely damaged. The howler monkey zombie barely misses you. You slash the howler monkey zombie! You destroy the howler monkey zombie! You now have 108 gold pieces (gained 18). E - a murky black potion You see here a robe. As you read the scroll of enchant armour, it crumbles to dust. Your +0 cloak glows green for a moment. A quokka skeleton comes into view. A quokka skeleton is nearby! You slash the quokka skeleton! You destroy the quokka skeleton! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. 4 jackals come into view. The jackal barks! x3 There is a stone staircase leading up here. A quokka comes into view. You block the jackal's attack. The jackal barely misses you. You furiously retaliate! You headbutt the jackal. You kill the jackal! The jackal bites you but does no damage. A crimson imp comes into view. The crimson imp shouts! The crimson imp blinks! You slash the jackal! You kill the jackal! You closely miss the quokka. You block the quokka's attack. You hit the quokka. You kill the quokka! The crimson imp blinks! The jackal bites you but does no damage. You slash the jackal! You kill the jackal! You block the jackal's attack. You closely miss the jackal. You block the jackal's attack. You slash the jackal! You kill the jackal! A quokka comes into view. You see here a jackal corpse. The quokka bites you but does no damage. Found 15 gold pieces. You see here a jackal corpse. You closely miss the quokka. Your headbutt misses the quokka. The quokka barely misses you. You riposte. You completely miss the quokka. You closely miss the quokka. You headbutt the quokka, but do no damage. The quokka bites you but does no damage. The crimson imp hits you but does no damage. The quokka bites you but does no damage. You miss the quokka. The crimson imp hits you but does no damage. You block the quokka's attack. You slice the crimson imp!! You kill the crimson imp! The quokka bites you. The quokka barely misses you. The quokka bites you. The quokka completely misses you. You riposte. You closely miss the quokka. You block the quokka's attack. x2 You hit the quokka. The quokka is lightly wounded. The quokka bites you. You closely miss the quokka. Your headbutt misses the quokka. The quokka is lightly wounded. The quokka bites you but does no damage. You miss the quokka. The quokka is lightly wounded. You block the quokka's attack. Your shield and plate armour prevent you from hitting the quokka. Your headbutt misses the quokka. You block the quokka's attack. You slash the quokka! You kill the quokka! You see here a quokka corpse. You see here a jackal corpse. You now have 123 gold pieces (gained 15). HP restored. You now have 136 gold pieces (gained 13). You now have 144 gold pieces (gained 8). k - 3 potions of curing (gained 1) Found a stone staircase leading down. Found a staircase to the Ecumenical Temple. h - 2 scrolls of immolation (gained 1) C - a scroll labeled UTIZ AMAZI As you read the scroll labeled UTIZ AMAZI, it crumbles to dust. It is a scroll of recharging. Charge which item? (? for menu, Esc to quit) Your wand of lightning (?/15) glows for a moment. A quokka comes into view. A centaur comes into view. The centaur wields a shortbow. The centaur shoots an arrow. The arrow hits you. Found a potion of haste. You see here an arrow. You hit the quokka. You kill the quokka! The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you but does no damage. An orc comes into view. It is wielding a flail. The centaur moves out of view. Found a stone staircase leading down. You see here a quokka corpse. The centaur shoots an arrow. You block the arrow. You see here an arrow. The centaur shoots an arrow. The arrow hits you! You see here an arrow. The orc hits you with a flail. You closely miss the orc. The centaur unwields an uncursed shortbow. The centaur hits you but does no damage. The orc hits you but does no damage. The orc hits you but does no damage. You block the centaur's attack. You block the centaur's attack. The orc hits you but does no damage. The centaur hits you but does no damage. You block the orc's attack. The centaur wields an uncursed shortbow. The centaur shoots an arrow. You block the arrow. You see here an arrow. The centaur unwields an uncursed shortbow. The centaur hits you. You block the orc's attack. You hit the centaur. You headbutt the centaur, but do no damage. The centaur is lightly wounded. You block the centaur's attack. The orc hits you but does no damage. The centaur hits you but does no damage. You slash the centaur! Your headbutt misses the centaur. The centaur is severely wounded. You block the centaur's attack. The orc hits you but does no damage. Your shield and plate armour prevent you from hitting the centaur. You headbutt the centaur. The centaur is severely wounded. The centaur hits you but does no damage. The orc hits you but does no damage. The centaur hits you but does no damage. You hit the centaur. The centaur is almost dead. You block the centaur's attack. The orc barely misses you. You riposte. You slash the orc! You kill the orc! You slash the centaur! You kill the centaur! Things that are here: an uncursed shortbow; 15 arrows; a centaur corpse Things that are here: a flail; an orc corpse Things that are here: an uncursed shortbow; 15 arrows; a centaur corpse You see here an arrow. m - 2 potions of haste (gained 1) Things that are here: an uncursed shortbow; 15 arrows; a centaur corpse Things that are here: a flail; an orc corpse You see here an arrow. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Found three altars. There is a staircase back to the Dungeon here. There is an ornate altar of the Ieoh Jian Council here. You kneel at the altar of Ieoh Jian. Found a stormy altar of Qazlal. Found a snail-covered altar of Cheibriados. Found a white marble altar of Elyvilon. There is a snail-covered altar of Cheibriados here. Found a shadowy altar of Dithmenos. Found three altars. Found a hide-covered altar of Uskayaw and a shimmering altar of Xom. There is a shattered altar of Ashenzari here. Found a basalt altar of Yredelemnul. Found a sacrificial altar of Ru. HP restored. Found a sparkling altar of Nemelex Xobeh. Found a burning altar of Makhleb. Done exploring. There is a sacrificial altar of Ru here. You kneel at the altar of Ru. There is an ancient bone altar of Kikubaaqudgha here. There is a white marble altar of Elyvilon here. There is an ancient bone altar of Kikubaaqudgha here. There is a burning altar of Makhleb here. You kneel at the altar of Makhleb. There is an ancient bone altar of Kikubaaqudgha here. There is a shattered altar of Ashenzari here. You can't go down here! Unknown command. You can't go down here! Unknown command. There is a shattered altar of Ashenzari here. You kneel at the altar of Ashenzari. There is a deep blue altar of Sif Muna here. There is an ancient bone altar of Kikubaaqudgha here. There is an ancient bone altar of Kikubaaqudgha here. You are feeling hungry. There is an ancient bone altar of Kikubaaqudgha here. You start eating the royal jelly. You continue eating. x2 You finish eating. That royal jelly was delicious! There is a basalt altar of Yredelemnul here. There is a blossoming altar of Fedhas here. There is a blossoming altar of Fedhas here. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. Found a pair of boots. k - 4 potions of curing (gained 1) A centaur comes into view. The centaur shouts! The teleport trap disappears. The centaur disappears! t - 4 scrolls of amnesia (gained 1) You now have 149 gold pieces (gained 5). Found a leather armour. No target in view! t - 5 scrolls of amnesia (gained 1) A sky beast comes into view. Found a wooden wand. Found a stone staircase leading up. The centaur wields a shortbow. The centaur shoots an arrow. You block the arrow. You block the sky beast's attack. You see here an arrow. You closely miss the sky beast. Your headbutt misses the sky beast. The centaur shoots an arrow. You block the arrow. You block the sky beast's attack. You hit the sky beast. The sky beast is moderately wounded. The centaur unwields an uncursed shortbow. The centaur hits you but does no damage. The sky beast hits you but does no damage. You barely miss the sky beast. The sky beast is moderately wounded. You block the centaur's attack. The sky beast hits you but does no damage. You hit the sky beast. You headbutt the sky beast! The sky beast is heavily wounded. The centaur hits you but does no damage. The sky beast hits you but does no damage. The centaur barely misses you. You hit the sky beast. The sky beast is severely wounded. The centaur barely misses you. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. Something hits you but does no damage. You slash the centaur! You headbutt the centaur. The centaur is heavily wounded. The centaur hits you. Something hits you but does no damage. The centaur hits you but does no damage. You slash the centaur! The centaur is almost dead. The centaur hits you but does no damage. You block something's attack. You hit the centaur. You kill the centaur! Your Long Blades skill increases to level 9! Something hits you but does no damage. No target in view! No target in view! You slash something! Reactivating autopickup. You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. You feel a bit more experienced. You see here 2 arrows. Things that are here: an uncursed shortbow; 12 arrows; a centaur corpse You see here 2 arrows. j - a wand of flame (?/48) HP restored. A worker ant comes into view. The worker ant twitches its antennae in your direction. Your shield prevents you from hitting the worker ant. You block the worker ant's attack. You closely miss the worker ant. You headbutt the worker ant. The worker ant is moderately wounded. You block the worker ant's attack. You hit the worker ant. You headbutt the worker ant. The worker ant is almost dead. The worker ant closely misses you. You closely miss the worker ant. Your headbutt misses the worker ant. The worker ant is almost dead. The worker ant bites you but does no damage. You slash the worker ant! You kill the worker ant! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a worker ant corpse. Found a stone staircase leading down. Found a pair of runed gloves. You see here a pair of runed gloves. Throwing (i - inventory): r - 2 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - you Okay, then. C - a pair of runed gloves As you read the scroll of identify, it crumbles to dust. C - a +1 pair of gloves You start putting on your armour. You continue putting on your +1 pair of gloves. x4 You finish putting on your +1 pair of gloves. As you read the scroll of identify, it crumbles to dust. E - a potion of berserk rage Prince Ribbit comes into view. Prince Ribbit croaks. Prince Ribbit is nearby! You slash Prince Ribbit! Prince Ribbit is moderately wounded. Prince Ribbit blinks! You slice Prince Ribbit!! Prince Ribbit is severely wounded. Prince Ribbit blinks! Prince Ribbit hops awkwardly around. Prince Ribbit mumbles some strange words. Prince Ribbit looks slightly unstable. You barely miss Prince Ribbit. Prince Ribbit is severely wounded. Prince Ribbit blinks! Prince Ribbit disappears! There is a stone staircase leading down here. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You slash Prince Ribbit! Your headbutt misses Prince Ribbit. Prince Ribbit is almost dead. Prince Ribbit hits you but does no damage. You closely miss Prince Ribbit. Your headbutt misses Prince Ribbit. Prince Ribbit is almost dead. Prince Ribbit blinks! Prince Ribbit catches a small bird with his tongue. Prince Ribbit blinks! Prince Ribbit mumbles some strange words. Prince Ribbit looks slightly unstable. Prince Ribbit blinks! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Found an escape hatch in the floor. No target in view! There is an escape hatch in the floor here. A quokka comes into view. The quokka bites you but does no damage. A quokka is nearby! You closely miss the quokka. Your headbutt misses the quokka. The quokka bites you but does no damage. You slice the quokka!! You kill the quokka! No target in view! No target in view! You found a teleport trap! Really walk into that teleport trap? [Y]es or [N]o only, please. Really walk into that teleport trap? [Y]es or [N]o only, please. Really walk into that teleport trap? [Y]es or [N]o only, please. Really walk into that teleport trap? You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. Prince Ribbit gives a loud, deep croak! Prince Ribbit blinks! Prince Ribbit hits you! You slash Prince Ribbit! Prince Ribbit is severely wounded. Prince Ribbit hits you but does no damage. Prince Ribbit casts a spell. Prince Ribbit looks slightly unstable. You miss Prince Ribbit. Prince Ribbit is severely wounded. Prince Ribbit hits you. You hit Prince Ribbit. Your headbutt misses Prince Ribbit. Prince Ribbit is severely wounded. Prince Ribbit hits you but does no damage. You closely miss Prince Ribbit. Prince Ribbit is severely wounded. Prince Ribbit disappears! There is a stone staircase leading down here. There is a stone staircase leading down here. There is a stone staircase leading down here. There is an escape hatch in the floor here. You see here a worker ant corpse. You see here a worker ant corpse. A bullfrog comes into view. The bullfrog gives a loud, deep croak! The bullfrog hits you but does no damage. You slash the bullfrog! You headbutt the bullfrog! The bullfrog is severely wounded. You block the bullfrog's attack. The bullfrog hits you but does no damage. You barely miss the bullfrog. Your headbutt misses the bullfrog. The bullfrog is severely wounded. You block the bullfrog's attack. You closely miss the bullfrog. You headbutt the bullfrog! You kill the bullfrog! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a bullfrog corpse. Found a lajatang. You see here a lajatang. Found a thin glowing staff. You open the door. 4 hogs and a human come into view. The hog squeals angrily. x2; The human shouts! The hog squeals angrily. x2 Found 2 bread rations. There is an open door here. You hit the hog. The hog is lightly wounded. The hog bites you but does no damage. The hog bites you. You slash the hog! The hog is moderately wounded. You block the hog's attack. You hit the hog but do no damage. You headbutt the hog. The hog is heavily wounded. You block the hog's attack. You closely miss the hog. The hog is heavily wounded. You block the hog's attack. The hog bites you but does no damage. You closely miss the hog. The hog is heavily wounded. The hog bites you but does no damage. You hit the hog. The hog is heavily wounded. The hog barely misses you. You slash the hog! The hog is almost dead. The hog bites you but does no damage. x2 You slash the hog! You kill the hog! You hit the hog. Your headbutt misses the hog. The hog is lightly wounded. The hog bites you. The hog bites you but does no damage. You slash the hog! The hog is moderately wounded. You block the hog's attack. You hit the hog but do no damage. You headbutt the hog. The hog is moderately wounded. The hog closely misses you. You slash the hog! Your headbutt misses the hog. The hog is heavily wounded. You block the hog's attack. You slash the hog! The hog is severely wounded. The hog bites you but does no damage. x2 You hit the hog. The hog is almost dead. The hog barely misses you. You hit the hog. You kill the hog! You hit the hog. The hog is lightly wounded. The hog bites you but does no damage. You hit the hog. The hog is moderately wounded. The hog bites you but does no damage. x2 Your plate armour prevents you from hitting the hog. You headbutt the hog. The hog is heavily wounded. The hog bites you but does no damage. Your shield prevents you from hitting the hog. The hog is heavily wounded. The hog completely misses you. Your shield and plate armour prevent you from hitting the hog. You headbutt the hog. The hog is severely wounded. You block the hog's attack. You closely miss the hog. The hog is severely wounded. You block the hog's attack. You slash the hog! The hog is almost dead. The hog barely misses you. You furiously retaliate! You headbutt the hog. You kill the hog! Your Long Blades skill increases to level 10! Your shield and plate armour prevent you from hitting the hog. You block the hog's attack. You barely miss the hog. Your headbutt misses the hog. The hog bites you but does no damage. You block the hog's attack. You slash the hog! You headbutt the hog! The hog is severely wounded. The hog closely misses you. You slash the hog! You headbutt the hog. You kill the hog! Your shield and plate armour prevent you from hitting the human. Your headbutt misses the human. You block the human's attack. You hit the human. Your headbutt misses the human. The human is lightly wounded. You closely miss the human. The human is lightly wounded. You block the human's attack. You closely miss the human. The human is lightly wounded. The human barely misses you. You furiously retaliate! You headbutt the human! Your plate armour prevents you from hitting the human. The human is heavily wounded. You block the human's attack. You closely miss the human. The human is heavily wounded. The human hits you but does no damage. You miss the human. You headbutt the human. The human is heavily wounded. The human barely misses you. You furiously retaliate! You headbutt the human! You miss the human. Your headbutt misses the human. The human is severely wounded. The human hits you but does no damage. You hit the human but do no damage. The human is severely wounded. You hit the human but do no damage. The human is severely wounded. The human hits you but does no damage. You slash the human! Your headbutt misses the human. The human is almost dead. You block the human's attack. You barely miss the human. The human is almost dead. You block the human's attack. You completely miss the human. Your headbutt misses the human. The human is almost dead. You block the human's attack. You hit the human but do no damage. Your headbutt misses the human. The human is almost dead. The human hits you but does no damage. You miss the human. The human is almost dead. You block the human's attack. You closely miss the human. The human is almost dead. You block the human's attack. You slash the human! You kill the human! Items here: ) [ †††† Okay, then. There is an open door here. F - 2 beef jerkies u - 8 slices of pizza (gained 7) f - 6 bread rations (gained 2) There is an open door here. Items here: ) [ †††† You see here a thin glowing staff. An ice beast comes into view. You hit the ice beast. The ice beast is lightly wounded. The ice beast hits you. The ice beast freezes you! You resist. You are feeling hungry. You hit the ice beast. The ice beast is moderately wounded. The ice beast hits you but does no damage. You hit the ice beast but do no damage. The ice beast is moderately wounded. The ice beast hits you but does no damage. You barely miss the ice beast. You headbutt the ice beast, but do no damage. The ice beast is moderately wounded. You block the ice beast's attack. You slash the ice beast! You headbutt the ice beast, but do no damage. The ice beast is severely wounded. You hit the ice beast. The ice beast is almost dead. The ice beast barely misses you. You closely miss the ice beast. You headbutt the ice beast. You kill the ice beast! No target in view! No target in view! Found a stone staircase leading up. You start eating one of the 8 slices of pizza. Yeuchh! Anchovies. Found a spear. A giant cockroach comes into view. A giant cockroach is nearby! You closely miss the giant cockroach. The giant cockroach bites you but does no damage. You completely miss the giant cockroach. Your headbutt misses the giant cockroach. The giant cockroach bites you but does no damage. You closely miss the giant cockroach. Your headbutt misses the giant cockroach. The giant cockroach bites you but does no damage. Your plate armour prevents you from hitting the giant cockroach. Your headbutt misses the giant cockroach. You block the giant cockroach's attack. You closely miss the giant cockroach. You block the giant cockroach's attack. You completely miss the giant cockroach. The giant cockroach bites you but does no damage. The giant cockroach barely misses you. You furiously retaliate! You headbutt the giant cockroach. You kill the giant cockroach! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a giant cockroach corpse. Found an escape hatch in the ceiling. y - 2 scrolls of identify (gained 1) An iguana comes into view. The iguana hisses angrily. You hear an angry hiss. A leopard gecko comes into view. You slash the iguana! The iguana is almost dead. You barely miss the iguana. You headbutt the iguana. You kill the iguana! You closely miss the leopard gecko. You block the leopard gecko's attack. You slash the leopard gecko! You kill the leopard gecko! No target in view! No target in view! No target in view! No target in view! No target in view! You see here an iguana corpse. There is a stone staircase leading down here. There is a stone staircase leading up here. Found a flail. You see here a flail. Prince Ribbit is nearby! Prince Ribbit blinks! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Prince Ribbit blinks! You block Prince Ribbit's attack. You miss Prince Ribbit. Prince Ribbit lets out a mournful croak. Prince Ribbit blinks! You miss Prince Ribbit. Prince Ribbit barely misses you. You furiously retaliate! You headbutt Prince Ribbit. You hit Prince Ribbit. Your headbutt misses Prince Ribbit. Prince Ribbit is moderately wounded. You block Prince Ribbit's attack. Prince Ribbit hits you! You closely miss Prince Ribbit. Prince Ribbit is moderately wounded. Prince Ribbit hits you but does no damage. Your shield prevents you from hitting Prince Ribbit. Your headbutt misses Prince Ribbit. Prince Ribbit is moderately wounded. Prince Ribbit blinks! You barely miss Prince Ribbit. Prince Ribbit is moderately wounded. Prince Ribbit hits you but does no damage. Prince Ribbit blinks! Prince Ribbit blinks! Prince Ribbit blinks! You see here an arrow. You block Prince Ribbit's attack. You barely miss Prince Ribbit. Prince Ribbit is moderately wounded. Prince Ribbit blinks! Prince Ribbit blinks! You slash Prince Ribbit! Your headbutt misses Prince Ribbit. Prince Ribbit is heavily wounded. Prince Ribbit hits you! Your shield and plate armour prevent you from hitting Prince Ribbit. Your headbutt misses Prince Ribbit. Prince Ribbit is heavily wounded. Prince Ribbit blinks! You slash Prince Ribbit! Prince Ribbit is severely wounded. Prince Ribbit barely misses you. You furiously retaliate! You headbutt Prince Ribbit. You slash Prince Ribbit! You kill Prince Ribbit! Your Armour skill increases to level 8! You see here an arrow. There is a stone staircase leading down here. You climb downwards. A jelly and 4 killer bees come into view. The killer bee buzzes angrily. x4 The jelly quivers. Found 15 gold pieces and a scroll labeled YLASCH YFRANITZ. Found an escape hatch in the ceiling and an escape hatch in the floor. Found a stone staircase leading down. There is a stone staircase leading up here. The killer bee stings you but does no damage. The killer bee completely misses you. You furiously retaliate! You headbutt the killer bee. You riposte. A killer bee comes into view. The killer bee buzzes angrily. You hit the killer bee. The killer bee is moderately wounded. The killer bee stings you but does no damage. You block the killer bee's attack. The killer bee stings you but does no damage. The killer bee completely misses you. You furiously retaliate! You headbutt the killer bee, but do no damage. You hit the killer bee. Your headbutt misses the killer bee. The killer bee is moderately wounded. You block the killer bee's attack. You closely miss the killer bee. Your headbutt misses the killer bee. The killer bee is moderately wounded. You block the killer bee's attack. The killer bee stings you but does no damage. You closely miss the killer bee. The killer bee is moderately wounded. You block the killer bee's attack. x2 You closely miss the killer bee. Your headbutt misses the killer bee. The killer bee is moderately wounded. The killer bee stings you! The killer bee stings you but does no damage. You miss the killer bee. The killer bee is moderately wounded. You block the killer bee's attack. The killer bee stings you. You miss the killer bee. The killer bee is moderately wounded. You block the killer bee's attack. You miss the killer bee. The killer bee is moderately wounded. You block the killer bee's attack. The killer bee stings you but does no damage. You miss the killer bee. The killer bee is moderately wounded. The killer bee barely misses you. You furiously retaliate! You headbutt the killer bee! The killer bee stings you. You are poisoned. The killer bee poisons you! Your shield and plate armour prevent you from hitting the killer bee. Your headbutt misses the killer bee. The killer bee is severely wounded. You feel sick. The killer bee stings you but does no damage. x2 You barely miss the killer bee. The killer bee is severely wounded. You feel sick. The killer bee barely misses you. You block the killer bee's attack. You miss the killer bee. Your headbutt misses the killer bee. The killer bee is severely wounded. You block the killer bee's attack. The killer bee stings you but does no damage. You miss the killer bee. The killer bee is severely wounded. You feel sick. The killer bee stings you but does no damage. You miss the killer bee. You headbutt the killer bee. The killer bee is almost dead. You block the killer bee's attack. x2 You slash the killer bee! You kill the killer bee! You feel sick. The killer bee stings you but does no damage. You slash the killer bee! Your headbutt misses the killer bee. The killer bee is severely wounded. The killer bee stings you. You block the killer bee's attack. You hit the killer bee but do no damage. You headbutt the killer bee. You kill the killer bee! Your Long Blades skill increases to level 11! You feel sick. You block the killer bee's attack. You slash the killer bee! The killer bee is almost dead. You block the killer bee's attack. x2 You miss the killer bee. Your headbutt misses the killer bee. The killer bee is almost dead. You feel sick. The killer bee stings you but does no damage. You slash the killer bee! You kill the killer bee! The killer bee stings you. You slash the killer bee! You headbutt the killer bee. The killer bee is almost dead. You block the killer bee's attack. You hit the killer bee. You kill the killer bee! Your Shields skill increases to level 8! You feel sick. The killer bee stings you. You are more poisoned. The killer bee poisons you! You closely miss the killer bee. Your headbutt misses the killer bee. The killer bee stings you! The killer bee barely misses you. You riposte. You slice the killer bee!! You kill the killer bee! You slash the jelly! The acid corrodes you! Your hands burn! Your headbutt misses the jelly. The jelly is severely wounded. You feel sick. You slash the jelly! You kill the jelly! You feel sick. Items here: †††† a killer bee corpse x4 You feel sick. You feel sick. You feel sick. You feel sick. G - a scroll labeled YLASCH YFRANITZ You feel sick. You are no longer corroded. You feel sick. You start resting. You feel sick. x4 You are no longer poisoned. You start resting. You are feeling hungry. You now have 164 gold pieces (gained 15). You start eating one of the 7 slices of pizza. Mmm... Chicken. Gastronok the Ponderous comes into view. Gastronok gurgles horribly! Gastronok casts a spell. Gastronok puts on a burst of speed! Found a chain mail. Gastronok wobbles crazily. You slice Gastronok!! You headbutt Gastronok. Gastronok is moderately wounded. You slash Gastronok! You headbutt Gastronok! Gastronok is moderately wounded. Gastronok bites you!! You slash Gastronok! Gastronok is heavily wounded. You hit Gastronok but do no damage. Gastronok is heavily wounded. You slash Gastronok! You headbutt Gastronok. Gastronok is heavily wounded. Gastronok bites you!! You hit Gastronok. Gastronok is heavily wounded. You feel very mighty all of a sudden. Gastronok looks at you and mumbles some strange words. You feel yourself slow down. You slash Gastronok! You headbutt Gastronok! Gastronok is severely wounded. You block Gastronok's attack. You slash Gastronok! You headbutt Gastronok. Gastronok is almost dead. You slice Gastronok!! You headbutt Gastronok. You kill Gastronok! Your Fighting skill increases to level 7! Your Long Blades skill increases to level 12! You have reached level 10! k - 5 potions of curing (gained 1) Things that are here: an embroidered hat; the elephant slug corpse of Gastronok z - an embroidered hat As you read the scroll labeled YLASCH YFRANITZ, it crumbles to dust. You assume a fearsome visage. Nothing appears to happen. It was a scroll of fear. As you read the scroll of identify, it crumbles to dust. z - a +1 hat of see invisible You start removing your armour. You continue taking off your +2 hat. x4 You finish taking off your +2 hat. You start putting on your armour. You continue putting on your +1 hat of see invisible. x5 You finish putting on your +1 hat of see invisible. You feel perceptive. You drop a +2 hat. Okay, then. You start resting. You feel a little less mighty now. You see here a chain mail. There is a stone staircase leading down here. A howler monkey comes into view. The howler monkey howls! The howler monkey hits you but does no damage. You closely miss the howler monkey. The howler monkey barely misses you. Your shield and plate armour prevent you from hitting the howler monkey. The howler monkey hoots and howls with incredible vigour! The howler monkey hits you but does no damage. You hit the howler monkey. The howler monkey is lightly wounded. You block the howler monkey's attack. The howler monkey hits you but does no damage. You hit the howler monkey. The howler monkey is moderately wounded. You block the howler monkey's attack. Your shield and plate armour prevent you from hitting the howler monkey. The howler monkey is moderately wounded. The howler monkey closely misses you. You furiously retaliate! You headbutt the howler monkey, but do no damage. The howler monkey hoots and howls with incredible vigour! Your shield and plate armour prevent you from hitting the howler monkey. You headbutt the howler monkey! You kill the howler monkey! No target in view! Found a stone staircase leading down. You now have 178 gold pieces (gained 14). You feel yourself speed up. Found 15 stones. No target in view! A bullfrog zombie comes into view. Found a potion of haste. Your plate armour prevents you from hitting the bullfrog zombie. You headbutt the bullfrog zombie! The bullfrog zombie is moderately damaged. The bullfrog zombie closely misses you. You riposte. You slice the bullfrog zombie!! The bullfrog zombie is severely damaged. You closely miss the bullfrog zombie. The bullfrog zombie is severely damaged. You block the bullfrog zombie's attack. You slice the bullfrog zombie!! You destroy the bullfrog zombie! No target in view! No target in view! No target in view! Marking area around the charred statue as unsafe for travelling. The charred statue gestures at you. The puff of flame hits you! Found a radiant altar of Vehumet. Press: ? - help, . - travel You can't see that place. [the floor.] Really walk into a travel-excluded area? m - 3 potions of haste (gained 1) That item cannot be evoked! Press: ? - help, v - describe, . - travel Here: a charred statue The floor. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_LOOK_AROUND repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Yackwabbit] Species: Minotaur Job: Fighter HP: 74/86; mods: 0/0 MP: 9/9; mod: 0 Stats: 24 (24) 5 (5) 10 (10) Position: (48, 46), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 11 | 7 | 1031 | 42/283 Short Blades | | 1 | 0 | 0 | 0 | 0/42 Long Blades | X | 2 | 64 | 12 | 3231 | 262/601 Axes | | 1 | 0 | 0 | 0 | 0/35 Maces & Flails | | 1 | 0 | 0 | 0 | 0/35 Polearms | | 1 | 0 | 0 | 0 | 0/35 Staves | | 1 | 0 | 0 | 0 | 0/35 Slings | | 1 | 0 | 0 | 0 | 0/42 Bows | | 1 | 0 | 0 | 0 | 0/42 Crossbows | | 1 | 0 | 0 | 0 | 0/42 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 11 | 8 | 1451 | 179/318 Dodging | X | 1 | 1 | 3 | 290 | 38/168 Stealth | X | 0 | 0 | 0 | 30 | 30/59 Shields | X | 1 | 13 | 8 | 1461 | 189/318 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/42 Spellcasting | X | 1 | 0 | 0 | 0 | 0/100 Conjurations | | 1 | 0 | 0 | 0 | 0/84 Hexes | | 1 | 0 | 0 | 0 | 0/100 Charms | | 1 | 0 | 0 | 0 | 0/100 Summonings | | 1 | 0 | 0 | 0 | 0/84 Necromancy | | 1 | 0 | 0 | 0 | 0/84 Translocations | | 1 | 0 | 0 | 0 | 0/84 Transmutations | | 1 | 0 | 0 | 0 | 0/70 Fire Magic | | 1 | 0 | 0 | 0 | 0/84 Ice Magic | | 1 | 0 | 0 | 0 | 0/84 Air Magic | | 1 | 0 | 0 | 0 | 0/84 Earth Magic | | 1 | 0 | 0 | 0 | 0/70 Poison Magic | | 1 | 0 | 0 | 0 | 0/84 Invocations | | 1 | 0 | 0 | 0 | 0/50 Evocations | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #44: 2008 Attributes: #12: 275 #13: 97 #23: 4286 #24: -2096224405 #27: 6993 #49: 281 #59: 1 Mutations: horns: 2 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #27: +0 scimitar eq slot #1, inv slot #29: +1 cloak eq slot #2, inv slot #25: +1 hat of see invisible eq slot #3, inv slot #28: +1 pair of gloves eq slot #4, inv slot #6: +0 pair of boots eq slot #5, inv slot #2: +0 shield eq slot #6, inv slot #26: +0 plate armour eq slot #7, inv slot #4: ring of ice eq slot #8, inv slot #21: ring of poison resistance eq slot #9, inv slot #11: amulet of the gourmand }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #......... ##.####### #.# #.# #..#####.# .........# #########..# #.......#..# #.8._....@.# #.......#.## #########.# ..# .##. .. # .. .#. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>