Dungeon Crawl Stone Soup version 0.20-a0-277-g7db01f4 (webtiles) character file. 0 WumbusTheBoofy the Magician (level 1, 11/11 HPs) Began as an Octopode Wizard on Dec 12, 2016. Got out of the dungeon alive. The game lasted 00:00:21 (43 turns). WumbusTheBoofy the Magician (Octopode Wizard) Turns: 43, Time: 00:00:22 Health: 11/11 AC: 1 Str: 6 XL: 1 Next: 0% Magic: 4/4 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 hat rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) (no ring) (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 hat (worn) Books b - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles c - a bread ration Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 3.0 Spellcasting + Level 1.0 Conjurations Level 1.0 Summonings Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 12% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, WumbusTheBoofy the Octopode Wizard. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You tentacle-slap the plant. You grab the plant. You squeeze the plant. The plant is lightly damaged. You constrict the plant. You release your grip on the plant. Unknown command. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. There are no items here. Are you sure you want to leave the Dungeon? This will make you lose the game! Uppercase [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #♣#♣# ##.♣.## #P#@#P# ##P.P## #P♣.♣P# #♣...♣# #.....# #.≈8≈.# #.≈≈≈.# #.≈#≈.# #+###+# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | WumbusTheBoofy the Octopode Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 43 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: tarquinn_simple_flora_water_d Action || total -------------------------++------- Melee: Unarmed || 1 Constrict || 1 Tentacles || 1