Dungeon Crawl Stone Soup version 0.23-a0-582-g1b4a0ca (webtiles) character file. 2 Whiskey the Vexing (level 1, 0/19 HPs) Began as an Ogre Arcane Marksman on Dec 17, 2018. Slain by a leopard gecko (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:13 (80 turns). Whiskey the Vexing (Ogre Arcane Marksman) Turns: 80, Time: 00:00:14 Health: 0/19 AC: 3 Str: 13 XL: 1 Next: 30% Magic: 2/2 EV: 10 Int: 14 God: Gold: 9 SH: 0 Dex: 9 Spells: 1/2 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Missiles c - 2 large rocks (quivered) {!d} d - 2 throwing nets {=f, !d} Armour a - a +0 robe (worn) Comestibles f - a ration Skills: + Level 1.4 Fighting + Level 2.0 Throwing + Level 1.8 Dodging + Level 1.2 Spellcasting + Level 2.7 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex #...... 9% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 13% 2 ###.... Inner Flame Hex/Fire #....... 41% 3 ####... Portal Projectile Hex/Tloc #..... 41% 3 ####... Cause Fear Hex #......... 63% 4 #####.. Leda's Liquefaction Hex/Erth #......... 82% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History Welcome, Whiskey the Ogre Arcane Marksman. Will you prevail where others failed? Will you find the Orb of Zot? Found 9 gold pieces and 29 bolts. Found two stairs. You now have 9 gold pieces. A rat comes into view. You hit the rat but do no damage. The rat closely misses you. You hit the rat. You kill the rat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A bat comes into view. The helpless bat fails to defend itself. You hit the bat. The bat hits you. You take 1 damage, and have 18/19 hp. The bat barely misses you. The bat misses you. You hit the bat. You kill the bat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A leopard gecko comes into view. Health restored: 19 A rat comes into view. The leopard gecko barely misses you. You closely miss the leopard gecko. The leopard gecko closely misses you. You hit the leopard gecko. The leopard gecko bites you. The rat bites you. You take 8 damage, and have 11/19 hp. MASSIVE DAMAGE!! You hit the leopard gecko but do no damage. The leopard gecko barely misses you. The rat bites you. You take 2 damage, and have 9/19 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The leopard gecko bites you. You take 2 damage, and have 7/19 hp. The rat closely misses you. Throwing (i - inventory) c - 4 large rocks (quivered) {!d} Aim: a leopard gecko (moderately wounded, clinging) You throw a large rock {!d}. The large rock {!d} barely misses the leopard gecko. The large rock {!d} hits the rat. You kill the rat! The leopard gecko bites you but does no damage. The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 4/19 hp. Throwing (i - inventory) c - 3 large rocks (quivered) {!d} Aim: a leopard gecko (moderately wounded, clinging) You throw a large rock {!d}. The large rock {!d} closely misses the leopard gecko. The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * The leopard gecko bites you. You die... ################## # #................### ### #.###..#####.##.... ..###..#...# #.###### ##.#!#.#.#.## #.# # #(.(l@......# #.# # #...##.#.#..# #.# # #...##.#.#..# #.# # ^..........#...##.# # ####...##.###.#.##.# ## #...##.# #.#.# ... .....#)# #)#.# ... ##....#.# #.#.. ... #..... ##. You could see a leopard gecko. Vanquished Creatures A bat (D:1) 2 rats (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Whiskey the Ogre Arcane Marksman began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 2/2 79 | D:1 | HP: 4/19 [leopard gecko (3)] 80 | D:1 | Slain by a leopard gecko Vault maps used: D:1: dpeg_arrival_stonehenge_8_columns Action || total -------------------------++------- Melee: Unarmed || 7 Throw: Large rock || 2 Stab: Sleeping || 1 Armor: Robe || 1 Dodge: Dodged || 7 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 3 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 3 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Vault maps used: D:1: dpeg_arrival_stonehenge_8_columns Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 75.0 | 80.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 75.0 | 80.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 +-------+-------+-------+-------+-------+----------------------