Dungeon Crawl Stone Soup version 0.24-a0-536-gdd4cf15 (webtiles) character file. Game seed: 2318210437379092769 8 Whiskey the Vexing (level 2, 21/21 HPs) Began as a Demonspawn Arcane Marksman on Aug 12, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:22 (95 turns). Whiskey the Vexing (Demonspawn Arcane Marksman) Turns: 95, Time: 00:00:22 Health: 21/21 AC: 2 Str: 10 XL: 2 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 12 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 shortbow rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: spiny 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Missiles d - 13 arrows (quivered) Armour e - a +0 robe (worn) Comestibles f - a ration Skills: + Level 1.2 Fighting + Level 1.9 Bows + Level 1.9 Dodging + Level 1.2 Spellcasting + Level 3.1 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex #...... 7% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 11% 2 ###.... Inner Flame Hex/Fire #....... 38% 3 ####... Portal Projectile Hex/Tloc #..... 38% 3 ####... Cause Fear Hex #......... 56% 4 #####.. Leda's Liquefaction Hex/Erth #......... 80% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. Message History No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! d - 16 arrows (gained 1) A rat comes into view. You see here an arrow. A rat is nearby! Firing (i - inventory) d - 16 arrows (quivered) Aim: a rat (hasn't noticed you) You shoot an arrow. The arrow closely misses the rat. Firing (i - inventory) d - 15 arrows (quivered) Aim: a rat You shoot an arrow. The arrow hits the rat. Firing (i - inventory) d - 14 arrows (quivered) Aim: a rat (severely wounded) You shoot an arrow. The arrow hits the rat. You kill the rat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! d - 14 arrows (gained 1) A dart slug comes into view. The dart slug moves out of view. d - 15 arrows (gained 1) Firing (i - inventory) d - 15 arrows (quivered) Aim: a dart slug (clinging, hasn't noticed you) You shoot an arrow. The arrow hits the dart slug! The dart slug launches a dart at you. The slug dart misses you. Firing (i - inventory) d - 14 arrows (quivered) Aim: a dart slug (severely wounded, clinging) You shoot an arrow. The arrow hits the dart slug but does no damage. Firing (i - inventory) d - 13 arrows (quivered) Aim: a dart slug (severely wounded, clinging) You shoot an arrow. The arrow hits the dart slug. You kill the dart slug! No target in view! No target in view! Found a stone staircase leading down. You now have 12 gold pieces. d - 13 arrows (gained 1) d - 15 arrows (gained 2) Things that are here: a cursed -3 club; 2 stones d - 16 arrows (gained 1) d - 17 arrows (gained 1) You see here a dart slug corpse. d - 18 arrows (gained 1) You see here a short sword. You see here 21 stones. A dart slug comes into view. A dart slug is nearby! A dart slug is nearby! Firing (i - inventory) d - 18 arrows (quivered) Aim: a dart slug You shoot an arrow. The arrow hits the dart slug but does no damage. Firing (i - inventory) d - 17 arrows (quivered) Aim: a dart slug You shoot an arrow. The arrow completely misses the dart slug. Firing (i - inventory) d - 16 arrows (quivered) Aim: a dart slug (clinging) You shoot an arrow. The arrow hits the dart slug. Firing (i - inventory) d - 15 arrows (quivered) Aim: a dart slug (moderately wounded, clinging) You shoot an arrow. The arrow hits the dart slug. Firing (i - inventory) d - 14 arrows (quivered) Aim: a dart slug (almost dead, clinging) You shoot an arrow. The arrow hits the dart slug. You kill the dart slug! You have reached level 2! Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. No target in view! No target in view! No target in view! Health restored: 21; MP restored: 3 #................# ##......)..##...### #####..........##....# ...............##....# #...>...†...##..### .#.)##.####....# #.#...# ....# #(#.### #.#. #@#.# .# #....#.# #.(.###.# ..((## #.# ((. #.# .. #.. . ... There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) A kobold (D:1) 2 rats (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Whiskey the Demonspawn Arcane Marksman began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 94 | D:1 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 94 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 95 | D:1 | Quit the game Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_rooms Action || total -------------------------++------- Fire: Shortbow || 18 Armor: Robe || 1 Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_rooms Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 71.6 | 95.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 71.6 | 95.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.0 +-------+-------+-------+-------+-------+----------------------