Dungeon Sprint DCSS version 0.20-a0-268-gb6bde61 (webtiles) character file. 0 Xomite the Ogre Mage (level 1, -1/24 HPs) Began as an Ogre Wizard on Dec 8, 2016. Slain by a merfolk siren ... wielding a +0 spear (4 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:34 (15 turns). Xomite the Ogre Mage (Ogre Wizard) Turns: 15, Time: 00:00:35 Health: -1/24 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 5/5 EV: 10 Int: 17 God: Gold: 0 SH: 0 Dex: 8 Spells: 6/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... NoTele + (boots unavailable) Stlth .......... (no amulet) (no ring) (no ring) @: berserking, very quick A: unfitting armour, tough skin 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Books c - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles d - a bread ration Skills: - Level 1.7 Dodging - Level 1.4 Stealth + Level 3.6 Spellcasting + Level 0.6 Conjurations Level 0.6 Summonings Level 0.6 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 14% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History You hit the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you with a spear! You closely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren barely misses you. You hit the merfolk siren. The merfolk siren is moderately wounded. You closely miss the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren hits you with a spear! * * * LOW HITPOINT WARNING * * * You punch the merfolk siren! The merfolk siren is heavily wounded. The merfolk siren hits you with a spear. * * * LOW HITPOINT WARNING * * * You barely miss the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren hits you with a spear. You die... ## ## ##. .## #..#..# #.m.# # #@# .# ##.##H# +.<.+# ##.##H# #+# .# # You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Xomite the Ogre Wizard began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 5/5 1 | D | Noticed a hippogriff 1 | D | Noticed a hippogriff 5 | D | Noticed a merfolk siren 15 | D | Slain by a merfolk siren Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Melee: Unarmed || 6 Use: Potion || 1 Dodge: Dodged || 1