Dungeon Crawl Stone Soup version 0.24-a0-536-gdd4cf15 (webtiles) character file. Game seed: 7609274513424717472 19 Whiskey the Vexing (level 2, -1/28 HPs) Began as an Ogre Arcane Marksman on Aug 13, 2019. Slain by a rat (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:58 (344 turns). Whiskey the Vexing (Ogre Arcane Marksman) Turns: 344, Time: 00:01:58 Health: -1/28 AC: 3 Str: 13 XL: 2 Next: 75% Magic: 4/4 EV: 10 Int: 14 God: Gold: 50 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . SeeInvis . h - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) (You took it off a goblin on level 1 of the Dungeon) Missiles d - 2 throwing nets {=f, !d} Armour a - a +0 robe (worn) Scrolls b - a scroll of remove curse {unknown} i - a scroll of identify {unknown} Potions e - a potion of might {unknown} Comestibles f - a ration g - a chunk of flesh {@w0} Skills: + Level 2.0 Fighting + Level 2.2 Throwing + Level 2.0 Dodging + Level 1.7 Spellcasting + Level 2.9 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex #...... 8% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 11% 2 ###.... Inner Flame Hex/Fire #....... 38% 3 ####... Portal Projectile Hex/Tloc #..... 38% 3 ####... Cause Fear Hex #......... 58% 4 #####.. Leda's Liquefaction Hex/Erth #......... 80% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History The hobgoblin barely misses you. You hit the hobgoblin. You kill the hobgoblin! The frilled lizard bites you but does no damage. You hit the frilled lizard. The frilled lizard closely misses you. A jackal comes into view. You barely miss the frilled lizard. The frilled lizard hisses. The frilled lizard bites you but does no damage. You miss the frilled lizard. The frilled lizard bites you but does no damage. You closely miss the frilled lizard. The frilled lizard barely misses you. A jackal comes into view. The jackal barks! x2 You hit the frilled lizard but do no damage. The frilled lizard bites you but does no damage. You miss the frilled lizard. The frilled lizard bites you. You closely miss the frilled lizard. The frilled lizard bites you but does no damage. You take 1 damage, and have 17/28 hp. You closely miss the frilled lizard. The frilled lizard bites you. You take 2 damage, and have 15/28 hp. You miss the frilled lizard. The frilled lizard bites you. The jackal bites you. A rat comes into view. You take 3 damage, and have 12/28 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The frilled lizard closely misses you. The jackal misses you. The jackal bites you. You take 2 damage, and have 10/28 hp. The frilled lizard bites you. The jackal bites you but does no damage. You take 1 damage, and have 9/28 hp. The jackal barely misses you. Drop what? 9/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. Throwing (i - inventory) c - 4 large rocks (quivered) {!d} Aim: a jackal You throw a large rock {!d}. The large rock {!d} hits the jackal but does no damage. The jackal bites you but does no damage. x2 The jackal completely misses you. Throwing (i - inventory) c - 3 large rocks (quivered) {!d} Aim: a jackal You throw a large rock {!d}. The large rock {!d} closely misses the jackal. x2 The large rock {!d} barely misses the rat. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Some of the chunks of flesh in your inventory have rotted away. You take 3 damage, and have 7/28 hp. Throwing (i - inventory) c - 2 large rocks (quivered) {!d} Aim: a jackal You throw a large rock {!d}. The large rock {!d} closely misses the jackal. The large rock {!d} hits the jackal!! You kill the jackal! The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The frilled lizard bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You take 3 damage, and have 4/28 hp. Throwing (i - inventory) c - a large rock (quivered) {!d} Aim: a jackal You throw a large rock {!d}. The large rock {!d} hits the jackal! You kill the jackal! Your Fighting skill increases to level 2! The frilled lizard bites you. * * * LOW HITPOINT WARNING * * * The frilled lizard bites you but does no damage. The rat closely misses you. Firing (i - inventory) No suitable missiles. Aim: a rat Okay, then. Firing (i - inventory) No suitable missiles. Aim: a rat Okay, then. You miss the frilled lizard. The rat bites you. * * * LOW HITPOINT WARNING * * * The frilled lizard misses you. You take 3 damage, and have 1/28 hp. You hit the frilled lizard. You kill the frilled lizard! The rat bites you. You die... #...........# #.# #...(...#.#.#######'# ...#####h......#.#.......... .........##......########### ...####..##......##.....# ...r..r...#.##.#.##.....# ..........#(............# ........).#r#.##.P♣.....# # ...####.###@#.##..÷.....# # .. ..# #.......####### # . ########.##### # #.......# ######### #.##.##.###.......# #.##.##.#.#.#####.# #.##.....##.# #.# #.#####.#.#.# #.# #.#####.###.#####.# You could see a rat. Vanquished Creatures An ooze (D:1) A dart slug (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Whiskey the Ogre Arcane Marksman began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 2/2 104 | D:1 | Reached XP level 2. HP: 24/28 MP: 2/4 115 | D:1 | Reached skill level 2 in Dodging 340 | D:1 | HP: 7/28 [jackal (3)] 342 | D:1 | Reached skill level 2 in Fighting 343 | D:1 | HP: 1/28 [rat (3)] 344 | D:1 | Slain by a rat Levels and vault maps discovered: D:1: psy_arrival_basics, layout_loops_cross, serial_forest, infiniplex_forest_clump_small, infiniplex_forest_straight_5, infiniplex_forest_clump_tiny, infiniplex_forest_lined_room_2, infiniplex_forest_lined_room_2, infiniplex_forest_clump_small, infiniplex_forest_corner_2, infiniplex_forest_lined_corner, infiniplex_forest_lined_room_3, minmay_door_square Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Fighting | 2 | 2.0 Throwing | | 2.2 Spellcasting | | 1.7 Hexes | | 2.9 Action || total -------------------------++------- Melee: Dagger || 47 Throw: Large rock || 9 Armor: Robe || 17 Dodge: Dodged || 36 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 28 | 0 | 0.0 | 12 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 28 | 0 | 0.0 | 12 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: psy_arrival_basics, layout_loops_cross, serial_forest, infiniplex_forest_clump_small, infiniplex_forest_straight_5, infiniplex_forest_clump_tiny, infiniplex_forest_lined_room_2, infiniplex_forest_lined_room_2, infiniplex_forest_clump_small, infiniplex_forest_corner_2, infiniplex_forest_lined_corner, infiniplex_forest_lined_room_3, minmay_door_square Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 9.0 | 59.0 | 344.0 Dungeon | 100.0 | 100.0 | 0.0 | 9.0 | 59.0 | 344.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 28.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 28.0 +-------+-------+-------+-------+-------+----------------------