Dungeon Crawl Stone Soup version 0.24-a0-536-gdd4cf15 (webtiles) character file. Game seed: 17737590947237575420 44 Whiskey the Vexing (level 3, -5/36 HPs) Began as an Ogre Arcane Marksman on Aug 13, 2019. Slain by Natasha (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:00 (1480 turns). Whiskey the Vexing (Ogre Arcane Marksman) Turns: 1480, Time: 00:03:00 Health: -5/36 AC: 3 Str: 14 XL: 3 Next: 60% Magic: 5/5 EV: 10 Int: 15 God: Gold: 25 SH: 0 Dex: 9 Spells: 4/5 levels left rFire . . . SeeInvis . j - +0 hunting sling (curse) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.12/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons b - a +0 club (You took it off a hobgoblin on level 1 of the Dungeon) j - a cursed +0 hunting sling (weapon) (You found it on level 1 of the Dungeon) k - a +0 club (You took it off a kobold on level 1 of the Dungeon) Missiles d - 2 throwing nets {=f, !d} l - 37 stones (quivered) Armour a - a +0 robe (worn) Scrolls g - 2 scrolls of remove curse {unknown} h - 4 scrolls of identify {unknown} i - a scroll of enchant armour {unknown} Potions e - a potion of ambrosia {unknown} Comestibles f - 3 rations Skills: * Level 2.4 Fighting + Level 2.4 Throwing + Level 2.2 Dodging + Level 1.9 Spellcasting + Level 3.0 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex ##..... 6% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex ##...... 10% 2 ###.... Inner Flame Hex/Fire #....... 34% 3 ####... Portal Projectile Hex/Tloc #..... 34% 3 ####... Cause Fear Hex ##........ 54% 4 #####.. Leda's Liquefaction Hex/Erth #......... 75% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History Natasha stares at you and mumbles some strange words. You resist with some effort. Firing (i - inventory. (/) - cycle) l - 47 stones (quivered) Aim: Natasha (moderately wounded, unusually agile) You shoot a stone. The stone barely misses Natasha. Firing (i - inventory. (/) - cycle) l - 46 stones (quivered) Aim: Natasha (moderately wounded, unusually agile) You shoot a stone. The stone hits Natasha. Firing (i - inventory. (/) - cycle) l - 45 stones (quivered) Aim: Natasha (moderately wounded, unusually agile) You shoot a stone. The stone closely misses Natasha. Natasha claws you. You take 5 damage, and have 31/36 hp. Firing (i - inventory. (/) - cycle) l - 44 stones (quivered) Aim: Natasha (moderately wounded, unusually agile) You shoot a stone. The stone barely misses Natasha. Natasha barely misses you. Firing (i - inventory. (/) - cycle) l - 43 stones (quivered) Aim: Natasha (moderately wounded, unusually agile) You shoot a stone. The stone barely misses Natasha. Natasha closely misses you. Firing (i - inventory. (/) - cycle) l - 42 stones (quivered) Aim: Natasha (moderately wounded, unusually agile) You shoot a stone. The stone closely misses Natasha. Natasha barely misses you. Firing (i - inventory. (/) - cycle) l - 41 stones (quivered) Aim: Natasha (moderately wounded, unusually agile) You shoot a stone. The stone misses Natasha. Natasha casts a spell at you. The magic dart hits you! You take 7 damage, and have 24/36 hp. Firing (i - inventory. (/) - cycle) l - 40 stones (quivered) Aim: Natasha (moderately wounded, unusually agile) You shoot a stone. The stone misses Natasha. Natasha growls. Natasha claws you! You take 6 damage, and have 18/36 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You can't unwield your weapon to draw a new one! Unknown command. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering c - 4 large rocks {!d} for throwing. Throwing (i - inventory. (/) - cycle) c - 4 large rocks (quivered) {!d} Aim: Natasha (moderately wounded, unusually agile) You throw a large rock {!d}. The large rock {!d} barely misses Natasha. Natasha closely misses you. Natasha mumbles some strange words. Throwing (i - inventory. (/) - cycle) c - 3 large rocks (quivered) {!d} Aim: Natasha (moderately wounded, unusually agile) You throw a large rock {!d}. The large rock {!d} barely misses Natasha. Natasha claws you. The crimson imp hits you but does no damage. Natasha misses you. You take 3 damage, and have 15/36 hp. Throwing (i - inventory. (/) - cycle) c - 2 large rocks (quivered) {!d} Aim: Natasha (moderately wounded, unusually agile) You throw a large rock {!d}. The large rock {!d} misses Natasha. The crimson imp barely misses you. Natasha claws you but does no damage. The crimson imp hits you but does no damage. Natasha claws you. You take 3 damage, and have 12/36 hp. Throwing (i - inventory. (/) - cycle) c - a large rock (quivered) {!d} Aim: Natasha (moderately wounded, unusually agile) You throw a large rock {!d}. The large rock {!d} barely misses Natasha. The crimson imp hits you. * * * LOW HITPOINT WARNING * * * Natasha closely misses you. The crimson imp barely misses you. Natasha claws you. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 7/36 hp. Firing (i - inventory) l - 39 stones (quivered) Aim: Natasha (moderately wounded, unusually agile) You shoot a stone. The stone hits Natasha. The crimson imp shouts, "Back with thee, thou mewling tip-merry nothing!" The crimson imp barely misses you. Natasha barely misses you. Firing (i - inventory) l - 38 stones (quivered) Aim: Natasha (moderately wounded, unusually agile) You shoot a stone. The stone hits Natasha. The crimson imp hits you but does no damage. Natasha closely misses you. Natasha extends her claws. Natasha claws you! * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 1/36 hp. The crimson imp blinks! Natasha claws you. You die... .. #.## #... .. $.##..# ##. ..##..# .. ... ..# ###.###.# #.# #.....#.###.### #.#.#.#.#.§h@5# #.#.#.#.#.#.#...((.# #.#.........#...##.# #.###.#........... #####.###.###.....####.. ....#.....######### # #............# ....###.#.##.# ..### #.#.# # You could see Natasha and a crimson imp. Vanquished Creatures An adder (D:1) 3 dart slugs (D:1) 2 leopard geckos (D:1) A ball python (D:1) 2 bats (D:1) A giant cockroach (D:1) 4 goblins (D:1) 3 hobgoblins 3 frilled lizards (D:1) 3 kobolds (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Whiskey the Ogre Arcane Marksman began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 2/2 282 | D:1 | Reached XP level 2. HP: 28/28 MP: 4/4 319 | D:1 | Reached skill level 2 in Dodging 355 | D:1 | HP: 5/28 [leopard gecko (3)] 356 | D:1 | HP: 2/28 [leopard gecko (2)] 945 | D:1 | Reached skill level 2 in Fighting 1004 | D:1 | Reached XP level 3. HP: 34/35 MP: 5/5 1192 | D:1 | Reached skill level 3 in Hexes 1461 | D:2 | Noticed Natasha 1476 | D:2 | HP: 9/36 [crimson imp[Natasha] (3)] 1479 | D:2 | HP: 1/36 [Natasha (7)] 1480 | D:2 | Slain by Natasha Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_rooms D:2: layout_loops_cross, lemuel_coloured_pillars_altar, yredelemnul_altar_generic, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.2 Fighting | 2 | 2.4 Hexes | 3 | 3.0 Throwing | | 2.4 Spellcasting | | 1.9 Action || total -------------------------++------- Melee: Club || 47 Unarmed || 11 Fire: Hunting sling || 55 Throw: Large rock || 8 Eat: Chunk || 2 Armor: Robe || 38 Dodge: Dodged || 63 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 63 | 0 | 0.0 | 25 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 61 | 0 | 0.0 | 24 | 0 | 0.0 D:2 | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_rooms D:2: layout_loops_cross, lemuel_coloured_pillars_altar, yredelemnul_altar_generic, uniq_natasha Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.9 | 47.7 | 35.5 | 733.0 Dungeon | 100.0 | 100.0 | 0.9 | 47.7 | 35.5 | 733.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 31.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 31.5 +-------+-------+-------+-------+-------+----------------------